Theo is an artist, designer and experimenter whose work is born out of the curiosity and excitement of designing experiences that come alive and invite people to play. He is a co-founder of Design I/O, a creative studio specializing in the design and development of cutting edge, immersive, interactive installations. In 2010, he was awarded Prix Ars Electronia's Golden Nica in Interactive Art.
Nick is a new media artist, designer, and experimenter. Currently the Minister of Interactive Art at Design I/O, he creates immersive environments that bring wonderment and provoke discovery through exploration.
Meejin is an architect, designer and educator, her work has been widely recognized for its innovative and interdisciplinary nature. She is the founder of MY Studio, co-founder of Höweler + Yoon Architecture and is currently Head of the Department of Architecture at MIT.
Amor uses drawing, embroidery and electronic components in large-scale interactive pieces that juxtapose traditional handicrafts with technical diagrams and materials. Her work articulates an interest and exploration in art, design, illustration and electronic media, and is characterized by an interest in the interplay between the material forms and social discourse.
Rachel is a data visualizer, art historian, mathematician, and GIF empress. Her endeavors include Monochōme, Gifpop, and Meshu, all of which allow folks to generate customized objects. There's a special place in her heart for location data.
Nicky makes public domain playables they believe that interactive art is a conversation between author and player and that remixing is a conversation between all the world's artists. And that we must keep the conversations alive.
James is an artist applying computational photography towards portraiture and storytelling through installation and film. He co-developed the DepthKit, an open source software for 3D cinema using depth sensors. Along with Jonathan Minard, he used this new format to create CLOUDS, an interactive documentary featuring artists who use code as their medium.
Jessica co-founded the design studio Nervous System with Jesse Louis-Rosenberg in 2007. They work at the intersection of science, art, and technology, and create using a novel process that employs computer simulation to generate designs and digital fabrication to realize products.
Stefanie focuses on projects ranging from data visualization and information design to designing book covers (or anything in between) for publishers and creative agencies. Her personal projects have been exhibited internationally, and this work tends to focus mostly on language and literature with an interest in hand-analyzed or handmade data visualizations.
Yuri is a sound artist, designer and electronic musician who produces work that explores the realms of sound through exquisitely designed pieces. His work raises questions of the relation between sound and people and how music and sound affect people’s mind. His sound art pieces and installations have been shown in exhibitions all around the world.
Casey lives and works in Los Angeles where he is a Professor at UCLA's Department of Design Media Arts. His software, prints, and installations have been featured in numerous solo and group exhibitions at museums and galleries in the United States, Europe, and Asia. Casey co-founded Processing with Ben Fry in 2001 while studying with John Maeda in MIT's Media Lab.
Mario is a code artist and a skeptic with a curious mind. His interests are manifold and in constant evolution, involving glitch art, data visualization or robotic installations. If there is one common denominator it's his desire to understand, question and subvert the inner workings of systems of any kind.
Emily is an artist and award-winning designer who specializes in merging technology and design to create rich immersive design experiences. Her unbound energy and affinity for telling stories lends to her playful approach to projects. She's a co-founder of Design I/O, a creative studio specializing in the design and development of cutting edge, immersive, interactive installations.
Sara is an artist, design researcher, and professor based in Cambridge, Massachusetts. She makes material and digital artworks, writes, and lectures on adaptive and assistive technologies, prosthetics, inclusive design, accessible architecture, and related ideas.
Chris is an artist and programmer developing interactive installations, audio-visual performances and experimental interfaces. Her works experiment with technology in playful and curious ways and investigate topics such as artificial life, eye-tracking and optical illusions.
Giorgia is an information designer. Her work in information visualization frequently crosses the divide between digital and print, exploring visual models and metaphors to represent dense and rich data-driven stories.
Micah has been doing unconventional things with technology for as long as she can remember, often exploring the boundaries between software and hardware. She's an art engineer, chaos demon, technical mystic, and time traveller from the distant present.
Harlo is a mobile and web developer who loves solving all the puzzles new media presents. She is a Research Fellow at the Guardian Project and the Lead Developer of the ObscuraCam and InformaCam applications. She is an expert in mobile security and trains journalists, human rights workers and other do-gooders around the world.
Zach is an artist, researcher and hacker with a simple goal: he wants you surprised. He creates artwork through writing software and is a co-creator of openFrameworks, an open source C++ toolkit for creative coding and helped co-found the School for Poetic Computation, a school examining the lyrical possibilities of code.
Maria is an artist and educator who is fascinated with the concept of connection. She explores creativity and collaboration by designing frameworks for participation. She is currently Director of 72U, a platform for personal growth and creative self expression.
Kawandeep uses technology and art to explore ways we can create meaning and joy collectively. He co-founded New American Public Art to build interactive art that makes public spaces more communal and welcoming. Similarly, his internet art strives to encourage collaboration, play, and creativity.
Ben is principal of Fathom, a design and software consultancy located in Boston. He received his PhD from the Aesthetics + Computation Group at the MIT Media Laboratory, where his research focused on combining fields such as computer science, statistics, graphic design, and data visualization as a means for understanding information. Ben co-founded Processing with Casey Reas in 2001.
Amanda is a graphics editor at the New York Times, where she creates charts and maps for the print and web versions of the paper. With a focus on data visualization and a fondness for slightly conceptual pieces, her work with colleagues has won several awards, including top honors at Malofiej, the largest international infographics contest.
Allison is a computer programmer, poet, educator and game designer. Her teaching and practice address the unusual phenomena that blossom when language and computers meet. She is currently the Digital Creative Writer-in-Residence at Fordham University.
Amit is a coder, designer and educator whose work has been exhibited at the London Design Museum, Lincoln Center, and other major international institutions. He's a MacArthur grant winner for assistive technology work and published by MIT Press. As a former teacher at NYU ITP, SVA, and Cooper Union, Amit co-founded Kitchen Table Coders and The School for Poetic Computation.
Jesse co-founded the design studio Nervous System with Jessica Rosenkrantz in 2007. They work at the intersection of science, art, and technology, and create using a novel process that employs computer simulation to generate designs and digital fabrication to realize products.
Eva, a Catalan architect, researcher, and teacher, is the director of Storefront for Art and Architecture and founder of the solo practice OOAA (Office Of Architectural Affairs). Her work has been exhibited internationally including FAD Barcelona, the Venice Architecture Biennale and the Shenzen Architecture Biennale among others.