Eric founded Stamen Design in 2001 and has since then he has been working to extend the boundaries of online media and live information visualization. He has been named one of Esquire Magazine's "Best and Brightest" new designers and thinkers, and one of ID Magazine's top 40 designers to watch.
Fernanda is a computational designer whose work focuses on the social, collaborative, and artistic aspects of information visualization. She's a co-leader, with Martin Wattenberg, of Google's "Big Picture" data visualization group in Cambridge, MA. Their visualization based artwork, has been exhibited in venues such as the MoMA in New York, London Institute of Contemporary Arts and the Whitney Museum.
Robert is an artist/coder living in Brooklyn. His work ranges from simple 2D data visualizations to immersive 3D terrain simulations. Primary interests include theoretical physics, astronomy, particle engines, and audio visualizations.
Mouna is co-founder of the Montreal based Daily tous les jours, which leads multi-disciplinary projects at the intersection of participation, design and technology. Their projects bring magic to everyday places, behaviors and objects, inviting the public to become active contributors in the process and the outcome.
Eric is a data artist and software developer. He is particularly interested in using geographic data to understand and improve the pedestrian and transit experience in cities. His work has been shown at the Museum of Modern Art and has appeared in many web and print publications including Wired, Popular Science, and Best American Infographics.
Roman has been an exhibiting artist since 1963. His earliest use of electronics consisted of synchronized audio-visual programs dating from 1967-68. In 1969, he had his first taste of algorithmic leverage, and thus set out to learn how to use it as an artist. In the early 80's he began experimenting with code and exhibited his first coded art.
Giorgia is an information designer and researcher. Her work in information visualization frequently crosses the divide between digital and print, exploring visual models and metaphors to represent dense and rich data-driven stories.
Stefanie focuses on projects ranging from data visualization and information design to designing book covers (or anything in between) for publishers and creative agencies. Her personal projects have been exhibited internationally, and this work tends to focus mostly on language and literature with an interest in hand-analyzed or handmade data visualizations.
Nicholas is fascinated with data as a shorthand for the routines and milestones of our lives. He is the author of several Personal Annual Reports that weave numerous measurements into a tapestry of graphs, maps and statistics that reflect the year’s activities. He is the co-founder of Daytum.com, a website for collecting and communicating daily data, and now works on the timeline team at Facebook.
Paola is our favorite curator ever, and that's that. As the Senior Curator in the Department of Architecture and Design at MoMA, (NYC) she put together flat-out awesome exhibitions including "Design and the Elastic Mind" (2008) and "Talk To Me" (2011). Both of which include several Eyeo heroes. She thinks about how design and technology intersect and how they affect life as we know it.
Addie co-founded the R&D lab NORTD in 2006, which is in the final phases of open sourcing the laser cutter, Lasersaur. She's held fellowships at Eyebeam Atelier, CultureLabUK, HyperWerk Institute, and the STUDIO for Creative Inquiry at CMU. In her free time, Addie enjoys making middle aged rich men uncomfortable, dropping off steep ledges and eating cake.
Santiago is a visual data scientist who invents and develops algorithms, visualization methods, interactive narratives and new ideas for the internet.
Elliot is a digital media artist, technologist, curator, educator from Manchester UK. He creates provocations towards future interactions between humans and socio-visual design technologies (principally projectors, cameras and graphical computation). Towards this goal, Elliot co-founded Kimchi and Chips, an experimental art / design / technology studio based in Seoul.
Evelyn is a coder and artist interested in the elegance of abstraction both in coding, as a way to describe complex software systems, and in painting, as a way to describe a personal, visual language. She also works on creative-coding toolkits that aim to elevate computer programming to the role of artistic medium by making coding more approachable, tinkerable and intuitive.
Michael (aka Flux) is a creative technologist who has worked with The Data Arts Team at Google on visualizations and generative art that appear on Chrome Experiments. Notable projects include the Small Arms Trade visualization and Generative Machines.
Brian is a media artist whose work traverses alternative geographies, experimental music, and a critical data practice. He is interested in the contingent qualities of information and how we experience time in network culture. By constructing embodied, participatory systems, he seeks to negotiate between algorithms and the rhythms of everyday life.
Luke is a composer, artist, and performer who explores the temporal, verbal, and visual structures of cultural and personal ephemera. Stemming from his investigations of “time-lapse phonography,” his work is a sonic and encyclopedic relative to time-lapse photography. His projects reveal the average sonority, visual language, and vocabulary in music, film, text, or cultural information.
Mike designs interactive graphics for The New York Times. He is also the author of D3.js, a popular open-source library for visualizing data using web standards.
Scott manages Human Interfaces for Mission Operations at NASA’s Jet Propulsion Lab. As principal investigator for NASA's Space Networking and Mission Automation program, he leads design and development of JPL's next-gen robot and spacecraft controls. As principal investigator of JPL's Data-to-Discovery program, he leads efforts to create new ways to interrogate and interact with planetary scale datasets.
Kim is Head of Information Visualization at Periscopic, a socially-conscious data visualization firm. Her work has been featured in the MOMA as well as several online and print publications. Periscopic’s body of work was recently nominated for the Cooper-Hewitt National Design Awards.
Jesse works in the Human Interfaces Group at NASA's Jet Propulsion Lab, designing and developing tools for space mission operations, spacecraft systems engineering, and Earth science, while practicing and promoting user centered design.
Frieder is one of the pioneers of computer art, known for his algorithmic and generative works. In 1963, he began his first artistic experiments with the Graphomat Z64. He participated in the famous exhibition Cybernetic Serendipity in 1968 in London. In 1971, he wrote the article "There Should Be No Computer Art." In 1974, he published "Aesthetics as Information Processing" one of the first "Computer Art'' books about generative aesthetics, algorithms and data structures.
Micah has been doing unconventional things with technology for as long as she can remember, often exploring the boundaries between software and hardware. She's an art engineer, chaos demon, technical mystic, and time traveller from the distant present.
Lauren's work explores the structures and systems of social interactions, identity, and self-representation, and the potential for technology to mediate, manipulate, and evolve these interactions. She is fascinated by the slightly uncomfortable moments when patterns are shifted, expectations are broken, and participants become aware of the system.
Mimi is interested in exploring her surroundings with her eyes shining before creating something interactive and funny based on narrative snippets from her life. She loves to play with art and nature as well as technology, which all lead her into a creative world. Her artwork has been exhibited in Seoul, Tokyo, Barcelona and Arhus in Denmark.
Martin is a computer scientist and artist. He is a co-leader, with Fernanda Viégas, of Google's "Big Picture" data visualization group. Viégas and Wattenberg are also known for their visualization-based artwork, which has been exhibited in venues such as the MoMA in New York, London Institute of Contemporary Arts and the Whitney Museum. His visualizations of the stock market and baby names are considered Internet classics.
Libs is a textile artist. She's been designing and making quilts since 2009, and has always been drawn to the idea of taking a traditional and tactile art, like quilting, and marrying it with modern technology. Which is why she works from digital to analogue - combining the quick, random gratification of generative art with the intentional, slow-craft of quilting.
Melissa is a designer, strategist and storyteller. While embracing opportunities that new media offer, her approach focuses on participation and narratives. Melissa is co-founder of the Montreal based Daily tous les jours, which leads multi-disciplinary projects at the intersection of participation, design and technology.
Kyle McDonald works with sounds and codes, exploring translation, contextualization, and similarity. With a background in philosophy and computer science, he strives to integrate intricate processes and structures with accessible, playful realizations that often have a do-it-yourself, open-source aesthetic. He is currently wrapping up his work from his Guest Researcher residency at the Yamaguchi Center for Arts and Media, Japan.
Wes is an artist, data visualizer and provocateur based in Berkeley, CA. In 2007 he founded Pitch Interactive, a studio who's focus is weaving code with design with statistics to find versatile solutions to communicate complex data for clients such as Google, Wired, GE, Esquire, Scientific American, Popular Science and the McKnight Foundation.
Kate researches how people engage with networked technologies, and analyzes the political, cultural, legal, philosophical and policy-making implications. She is interested in how networked data becomes part of our understanding of knowledge, privacy, democracy, intimacy and subjectivity.
Under the label Cod.Act, André and Michel Décosterd develop artistic productions, performances and interactive installations. Their devices do not deliver unique and pre-defined content, but combine and organize information according to variable parameters. Random, ephemeral, multidimensional, their work reveals itself each time different, infinite.