Emily is Partner and Creative Director at Design IO, a creative studio specializing in the design and development of cutting-edge, immersive, interactive installations and new forms of storytelling. Design I/O develops installations and digital experiences for events, galleries, museums, exhibitions and public space and specializes in creating engaging, meaningful interaction with the public. With more than 15 years experience in interactive media, Design I/O and its partners have and continue to push the boundaries of what is possible in the intersection between design and technology.
For the past 10 years Design I/O has been developing systems to support unconventional approaches to play. These systems are designed to be poked at, revealed and explored, often framing a story, or setting a stage and allowing the curiosity and experimentation of the audience to make it their own.
In this talk Design I/O will explain how playful systems can be used at all scales: from large scale immersive installations, to empathetic robot arms, to open world video games. We will talk about the struggles and joys of designing these systems and in giving up control, allow for more creative, open-ended outcomes and a more playful future.