The Program

Monday, June 1st
9:00am – EYEO CODE+DIVERSITY SUMMIT AT INTERMEDIA ARTS
• Monday / 9:00 — 5:00 / Intermedia Arts
The Eyeo Code+Diversity Summit is a one-day, participatory conversation which will focus on issues of inclusion and diversity in the creative coding community. We’ll bring together practitioners, educators, employers and advocates to discuss important questions around this issue, and to develop frameworks for change.

This mini-conference will follow a ‘wiki’ format in which participants will determine the topics and structure of the day. All attendees are welcome and encouraged to propose and lead sessions.

This is a separate, ticketed event, open to Eyeo attendees and the general public. More info is available at the Code+ed Summit page.

Intermedia Arts 612.871.4444

2822 Lyndale Avenue South, Minneapolis, MN 55408




9:00am – WORKSHOPS AT THE WALKER ART CENTER
• Monday / 9:00 — 5:00 / Walker Art Center – Bazinet Lobby
You won’t find these workshops anywhere but at Eyeo. Each workshop requires a separate registration. Arrive at 9am to the Bazinet Lobby to check in and we’ll help you get to the right place.



9:00am – Workshop: Incorporating Kinect v2 Into Creative Coding Experiences – Microsoft Team
• Monday / 9:00 — 5:00 /
Workshop Fee: $300.00
Materials Fee: None.

REGISTER

Kinect v2 has dramatically improved capabilities over the v1 device: HD color, 3x depth fidelity, clean IR, and improved microphones. This workshop introduces the new, Kinect v2 sensor and its capabilities. You will learn how to incorporate it in your applications/experiences/installations. We will cover our Unity3D plug-in and show how it can be used to get Kinect data into Unity3D. Kinect Common Bridge will also be covered along with plugins for openFrameworks and Cinder. Everyone will leave the session with a Kinect v2, a 500GB HDD with Windows 8.1 (You can run everything on this drive on your Mac at the event and afterward) and a full licenses for Windows 8.1!

Skill Level: Intro – Intermediate
• Basic knowledge of programming (C# or C++)
• Knowledge of Cinder, OF, or Unity

Overview/Outline
• Introduction to Kinect v2 (sensor & APIs)
• How to bring Kinect data & APIs to Unity3D, Cinder & openFrameworks
• Hands on time & experimentation – you will get up & running on your own machine
(note: Kinect v2 requires USB3.0 and DirectX11 capable GPU)

What to Bring
• Any computer (including Mac) that has USB3.0, DirectX11 GPU, and 4GB of RAM.
• Windows 8/8.1
• Visual Studio 2012 or 2013 Express/Pro/Ultimate
• Unity3D Pro (for those wanting to use Unity, 30 day trial available)
• Cinder (optional)
• openFrameworks (optional)
• Power cord for your computer : )
• An idea of how you might want to use Kinect in a project


9:00am – Workshop: Intro to Interactive Light Art – Micah Elizabeth Scott
• Monday / 9:00 — 5:00 /
Workshop Fee: $300.00
Materials Fee: $100.00

REGISTER

This is a hands-on class where you’re creating a physical object you can control with code! With over 100 individually controlled full-color LEDs, it’s like you can create virtual light sources that move around your work any way you like. You’ll even create lights that respond directly to a visitor’s motion, using simple computer vision techniques. This workshop is all about giving you the electronics, software, and fabrication skills you need to start working with interactive light art as a creative medium.

• Learn how to solder
• Learn enough about electricity to safely power your LEDs
• Learn to use Fadecandy and Processing to animate your LEDs
• Animate your light art using images, video, sound, and motion
• Create a small piece of light art that doubles as a construction kit for further experimentation


Skill Level: Intro

Overview/Outline
• Short introductory lecture
• Learn to solder
• Assemble the electronics
• Intro to Processing and Fadecandy
• Creative time: programming and crafting

What to Bring
• Bring a laptop!
• For the full experience, you’ll need two free USB ports.
• Mac OS 10.6 or later / Windows 7 or later
• We’ll have software available in-class, but you can save some time by installing Processing ahead of time.
• Aside from your laptop, all tools you need will be available in class: but if you have your own favorite soldering iron, crafting tools, or materials, feel free to bring them.



9:00am – Workshop: Energy By Hand (Making Solar Textiles) – Amor Muñoz
• Monday / 9:00 — 5:00 /
Workshop Fee: $300.00
Materials Fee: $55.00

REGISTER

This workshop is an introduction to solar energy and basic analog electronics applied to textile work. Learn to make a flexible solar panel and a textile rechargeable mini lamp and create your own USB solar charger! Discover the potential of combining: Craft & Technology; Tradition & Innovation; Low & High Tech.

Skill Level: Intro

Overview/Outline
• Learn basics of electronics and the principles of solar energy
• Understand how the e-textiles work
• Explore new materials
• Learn about looms used to create textiles and conductive thread
• Make a flexible solar panel and a soft rechargeable mini lamp
• Create a handcraft USB solar charger for your smartphone or tablet!

What to Bring
• Notebook
• Colored Pencils
• Pen
• Ruler
• Recycled fabrics (some pieces)



9:00am – Workshop: Music Visualizations with p5.js – Jason Sigal
• Monday / 9:00 — 5:00 /
Workshop Fee: $300.00
Materials Fee: None

REGISTER

The web is transforming the way we experience music. So let’s use the web to design new music experiences. In the process, we’ll learn about p5.js, a JavaScript library that reimagines Processing’s creative code methodologies for the web.

Create audio-reactive online music visualizations. We’ll use p5.js and p5.sound.js to bring the Processing approach to Web Audio. Learn digital audio concepts through interactive, tinkerable code examples. We’ll share methods for mapping sound data to meaningful visuals, and collaborate to create new music visualizations.

Skill Level: Intro/Intermediate
No experience necessary, though some familiarity with code (especially Processing / p5 / JavaScript), and/or sound may be helpful.

Overview/Outline
• Introduce p5, p5.sound, the Web Audio API, and the concept of music visualization
• Brainstorm visualization ideas
• Demonstrate a few digital audio concepts through interactive examples and code
• Cover sound sources (microphone, soundfile, synthesized sound), and analysis (amplitude, frequency spectrum)
• Code/create a template for sound-reactive visuals
• Start hacking
We’ll set aside some time at the end of the workshop for participants to share what they’ve made with the group. I’ll also have a centralized place to share links to what we made.

Other concepts/code examples that may be addressed given time & interest include:
• Peak detection
• Generating and working w/ lyric files (or other timestamped data)
• Synthesizing musical patterns and mapping them to visuals
• Using the p5.dom library to add a drag-and-drop area for mp3s
• Loading music from external API’s
• Recording sound

What to Bring
• Bring a laptop!
• An up-to-date web browser. Firefox or Chrome are recommended for the most comprehensive Web Audio support.
• A code editor
• Headphones
• Also a pen and paper to sketch out your ideas



9:00am – Workshop: Intro to D3 + BYOD – Scott Murray
• Monday / 9:00 — 5:00 /
Workshop Fee: $300.00
Materials Fee: None

REGISTER

d3.js is the most powerful tool for data visualizations on the web, yet it has a bit of a reputation for being hard to learn. This workshop will help you clear those initial conceptual hurdles, so after, all of D3’s crazy syntax will make perfect sense, guaranteed. Also, in the BYOD portion, we will take participants’ actual data and walk through an example project or two, to illustrate how you might approach a real-world D3 project, start to finish.

Confused by d3.js? Interested in coding data visualizations on the web, but don’t know where to start? The first half of this workshop will have you transforming data into visual images in no time at all, starting from scratch and building an interactive scatterplot by the end of the session.

The second half of this workshop is BYOD — Bring Your Own Data. You provide a data set, and together we’ll go step-by-step through how to get your data into D3 and create something visual with it.

Skill Level: Intro
No prior D3 experience necessary, but prior web experience (HTML, CSS) is needed, and prior programming experience (though not necessarily JavaScript) is helpful.

Overview/Outline
• Intro to D3
• Selecting and creating elements
• SVG images and elements
• Transitions and scales
• BYOD
• We’ll survey the class, discuss hopes and dreams (and data)
• Working with some participants’ data, we’ll walk through an example project or two together

What to Bring
• Laptop (Mac, Windows, or Linux are all cool)
• A current web browser (Chrome, ideally)
• Your favorite text or code editor (like Sublime, or Brackets)
• If possible, a local web server (like MAMP or WAMP or a Python server), but don’t sweat it if this sounds cryptic (we’ll talk about it in person)
• A data set that you are excited to explore and represent, ideally in a single file in CSV or JSON format


7:00pm – EYEO FESTIVAL KICK OFF
• Monday / 7:00 — late / The Guthrie Theater
The Eyeo Festival officially kicks off Monday night with keynotes and cocktails.



8:00pm – Keynote: Dear Data – Giorgia Lupi, Stefanie Posavec
• Monday / 8:00 — 8:45 / Guthrie Theater
Before embarking on a year-long, time-, mind-, and paper-and-pencil-consuming collaborative data drawing project, Giorgia and Stefanie only met in person twice.

Those two meetings were at Eyeo 2013 and Eyeo 2014, so no wonder they had a very special conference in mind at which to first showcase it together!

Dear Data has always meant to be a personal challenge: they have been trying to extend themselves in both their data collection and their drawing technique: nudging themselves out of their comfort zone, and exploring and expanding on where one can find data and how it can be represented using new visual systems. Giorgia and Stefanie will share how compulsively-collecting and drawing mundane and messy personal data every week for a year (and posting it via snail mail to each other) has offered a chance for investigations and insights into their profession, their personal selves, and each other’s lives.

www.dear-data.com @_deardata

9:00pm – IGNITE! @ Eyeo
• Monday / 9:00 — 10:30 / Aria
Eyeo attendees, fellows and friends submitted some great ideas for Ignite talks and it’s their turn to take the stage. Join us for 12 back-to-back five minute talks. Slides auto-advance every 15 seconds. It’s thrilling, efficient, informative, and sometimes a train wreck you just can’t look away from.



Tuesday, June 2nd
10:00am – DAYTIME AT THE WALKER ART CENTER
• Tuesday / 10:00 — 5:00 / Walker Art Center
All daytime eyeo content will be at the Walker Art Center.



10:30am – Session: Truer Than True – Amanda Cox
• Tuesday / 10:30 — 11:15 / McGuire Theater
One of the first rules of journalism is: don’t make anything up. Using examples from the New York Times graphics department, I want to claim that, for some types of data problems, it’s better if we do.

10:30am – Session: Imaging The Future – James George
• Tuesday / 10:30 — 11:15 / Cinema
Ten percent of all photographs were taken in just the last year. As culture invents new customs around social image sharing, artists are excavating the deluge of pictures for insights and creative potential. We’ll trace groundbreaking projects in an effort to expand the definition photography and see the big picture of the future of imaging.

11:35am – Session: Collaboration As An Art Form – Maria Scileppi
• Tuesday / 11:35 — 12:20 / Cinema
What are the ingredients and conditions for a successful creative collaboration? What is a recipe for disaster? As Director of a creative residency program I spend my days nurturing talent, curating projects and creating opportunities for a small, multi-disciplinary team that span from murals to music-playing posters to short documentaries to experiential concerts to beer. I’ll share my experience in the art of cross pollination with the purpose of creating things that matter in culture.

11:35am – Session: (Science) Fiction And Design – Jesse Kriss
• Tuesday / 11:35 — 12:20 / McGuire Theater
“Work on Mars from your office.” It sounds like science fiction, but it’s our job to make it happen at the Jet Propulsion Laboratory.

At JPL, we tackle difficult, new problems all the time. Our work is often inspired by science fiction, but we must navigate the path from fiction to reality, and have high confidence in the results.

The design challenges are substantial, but not unique. Many designers face the same questions: How do we know that we’re building the right thing? How can we have concrete, motivating goals before we know exactly what we’re making? How can we move reliably towards success without predicting the future?

I’ll give a behind the scenes look at mission operations for Curiosity and talk about the development of OnSight, our immersive, augmented reality tool for Mars exploration, developed in collaboration with Microsoft for their HoloLens holographic computing platform.

12:20pm – LUNCH
• Tuesday / 12:20 — 1:50 /
You’re on your own for lunch at eyeo. We made it long so you can get a break in. See the eyeo app for details and suggestions. If you’re going to hit Show & Tell grab food at one of the Walker’s two onsite options:The Garden Cafe or Gather. We’re also trying out a meet-ups concept this year. In a nutshell, there’s whiteboard in the Bazinet Cafe. Attendees can post a reason/topic and a location and other attendees can show up if that interests them. Whiteboard. Old school. This is still in beta friends. Let see what happens.




12:40pm – Attendee Show & Tell // Meet-Ups
• Tuesday / 12:40 — 1:35 / Skyline Room, Garden Terrace Room, and where ever people want to meet
Show & Tell is where we give the stage (and projector) to attendees. Check it out and find out what your co-attendees are up to. You’ll be surprised. *If you are participating in show & tell, or want to, see the Info + Deets section of the eyeo app for the scoop.

Meet-Ups. We’re trying out a meet-ups concept this year over lunchie. In a nutshell, there’s whiteboard in the Bazinet Cafe. Attendees can post a reason/topic and a location (around the Walker or offsite) and other attendees can show up if that interests them. Whiteboard. Old school. This is still in beta friends. Let see what happens. Let’s see what you have in common.




1:50pm – Panel: Art & Activism – Amor Muñoz, Sam Sinyangwe, Sara Hendren
• Tuesday / 1:50 — 2:35 / Cinema
Join us for a discussion about Art & Activism. Moderated by Jer Thorp.

1:50pm – Session: How Real Do These Pixels Feel? – Chris Sugrue
• Tuesday / 1:50 — 2:35 / McGuire Theater
What stories can be created with light, code and a bit of playfulness? The focus of my work over the past years has been on playing with light, movement, and clever bits of code to create unique poetic experiences. From bugs that crawl out of the computer screen, to uncanny hand distortions, to animated optical illusions, we will journey though these endeavors, the tools used in their creation, and some of my inspirations.

2:55pm – Session: The Order Of Things – Mario Klingemann
• Tuesday / 2:55 — 3:40 / Cinema
“Ordnung muss sein” or “There must be order” is a much hated sentence German kids must hear often whilst growing up. Which is why many have a rather negative connotation when hearing that word – at least “order” is typically considered to be a pretty boring topic.

Over the past years I’ve become more and more fascinated with order in its many facets and tried to approach it from a programmer’s and an artist’s view. As I learned, order is at the core of everything that’s interesting to humans and beauty lies at the sweet spots between order and chaos.

In this session I will talk about order in its many forms, give some insights how it can be achieved and measured and show examples how it can be put to good use, be it in art, data analysis or machine learning.

4:00pm – Session: The Pyramid And The Dam – Amit Pitaru
• Tuesday / 4:00 — 4:45 / Cinema
I’ve spent the past two years at FiftyThree’s Prototyping team searching for patterns, processes, techniques, and tools that can shepherd dreamy ideas from their fragile beginnings through the real-world gauntlet of design, engineering, and manufacturing.

So much can happen to good ideas on the way to reality, how can we increase the chances of them making it through?

Come by, I’ll share what I’ve learned.

4:00pm – Session: Events in Space-Time – Jesse Louis-Rosenberg, Jessica Rosenkrantz
• Tuesday / 4:00 — 4:45 / McGuire Theater
Jessica and Jesse present their latest projects and discuss: plant morphogenesis, computational geometry, simulation, 3D-printed textiles, ruffled sea slugs, 3D scanning, democratic design tools, algorithmic gardening, florescence, discrete differential geometry, mass customization, differential growth…

7:00pm – EVENING KEYNOTES
• Tuesday / 7:00 — 10:00 / Aria
Another night, another venue. Join us at Aria, have a ginger ale, play some PowerCube VR, and then absorb 2 more talks by enthralling humans.



8:05pm – Keynote: Investigating Normal: Technology And Ability – Sara Hendren
• Tuesday / 8:05 — 8:50 / Aria
This is a talk about bodies and what they carry: prosthetics, augmentations, proxies, and extensions. It’s also a talk about how an artist learns to teach engineering, act as an amateur/expert, and build a social and technical lab. With forays into graffiti, skateboarding, and performative furniture.

9:15pm – Keynote: Interactive Play In Public Space – Meejin Yoon
• Tuesday / 9:15 — 10:00 / Aria
This talk will feature interactive public space projects that bridge issues of technology and play in the public sphere. Spanning work over the past decade, topics covered will include responsive technologies, interactive technologies, smart materials, renewable energy, media based public art, public engagement and the public process.

Wednesday, June 3rd
10:00am – DAYTIME AT THE WALKER ART CENTER
• Wednesday / 10:00 — 5:00 / Walker Art Center
All daytime eyeo content will be at the Walker Art Center.



10:30am – Session: Exploring (Semantic) Space With (Literal) Robots – Allison Parrish
• Wednesday / 10:30 — 11:15 / McGuire Theater
In the boundless churning sea of language’s combinatorial possibilities, we cling fast to what “makes sense.” Outside the comfortable lifeboat of “sense” we see nothing but “nonsense”—letters, words, and sentences in hazardous configurations that we don’t recognize and can’t decipher. But what’s out there, really? We build physical robots to explore physical spaces considered inhospitable to the human body, so why not build “literal” robots to explore semantic spaces considered inhospitable to the human mind? (I mean the word “literal” here in its most, ahem, literal sense: having to do letters, words, and language.) I’m going to talk what I’ve learned in my practice as a procedural poet, designing software systems that create, well, nonsense. I like to think of these computer programs as automated probes that send back telemetry from the frontiers of “sense,” exposing us to previously unforeseen possibilities for how words can behave, and allowing us to establish way stations in regions of language previously thought uninhabitable.

10:30am – Session: Stochastic Confabulation – Casey Reas
• Wednesday / 10:30 — 11:15 / Cinema
This presentation and screening weaves together the work of REAS Studio and the Processing Foundation along with more general ideas about visual arts education in relation to coding. The studio component focuses on process and images that render subjective viewpoints of mass media. The Processing component introduces the goals and context of the Processing Foundation as a complement to Ben Fry’s discussion of Processing in his talk.

11:35am – Session: It Tends To Annihilate Distance – Ingrid Burrington
• Wednesday / 11:35 — 12:20 / Cinema
This is mostly a talk about making maps and staying human while living among killing machines. Topics covered may include railroads, fiber optic cable, logistics, work, loneliness, and time travel.

11:35am – Session: Art & Technology As Factors Of Social Change – Amor Muñoz
• Wednesday / 11:35 — 12:20 / McGuire Theater
This talk is about how art, by strategically using technology as a form of reflection and criticism, can be a fundamental social impact agent.

During this session I will talk about two interdisciplinary art projects: “Maquila Region 4″, a mobile factory for the manufacture of electronic-textile artworks at marginalized areas of Mexico city; and “Yuca Tech: Energy by hand,” a local technology lab located in the Mayan region (Yucatan), to creating photovoltaic textiles.

Related topics: Interdiscipline, social empowerment, e-textiles, community work, appropriate technologies, activism, tradition – innovation, manufacturing, manual labor, energy, etc.

12:20pm – LUNCH
• Wednesday / 12:20 — 1:50 /
You’re on your own for lunch at eyeo. We made it long so you can get a break in. See the eyeo app for details and suggestions. If you’re going to hit Show & Tell grab food at one of the Walker’s two onsite options:The Garden Cafe or Gather. We’re also trying out a meet-ups concept this year. In a nutshell, there’s whiteboard in the Bazinet Cafe. Attendees can post a reason/topic and a location and other attendees can show up if that interests them. Whiteboard. Old school. This is still in beta friends. Let see what happens.




12:40pm – Attendee Show & Tell // Meet-ups
• Wednesday / 12:40 — 1:35 / Skyline Room, Garden Terrace Room, and where ever people want to meet-up
Show & Tell is where we give the stage (and projector) to attendees. Check it out and find out what your co-attendees are up to. You’ll be surprised. *If you are participating in show & tell, or want to, see the Info + Deets section of the eyeo app for the scoop.

Meet-Ups. We’re trying out a meet-ups concept this year over lunchie. In a nutshell, there’s whiteboard in the Bazinet Cafe. Attendees can post a reason/topic and a location (around the Walker or offsite) and other attendees can show up if that interests them. Whiteboard. Old school. This is still in beta friends. Let see what happens. Let’s see what you have in common.




1:50pm – Panel: Data + Journalism – Amanda Cox, Harlo Holmes, John Keefe, Shazna Nessa
• Wednesday / 1:50 — 2:35 / Cinema
– What is data journalism?

– How is data being applied in different types of journalism, including visualization, investigation, drones, hardware – and other areas?

– Where do you get inspiration from? How do you apply that to your journalism?

– How is a general audience responding to data journalism?

– What techniques do data journalists use to make their work comprehensible and bring their audience along with them, in what sometimes is a specialized area?

– How do you avoid over-complicating or over-simplifying things?

– Who do you design/report for?

– How do you pull out data from stories for your audience?

– What are some of the boundaries/constraints in journalism, where you have to get creative with data?

1:50pm – Session: Kill Time. Make History. – NYPL Labs
• Wednesday / 1:50 — 2:35 / McGuire Theater
Despite decades of digitization, we’ve only just begun to surface the riches of libraries on the Internet. Ben Vershbow and Mauricio Giraldo of the New York Public Library Labs tour through a series of projects designed to tease out — through computation and public collaboration — the mountains of data locked in archives and historical collections.

2:55pm – Session: Place And Space – Rachel Binx
• Wednesday / 2:55 — 3:40 / McGuire Theater
What does it mean to build data visualizations as useful tools, and not just eye candy? In this talk, Rachel will explore her evolving approach to creating visualizations, including the interfaces on Meshu and Monochome, and culminating in her work at the Jet Propulsion Laboratory on mission operations tools.

2:55pm – Session: I Will Find My People Everywhere – Harlo Holmes
• Wednesday / 2:55 — 3:40 / Cinema
From SEO to doxxing; from SIGINT to self-care; a glimpse into the research behind tribe-finding.

Cribbing a few plays from the SEO handbook, industry giants, and the security community, how should we address the myriad ways cookies, third-party ad networks, and data retention policies shape how user-generated data and content is granulized, commoditized, and traded?

4:00pm – Session: Sound Interjection – Yuri Suzuki
• Wednesday / 4:00 — 4:45 / Cinema
Sound is one of our most potent senses, but because it’s invisible it rarely gets the attention it deserves. With my work I try to raise questions about the relation between sound and people and how music and sound affects our minds. I’ll talk about some of my sonic projects and share some thoughts on design and sound.

4:00pm – Session: Ladders To The Moon – Ramsey Nasser
• Wednesday / 4:00 — 4:45 / McGuire Theater
The tools we use both liberate and constrain us. The current landscape of creative coding tools is built on languages and assumptions from the 1960s, designed for both a world and computers that no longer exist. This is what makes an expressive medium as alienating, frustrating, and brittle as it is.

I have spent the last few years researching the design and implementation of programming languages with the hope of making things better. I have made my own languages, integrated existing languages into creative coding tools, and taught others how to do the same. I have more questions than answers at this point, but I suspect that’s a feature rather than a bug.


8:00pm – FLEX NIGHT
• Wednesday / 8:00 — late / Around the City & then Nye’s
No talks Wednesday Night. Get out and about and check out the town. Have long dinner or a long walk or both, or a long nap. Let’s all meet up later at an evening staple of the eyeo experience, Nye’s Bar, which is heartbreakingly closing in 2015 after 65 years of glory.




Thursday, June 4th
10:00am – DAYTIME AT THE WALKER ART CENTER
• Thursday / 10:00 — 4:00 / Walker Art Center
All daytime eyeo content will be at the Walker Art Center.



10:30am – Session: Systems, Stories, & Shenanigans – Nicky Case
• Thursday / 10:30 — 11:15 / Cinema
A psychobiological system (Nicky Case) uses an audiovisual system (slides & a microphone) to talk about — you guessed it — systems.

I’ll show you how I make interactive non-fiction, telling stories about systems — and how I make interactive fiction, telling stories through systems.

Because when people don’t understand something, it leads to hate, helplessness, or worst of all, apathy. With interactive art, and learning by doing… maybe we can get people to understand the world, each other, and themselves.

10:30am – Session: Let’s Get Physical – Reza Ali
• Thursday / 10:30 — 11:15 / McGuire Theater
#ComputationalDesign, #GrowingForm, #DigitalFabrication, #CNCMilling, #3DPrinting, #LaserCutting, #RoboticArms #OF, #Cinder, #WebGL #AndWhyYouShouldCareAboutAllThis. Let’s get physical will take you from the virtual to the physical and then back to the virtual. I’ll be reflecting on my design process and how I applied my coding skills to making physical forms during my residency at Autodesk (Pier 9).

11:35am – Session: Broken Glass – Micah Elizabeth Scott
• Thursday / 11:35 — 12:20 / Cinema
Destruction leads to emptiness, which makes room for regrowth. If you survive the process, you witness how growth starts, and begin to understand the process from a distance. My recent career transition from systems software to art and education has led me to projects that celebrate disorder paired with structure, and interaction as a feedback loop. I’ll talk about two recent projects in detail, and the story behind them.

11:35am – Session: The Space Between – Béatrice Lartigue
• Thursday / 11:35 — 12:20 / McGuire Theater
What if we could see what is not visible? Could we create bridges upon different worlds?

Tangibility is about reducing space between us, the others and our environment. Through the design of collective and interactive installations (Rain-bows, Les métamorphoses de mr. Kalia, Portée/…), I’ll share viewpoint and insights about narration, transmission and appropriation.

12:20pm – LUNCH
• Thursday / 12:20 — 1:50 /
You’re on your own for lunch at eyeo. We made it long so you can get a break in. See the eyeo app for details and suggestions. If you’re going to hit Show & Tell grab food at one of the Walker’s two onsite options:The Garden Cafe or Gather. We’re also trying out a meet-ups concept this year. In a nutshell, there’s whiteboard in the Bazinet Cafe. Attendees can post a reason/topic and a location and other attendees can show up if that interests them. Whiteboard. Old school. This is still in beta friends. Let see what happens.




12:40pm – Attendee Show & Tell // Meet-ups
• Thursday / 12:40 — 1:35 / Skyline Room, Garden Terrace Room, and where ever people want to meet-up
Show & Tell is where we give the stage (and projector) to attendees. Check it out and find out what your co-attendees are up to. You’ll be surprised. *If you are participating in show & tell, or want to, see the Info + Deets section of the eyeo app for the scoop.

Meet-Ups. We’re trying out a meet-ups concept this year over lunchie. In a nutshell, there’s whiteboard in the Bazinet Cafe. Attendees can post a reason/topic and a location (around the Walker or offsite) and other attendees can show up if that interests them. Whiteboard. Old school. This is still in beta friends. Let see what happens. Let’s see what you have in common.




1:50pm – Session: Mapping Police Violence – Deray Mckesson, Sam Sinyangwe
• Thursday / 1:50 — 2:35 / Cinema
In the wake of Ferguson, police and elected officials demonstrated a shocking inability to provide the public with the information needed to fully understand police violence in America. We didn’t know where police violence was happening, how police were targeting people by race or ethnicity, or whether police violence was rising or falling over time. Activists from Ferguson, San Francisco and Minneapolis decided to answer these questions using crowd-sourced data. Their work, MappingPoliceViolence.org, demonstrates in jarring visuals that Ferguson is everywhere – and black people are most at risk of being killed by the police.

2:55pm – Session: Connected Worlds – Emily Gobeille, Nick Hardeman, Theo Watson
• Thursday / 2:55 — 3:40 / McGuire Theater
Theo, Emily and Nick of Design I/O will talk about their latest and most ambitious project ‘Connected Worlds’: a large scale immersive interactive ecosystem which allows children to build up 6 different biomes and manage the water resources to balance the needs of all the different plants and creatures that inhabit it. Connected Worlds at the New York Hall of Science has been three years in the making and is possibly one of the largest immersive interactive installations ever made.

The Design I/O team will talk about the monumental challenges they faced designing and developing the project, as well as the often surprising and playful solutions they came up with. As the first public presentation of the project, Design I/O is really excited to reveal the bizarre and magical Connected Worlds at Eyeo 2015.

2:55pm – Session: Expression And Collective Joy – Kawandeep Virdee
• Thursday / 2:55 — 3:40 / Cinema
Love is the playful, joyful moments we share. It is the improvised rulemaking and creativity between us. You see me, and I see you, we both exist and we’re laughing together. I make works to encourage these moments – be it between family, friends, or even strangers- in public space, on the internet, through our phones, in person, or solely digital. When we see each other in a piece, we both exist. When we can interact with each other, a whimsical experience can turn profound. I want to encourage the absurd, the ridiculous, the surreal, and the magical. There are new ways to connect with each other, to create contexts that are immensely creative, expressive, and meaningful.

7:00pm – EVENING KEYNOTES & CLOSING PARTY
• Thursday / 7:00 — late / Nicollet Island Pavillion
Join us for the final talks followed by a closing party.



9:15pm – Keynote: From Point A To Point B – Zach Lieberman
• Thursday / 9:15 — 10:00 / Nicollet Island Pavilion
A love story about lines, drawing, the intersection of drawing and code and the journey from one point to another.