Wednesday, June 5th
9:00am – CODE+ED SUMMIT @ INTERMEDIA ARTS
• Wednesday / 9:00 — 5:00 / Intermedia Arts
The Summit is Full
The Eyeo Code+ed Summit is a one-day, participatory conversation on teaching people how to code creatively. We’ll bring together educators, artists, researchers and influential commentators to discuss some of the important questions that are currently surrounding art, code, data & pedagogy.
This mini-conference will follow a ‘wiki’ format, meaning that the schedule for the event will be constructed and edited by the attendees themselves, based on their shared enthusiasms and interests.
The summit is for teachers, students, and anyone interested in the future of creative coding pedagogy. Confirmed participants include Daniel Shiffman, Kate Hartman, Jer Thorp, Golan Levin & Zach Lieberman. More details will be posted soon.
Registration for the Eyeo Code+ed Summit is closed.
Learn more at the Code+ed Summit page.
Good to Know: Breaks will occur during the summit, including a long break for lunch. Lunch is not provided. Many food options are nearby.
Shuttle transportation will be provided between the Hyatt hotel and Intermedia Arts.
A giant thanks to our summit supporters.
O’Reilly Media
Oblong Industries’ Greenhouse SDK
Emergent Digital Practices at the University of Denver
The Eyeo Code+ed Summit is a one-day, participatory conversation on teaching people how to code creatively. We’ll bring together educators, artists, researchers and influential commentators to discuss some of the important questions that are currently surrounding art, code, data & pedagogy.
This mini-conference will follow a ‘wiki’ format, meaning that the schedule for the event will be constructed and edited by the attendees themselves, based on their shared enthusiasms and interests.
The summit is for teachers, students, and anyone interested in the future of creative coding pedagogy. Confirmed participants include Daniel Shiffman, Kate Hartman, Jer Thorp, Golan Levin & Zach Lieberman. More details will be posted soon.
Registration for the Eyeo Code+ed Summit is closed.
Learn more at the Code+ed Summit page.
Good to Know: Breaks will occur during the summit, including a long break for lunch. Lunch is not provided. Many food options are nearby.
Shuttle transportation will be provided between the Hyatt hotel and Intermedia Arts.
A giant thanks to our summit supporters.
O’Reilly Media
Oblong Industries’ Greenhouse SDK
Emergent Digital Practices at the University of Denver
9:00am – WORKSHOPS AT THE WALKER ART CENTER
9:25am – Workshop: *Hacking the Self – Wes Grubbs, Kim Rees, Nicholas Felton
• Wednesday / 9:25 — 5:00 / Garden Terrace Room
(Biohacking Activity Monitoring Devices and Visualizing the Data.)
*all day workshop
Part I: Data Ownership Discourse and Extracting Available Data From Key Devices
There are dozens of widely available devices we can use to easily and affordably generate and track data about our daily activities. Steps taken, calories burned, sleeping patterns, our travelled paths, etc. While many of these devices offer API’s to download the data, the process to do this is not always easy and the data is often limited. This workshop will cover how to extract the data generated from a few key devices as well as cover ownership of our data (or lack thereof) with the manufacturers.
We will use the following data generating devices in our workshop: - Nike+ FuelBand - FitBit - BodyMedia Fit - OpenPaths (on iPhone or Android)
Part II: Working with and Visualizing the Data Generated in Part I
With data harvested, the second half of this workshop will explore the creative process of exploring different methodologies for visualizing this information. The artists will help you identify and understand interesting patterns to look at in the dataset and how you can go about creating designs for this visualization. We will explore pattern recognition, color usage, typography, space and alignment as well as processes for generating data-driven patterns.
Requirements: You will need a laptop with the latest version of Processing installed. At least one of the key devices listed above with at least 1 month of data being tracked. Having Illustrator installed will be a + for second half, but this is not required. This is a course for intermediate-level programmers with any level of design experience.
Breaks will occur during the workshop, including a long break for lunch. Lunch is not provided.
Part I: Data Ownership Discourse and Extracting Available Data From Key Devices
There are dozens of widely available devices we can use to easily and affordably generate and track data about our daily activities. Steps taken, calories burned, sleeping patterns, our travelled paths, etc. While many of these devices offer API’s to download the data, the process to do this is not always easy and the data is often limited. This workshop will cover how to extract the data generated from a few key devices as well as cover ownership of our data (or lack thereof) with the manufacturers.
We will use the following data generating devices in our workshop: - Nike+ FuelBand - FitBit - BodyMedia Fit - OpenPaths (on iPhone or Android)
Part II: Working with and Visualizing the Data Generated in Part I
With data harvested, the second half of this workshop will explore the creative process of exploring different methodologies for visualizing this information. The artists will help you identify and understand interesting patterns to look at in the dataset and how you can go about creating designs for this visualization. We will explore pattern recognition, color usage, typography, space and alignment as well as processes for generating data-driven patterns.
Requirements: You will need a laptop with the latest version of Processing installed. At least one of the key devices listed above with at least 1 month of data being tracked. Having Illustrator installed will be a + for second half, but this is not required. This is a course for intermediate-level programmers with any level of design experience.
Breaks will occur during the workshop, including a long break for lunch. Lunch is not provided.
9:30am – Workshop: Computational Techniques for Digital to Physical – Jenna Fizel, Mary Huang
• Wednesday / 9:30 — 12:30 / Art Lab
Making things with code is great fun, but manifesting those things into the real world is even more fun. We’ll cover a foundation of techniques for fabrication, from quick tips for satisfying results as well as more advanced approaches. The primary tool will be the Rhino CAD modeling package, with emphasis on workflows between Processing, Blender, and javascript. We’ll get crafty with glue and paper, and take a speedy dive through the world of material properties, output methods such as lasercutting and 3D printing, along with analog methods like casting, sewing, and laminating.
Requirements: This workshop is for all levels—we expect that you have some familiarity with Processing, but advanced coding skills are not necessary. Please bring a laptop with Blender and Rhino installed ahead of time—at least one day before the workshop. (Beta version of Rhino is free for Mac.)
PC: http://www.rhino3d.com/download
Mac: http://mac.rhino3d.com
http://www.blender.org
Requirements: This workshop is for all levels—we expect that you have some familiarity with Processing, but advanced coding skills are not necessary. Please bring a laptop with Blender and Rhino installed ahead of time—at least one day before the workshop. (Beta version of Rhino is free for Mac.)
PC: http://www.rhino3d.com/download
Mac: http://mac.rhino3d.com
http://www.blender.org
9:30am – Workshop: Insect Smarts – Moritz Stefaner
• Wednesday / 9:30 — 12:30 / Skyline Room
Do you love to marvel at flocks of birds? Have you ever wondered how bees know how to build such perfect 60 degree angles? And how do ants manage to be so damn organized, when all they have is a tiny brain, and none of them appear to be running the show.
This workshop will explore how complex patterns can emerge from networked interactions in ensembles of simple agents. We will be inspired from how bees communicate, ants navigate and neurons fire. Together, we will deconstruct, explore, tweak, and recombine a couple of dynamic systems exhibiting collective intelligence, based on code samples provided as a starting point for your own explorations.
The mechanisms learned can be used to solve optimization problems, design deeper generative systems, and think about the dynamics of social interactions from a whole new perspective. If you think your mammal brain is quite functional already, be ready to unlock your insect smarts!
Requirements: This workshop will be 3 hours long. Please bring a laptop, the latest version of Processing, and ideally, intermediate programming skills—but there will also be enough to experience and explore in case you are not the super-coder crunching numbers for breakfast (…yet).
This workshop will explore how complex patterns can emerge from networked interactions in ensembles of simple agents. We will be inspired from how bees communicate, ants navigate and neurons fire. Together, we will deconstruct, explore, tweak, and recombine a couple of dynamic systems exhibiting collective intelligence, based on code samples provided as a starting point for your own explorations.
The mechanisms learned can be used to solve optimization problems, design deeper generative systems, and think about the dynamics of social interactions from a whole new perspective. If you think your mammal brain is quite functional already, be ready to unlock your insect smarts!
Requirements: This workshop will be 3 hours long. Please bring a laptop, the latest version of Processing, and ideally, intermediate programming skills—but there will also be enough to experience and explore in case you are not the super-coder crunching numbers for breakfast (…yet).
9:30am – Workshop: Crazy Data Circles – Scott Murray
• Wednesday / 9:30 — 12:30 / Barnes Conference Room
Sometimes you want to use circles to clearly present your data; sometimes you just want to fill circles in with pretty colors and have them fly around the screen, because it looks awesome. This off-kilter introduction to D3 will teach you how to do both of those equally valid, time-honored activities. We’ll cover the fundamental concepts of D3—loading data, generating visual elements based on that data—and then walk through several code samples, illustrating some of the nutty things you can do with this serious tool.
We’ll move quickly, so you should already be familiar with HTML, CSS, and a bit of JavaScript or another programming language. (For example, if you’ve noodled around with jQuery or Processing, and variables and for() loops don’t scare you, you’ll be fine.)
Requirements: You will need your own laptop with the following installed and ready to go: a text or code editor of your choice, a new web browser (e.g., Chrome), and a local web server (e.g., MAMP or Python simple server).
We’ll move quickly, so you should already be familiar with HTML, CSS, and a bit of JavaScript or another programming language. (For example, if you’ve noodled around with jQuery or Processing, and variables and for() loops don’t scare you, you’ll be fine.)
Requirements: You will need your own laptop with the following installed and ready to go: a text or code editor of your choice, a new web browser (e.g., Chrome), and a local web server (e.g., MAMP or Python simple server).
12:30pm – LUNCH BREAK
• Wednesday / 12:30 — 2:00 /
You’re on your own. Grab something quick around the Walker or get outside, take a walk, get some fresh air and hit one the grubbing establishments nearby. See the App for some suggestions and a map.
* Around the Walker: Bazinet Cafe = grab and go options outside the Cinema. Gather = full service restaurant near McGuire Theater. And the Dog House…ohh the Dog House, is out in the sculpture garden serving dogs, veggie dogs and refreshments (some of which are on tap.)
* Around the Walker: Bazinet Cafe = grab and go options outside the Cinema. Gather = full service restaurant near McGuire Theater. And the Dog House…ohh the Dog House, is out in the sculpture garden serving dogs, veggie dogs and refreshments (some of which are on tap.)
2:00pm – Workshop: How Many Angles? Multiple Stories with a Singular Dataset – Giorgia Lupi, Gabriele Rossi
• Wednesday / 2:00 — 5:00 / Barnes Conference Room
Is it possible to spot and visually tell multiple stories from a singular dataset? How many alternatives can we think of? Can we do it only playing with fixed visual elements, given format, typologies of lines and color palette? Can we create meaningful, beautiful, and well-composed data visualizations with such constraints?
In this workshop we’ll see how to build data visualizations able to enlighten multiple stories. Using a singular (rich) dataset and rigid graphic constraints, attendees will explore and learn the process of:
- Selecting a main story to display
- Composing the main architecture (the formalized base through which the main story will be mapped and displayed)
- Choosing proper visual elements (among given) to represent the story we want to tell
- Elucidating internal relationships between elements
- Supplementing the main story through the addition of eventual “minor tales”
- Finalizing the piece through hierarchy balancing, providing a self-explanatory legend and fine tuning of
Participants (or small teams) will be given with the same:
Dataset (excel), graphic boundaries (Adobe illustrator file with graphic constraints, ready to be filled), Dataviz kit (Adobe Illustrator file with several graphic elements to choose among, already sized according to the data), and inspirational material (additional folder with visual references for the overall composition, references will mainly be artistic pieces rather than existent infographic or dataviz).
Each participant (or small team) will just have to drag the elements around (no particular skills needed) and change colors, texts and other minor details to create a 3-hour dataviz on the same topic, but telling and displaying their personal story. Workshop results will then constitute an online collaborative dataviz project.
Requirements: You will need your own laptop with the following installed and a basic knowledge of: Excel (2007 or later) and Illustrator (version 5 is ok but you can easily download a 30 day trial of version 6, which we recommend).
In this workshop we’ll see how to build data visualizations able to enlighten multiple stories. Using a singular (rich) dataset and rigid graphic constraints, attendees will explore and learn the process of:
- Selecting a main story to display
- Composing the main architecture (the formalized base through which the main story will be mapped and displayed)
- Choosing proper visual elements (among given) to represent the story we want to tell
- Elucidating internal relationships between elements
- Supplementing the main story through the addition of eventual “minor tales”
- Finalizing the piece through hierarchy balancing, providing a self-explanatory legend and fine tuning of
Participants (or small teams) will be given with the same:
Dataset (excel), graphic boundaries (Adobe illustrator file with graphic constraints, ready to be filled), Dataviz kit (Adobe Illustrator file with several graphic elements to choose among, already sized according to the data), and inspirational material (additional folder with visual references for the overall composition, references will mainly be artistic pieces rather than existent infographic or dataviz).
Each participant (or small team) will just have to drag the elements around (no particular skills needed) and change colors, texts and other minor details to create a 3-hour dataviz on the same topic, but telling and displaying their personal story. Workshop results will then constitute an online collaborative dataviz project.
Requirements: You will need your own laptop with the following installed and a basic knowledge of: Excel (2007 or later) and Illustrator (version 5 is ok but you can easily download a 30 day trial of version 6, which we recommend).
2:00pm – Workshop: The Black Art of Manipulating Numbers – Memo Akten
• Wednesday / 2:00 — 5:00 / Skyline Room
(Essential Applied Maths for Computational Artists.)
The fabric of our universe is held together in the most tightest balance. ‘Just six numbers’, as Sir Martin Rees Astronomer Royal puts it. A handful of fundamental, dimensionless physical constants, imprinted in the big bang, are responsible for everything we observe and know about our laws of physics. If shortly after the big bang, the universe’s density parameter Ω was different to 1 by more than one part in a million billion, the universe as we know it would not be existing right now. No stars, no planets, no life, no people, no workshops, no Starbucks. That is the importance of precision finessing these magic numbers.
But we’re not here to talk about cosmology, or even how the universe could be fine-tuned without a designer (though we can talk about that too if you like). We’re here to talk about the importance of magic numbers in procedural systems, and how to manipulate them to our satisfaction. Turns out there is a name for this incredible field of research. It’s called maths. Those who practice it, swear by it. The rest of the population are petrified by the very name of it. Just uttering the word sends shivers down the spine.
This workshop is aimed at that latter group of people. Artists and designers who write code, use algorithmic, computational approaches to realize their vision – especially those working with generative graphics, animation and/or 3D graphics. It’s targeted at code poets who come from a non-technical background (i.e. not engineers or scientists), who may have heard of vectors and matrices, they may even be using them, but not really knowing fully what is going on or why.
We’ll be covering a whole range of topics such as vector math, dot / cross products, matrices, transformations, quaternions, trigonometry, fractal noise, derivatives, etc. But most importantly: practical applications of these and how to use them in a way that’s useful, efficient and problem solving – e.g. finding tips in contours, off-axis camera projection, calculating normals in a mesh, procedural animations, smoothing transitions and a whole bunch more.
Requirements: Attendees can be as hands on or hands off as they like. They can sit back and listen/watch. Or they can follow along and replicate the concepts in the desired programming / patching language / environment of their choice. I”ll be using openFrameworks (and possibly processing) to demonstrate the concepts and examples. However attendees are free to use openframeworks / cinder / processing / actionscript / matlab / javascript / vvvv / maxmsp / pure data or any other programming / patching environment they like. Since the language of mathematics is universal, the same concepts will apply.
The fabric of our universe is held together in the most tightest balance. ‘Just six numbers’, as Sir Martin Rees Astronomer Royal puts it. A handful of fundamental, dimensionless physical constants, imprinted in the big bang, are responsible for everything we observe and know about our laws of physics. If shortly after the big bang, the universe’s density parameter Ω was different to 1 by more than one part in a million billion, the universe as we know it would not be existing right now. No stars, no planets, no life, no people, no workshops, no Starbucks. That is the importance of precision finessing these magic numbers.
But we’re not here to talk about cosmology, or even how the universe could be fine-tuned without a designer (though we can talk about that too if you like). We’re here to talk about the importance of magic numbers in procedural systems, and how to manipulate them to our satisfaction. Turns out there is a name for this incredible field of research. It’s called maths. Those who practice it, swear by it. The rest of the population are petrified by the very name of it. Just uttering the word sends shivers down the spine.
This workshop is aimed at that latter group of people. Artists and designers who write code, use algorithmic, computational approaches to realize their vision – especially those working with generative graphics, animation and/or 3D graphics. It’s targeted at code poets who come from a non-technical background (i.e. not engineers or scientists), who may have heard of vectors and matrices, they may even be using them, but not really knowing fully what is going on or why.
We’ll be covering a whole range of topics such as vector math, dot / cross products, matrices, transformations, quaternions, trigonometry, fractal noise, derivatives, etc. But most importantly: practical applications of these and how to use them in a way that’s useful, efficient and problem solving – e.g. finding tips in contours, off-axis camera projection, calculating normals in a mesh, procedural animations, smoothing transitions and a whole bunch more.
Requirements: Attendees can be as hands on or hands off as they like. They can sit back and listen/watch. Or they can follow along and replicate the concepts in the desired programming / patching language / environment of their choice. I”ll be using openFrameworks (and possibly processing) to demonstrate the concepts and examples. However attendees are free to use openframeworks / cinder / processing / actionscript / matlab / javascript / vvvv / maxmsp / pure data or any other programming / patching environment they like. Since the language of mathematics is universal, the same concepts will apply.
2:00pm – Workshop: Semantic Sabotage – Eric Gunther, John Rothenberg, Justin Manor
• Wednesday / 2:00 — 5:00 / Art Lab
We rely on machines—digital, analog, and squishy human machines—to edit, deliver, and interpret streams of information for us every day. In this workshop, we will investigate and design means of disrupting the processes of human/machine information consumption.
Participants will choose from a prepared set of streaming transcripts—television shows, movies, and political speeches—and design a dynamic typographic visualization that deconstructs the text stream in real time. Each participant will choose an aspect of the transcript to explore and explode. We will use language processing libraries to search and parse the text, and develop web-based visualizations.
Requirements: The workshop will be 3 hours long. Attendees will need a laptop and should have some familiarity with HTML, CSS, and Javascript. Designers and programmers welcome. We will provide the backend and frontend software infrastructure for streaming, parsing, and displaying the text stream in a web browser.
Participants will choose from a prepared set of streaming transcripts—television shows, movies, and political speeches—and design a dynamic typographic visualization that deconstructs the text stream in real time. Each participant will choose an aspect of the transcript to explore and explode. We will use language processing libraries to search and parse the text, and develop web-based visualizations.
Requirements: The workshop will be 3 hours long. Attendees will need a laptop and should have some familiarity with HTML, CSS, and Javascript. Designers and programmers welcome. We will provide the backend and frontend software infrastructure for streaming, parsing, and displaying the text stream in a web browser.
7:00pm – EYEO FESTIVAL KICK OFF @ ARIA
• Wednesday / 7:00 — late / Aria
The Eyeo Festival officially kicks off Wednesday night at Aria. Arrive in time to check in and get your festival badge. Then get a drink, find a seat and get ready for the kick off, keynote and Ignite presentations followed by mixing and relaxing until midnight.
7:00pm Doors open, check-in begins, drinks served.
8:00 sharp – Eyeo starts.
7:00pm Doors open, check-in begins, drinks served.
8:00 sharp – Eyeo starts.
8:00pm – Keynote: Poems Not Demos – Zach Lieberman
• Wednesday / 8:00 — 8:50 / Aria
How are a new breed of artist-developer hybrids exploring the creative and expressive nature of computational approaches to art and design? What sort strange, impractical and magical work are they making? What is this new landscape, what are its contours and how do we navigate it? Join Zach as he explores and argues for the field of poetic computation.
Thursday, June 6th
10:00am – DAYTIME AT THE WALKER ART CENTER
10:30am – Session: Multiple Dimensions – Jen Lowe, Laura Kurgan
• Thursday / 10:30 — 11:15 / Walker Cinema
Laura Kurgan and Jen Lowe of the Spatial Information Design Lab at the Graduate School of Architecture, Planning and Preservation [Columbia University] will discuss three interdisciplinary projects in progress. You will hear about our collaborations, see results, and our critical approach to data and its visual translations.
10:30am – Session: Shakespeare Machine & Other Language Contraptions – Ben Rubin
• Thursday / 10:30 — 11:15 / McGuire Theater
I’ll show my most recent attempts to use and abuse the written word to move a large building, expand a theater set, and illuminate a room.
11:35am – Session: Digging to China – Ben Fry
• Thursday / 11:35 — 12:20 / Walker Cinema
This talk will cover a handful of recent data visualization projects, in particular “Connected China,” an app that explores the cultural and political factors shaping the dynamics of power in modern China.
11:35am – Session: Free Ideas – Kyle McDonald
• Thursday / 11:35 — 12:19 / McGuire Theater
This is an attempt to give away as many ideas as possible in the allotted time. There will be no in-depth explanations of my work. I want you to leave surprised, confused, inspired, and convinced that ideas are something to be shared rather than hoarded. I want to walk you through the way I brainstorm, and explain the parts of my process that I can’t elaborate on in the 140 characters allotted by Twitter.
12:20pm – LUNCH BREAK
• Thursday / 12:20 — 1:50 /
You’re on your own. Grab something quick around the Walker or get outside, take a walk, get some fresh air and hit one the grubbing establishments nearby. See the App for some suggestions and a map.
* Around the Walker: Bazinet Cafe = grab and go options outside the Cinema. Box lunches outside the Skyline Room (Good for Show & Tell). Gather = full service restaurant near McGuire Theater. And the Dog House…ohh the Dog House, is out in the sculpture garden serving dogs, veggie dogs and refreshments (some of which are on tap.)
* Around the Walker: Bazinet Cafe = grab and go options outside the Cinema. Box lunches outside the Skyline Room (Good for Show & Tell). Gather = full service restaurant near McGuire Theater. And the Dog House…ohh the Dog House, is out in the sculpture garden serving dogs, veggie dogs and refreshments (some of which are on tap.)
12:20pm – Lab: Halo Hackathon – Tangible Interaction
• Thursday / 12:20 — 1:50 / Garden Terrace Room
Supported by the BC Film + Media Interactive Fund, and created with Travis Kirton, Halo is a new, large-scale interactive media-art installation that will make its first appearance at Eyeo 2013. The sculptural component is 16′ x 8′ and features a wall of 72 RGB LED ‘Halo’ rings.
Halo was conceived entirely with open collaboration in mind. It’s a physical opportunity for anyone to create content: light, colour, audio, animation. Cortex, Tangible’s control application for Halo has an API so Eyeo attendees can get creative using whatever platform they prefer to work with: Processing, Open Frameworks, Flash, Cinder, Max etc.
Requirements: This informal experimentation space is open to creative developers of all stripes; expert coding skills are not required. Participants will need a laptop with their chosen development environment installed. Tangible will provide the necessary electronics/hardware to tie-into Halo using OSC.
Halo was conceived entirely with open collaboration in mind. It’s a physical opportunity for anyone to create content: light, colour, audio, animation. Cortex, Tangible’s control application for Halo has an API so Eyeo attendees can get creative using whatever platform they prefer to work with: Processing, Open Frameworks, Flash, Cinder, Max etc.
Requirements: This informal experimentation space is open to creative developers of all stripes; expert coding skills are not required. Participants will need a laptop with their chosen development environment installed. Tangible will provide the necessary electronics/hardware to tie-into Halo using OSC.
12:40pm – Lounge: Attendee Show & Tell
• Thursday / 12:40 — 1:35 / Skyline Room
Here is the chance and the stage to show us what you’re working on. Bring your laptop, VGA adaptor, and we’ll give you 5 minutes and a projector. Sign up via the whiteboard in the Skyline Room starting at 10am each day. Sign up is first come first serve. Projects, not pitches, are muy, muy, muy preferred.
1:50pm – Panel: Intersections of Art, Code & Advertising – Golan Levin, Memo Akten, Sermad Buni, Stefanie Posavec
1:50pm – Session: For Example – Mike Bostock
• Thursday / 1:50 — 2:35 / McGuire Theater
Sharing code examples is a powerful way to teach and inspire; D3’s hundreds of examples undoubtedly contributed to its success. This talk will describe my process for making examples and more generally my philosophy in designing reusable tools. Naturally, there will be lots of examples.
2:55pm – Session: The Gently Rounded Triangle – James Patterson
• Thursday / 2:55 — 3:40 / Walker Cinema
Join James Paterson, a weirdness engineer who moonlights as a software engineer, on a tour of The Gently Rounded Triangle: A space where the disciplines of drawing, animation, and code merge and become one. This session will be paired back-to-back with Amit Pitaru’s talk, ‘Pointy Corners’.
2:55pm – Session: The Soft Studio – Casey Reas
• Thursday / 2:55 — 3:40 / McGuire Theater
Within the visual arts, software is a misunderstood medium. It’s attacked by some and championed by others, but it remains an enigma to most. In this presentation, a hybrid of a screening and a lecture, Reas will share his most recent work and examples from the past, while discussing fundamental ideas of software in relation to the visual arts.
4:00pm – Session: Sharp Corners – Amit Pitaru
• Thursday / 4:00 — 4:45 / Walker Cinema
From teaching artists to code in basements of NY museums, to his work on Apple’s App of the year, to tools that protect us from Wall Street, to diaper-wearing robots that count to 10 – Amit Pitaru’s work draws a line of curvy twists and sharp corners. At EYEO this year, Amit talks about the forces that shape his work, his attempts at authoring a kinder ilk of technology, and optimizing for creative happiness. This session will be linked back to back with James Paterson’s talk about the ‘Gently Rounded Triangle’.
4:00pm – Session: Pictures of Arguments, Songs, & Ancient Texts – Fernanda Viégas, Martin Wattenberg
• Thursday / 4:00 — 4:45 / McGuire Theater
Some of our favorite visualization problems involve words. How can you see the shape of an argument? Is it possible to make a map of a book, or poem, or even a song? Finding ways to turn words into pictures is one of visualization’s great unsolved problems. We’ll show a series of projects tackling this challenge, and talk about what worked and what didn’t.
7:00pm – EVENING KEYNOTES AND MIXER @ VARSITY THEATER
8:00pm – Keynote: Improvisation and Technology – Jake Barton
• Thursday / 8:00 — 8:50 / The Varsity Theater
Just say yes. Don’t be afraid of failure, be afraid of obsolescence. Always look at a project like you’ve never seen it before. Nothing ages worse then technology.
9:10pm – Keynote: Antimodular – Rafael Lozano-Hemmer
• Thursday / 9:10 — 10:55 / The Varsity Theater
Mexican-Canadian artist Rafael Lozano-Hemmer presents his recent interactive installations that are at the intersection of architecture and performance art.
Friday, June 7th
10:00am – DAYTIME AT THE WALKER ART CENTER
10:30am – Session: The Tower of Babel – Karsten Schmidt
• Friday / 10:30 — 11:15 / Walker Cinema
Drawing an arc spanning past, present & (near) future, personal and global histories & philosophies, this talk is taking a closer look at the confusion of tongues in computing and argue why more is more in the case of learning languages and aiming for a truly polyglot creative process, maximizing both expressiveness and creative potential.
10:30am – Session: Visual Influence – Maya Ganesh
• Friday / 10:30 — 11:15 / McGuire Theater
How can data and visuals be artfully used to progress social issues?
What does it mean to try and nudge or transform an issue and what are the ingredients for making visuals that influence? What happens when you work together with a cross-cut of activists, hackers and creatives to bring issues out in to the open, like land-grabbing Africa and Latin America, violence against sex workers in India or right-wing extremism in Europe? How can innovations in data wrangling, presentation and interaction be used to present evidence and increase political participation?
Through the work of Tactical Tech – a non-profit working for the past ten years to help activists worldwide use information more effectively - and by presenting our upcoming book ‘Visualising Information for Advocacy’ these questions will be explored. In this session we will also invite participants to talk about their understanding of visual influence, its triumphs and limitations and what might come next.
What does it mean to try and nudge or transform an issue and what are the ingredients for making visuals that influence? What happens when you work together with a cross-cut of activists, hackers and creatives to bring issues out in to the open, like land-grabbing Africa and Latin America, violence against sex workers in India or right-wing extremism in Europe? How can innovations in data wrangling, presentation and interaction be used to present evidence and increase political participation?
Through the work of Tactical Tech – a non-profit working for the past ten years to help activists worldwide use information more effectively - and by presenting our upcoming book ‘Visualising Information for Advocacy’ these questions will be explored. In this session we will also invite participants to talk about their understanding of visual influence, its triumphs and limitations and what might come next.
11:35am – Session: Printed Postcards in a Digital Age – Bill Atkinson
• Friday / 11:35 — 12:20 / Walker Cinema
Atkinson’s software designs have impacted millions of people’s lives, and he is still hard at work on his magnum opus. A member of the Lisa and Macintosh design teams at Apple, Atkinson invented the pull-down menu and wrote the original QuickDraw, MacPaint, and groundbreaking HyperCard software.
For the last four years, Atkinson has been driven by a personal art project to rescue and re-invigorate the dying tradition of printed postcards. In a digital age our emails, text messages, tweets, facebook and voice messages keep us in constant connection. These forms of communication are immediate and personal, but they scroll off quickly and fade from awareness. Printed postcards still serve an important purpose, providing a thoughtful and tangible gift, an ongoing presence on the fridge, and a lasting memory in a shoebox. Atkinson’s latest software creation, PhotoCard, connects the old and the new, harnessing mobile computing to make it easy to create and send unique and custom postcards. To complete the connection, Atkinson has created and operates a labor-of-love service to print and mail these little packets of love.
For the last four years, Atkinson has been driven by a personal art project to rescue and re-invigorate the dying tradition of printed postcards. In a digital age our emails, text messages, tweets, facebook and voice messages keep us in constant connection. These forms of communication are immediate and personal, but they scroll off quickly and fade from awareness. Printed postcards still serve an important purpose, providing a thoughtful and tangible gift, an ongoing presence on the fridge, and a lasting memory in a shoebox. Atkinson’s latest software creation, PhotoCard, connects the old and the new, harnessing mobile computing to make it easy to create and send unique and custom postcards. To complete the connection, Atkinson has created and operates a labor-of-love service to print and mail these little packets of love.
11:35am – Session: Data I Paint With – Giorgia Lupi
• Friday / 11:35 — 12:20 / McGuire Theater
Data visualization is reaching ever higher echelons, and work in the field has quickly evolved. Visual models have been designed, codified and classified, and many artists have developed recognisable styles of communication. How can designers continue to discover visual solutions without rehashing the same familiar references? How can a visual designer find inspiration from aesthetics beyond the field of data visualzation, and bring in the unexpected form music notations, abstract paintings, poetry and architecture – all the while maintaining scientific accuracy in the display of data?
Giorgia will share her personal story and describe a self-taught method which enables her imagination to wander through the world and find visual inspiration in everyday life and experience. This while presenting the work done for the Italian national newspaper, Corriere della Sera, and some other ongoing experiments carried with her team at Accurat. Beyond the process, this talk will offer an approach to creating effective and elegant outcomes while keeping readers’ attention through a multi-layered, exploratory printed data visualizations. Giorgia will share her pseudo-scientific process to develop multilayered data narratives with a beautiful aesthetic, all the while avoiding overly-used visual models and metaphors. The talk will take the audience from first concept to final piece, revealing the background materials, sketches and prototypes, and her method to translate multi-disciplinary inspirations into good data visualization.
Giorgia will share her personal story and describe a self-taught method which enables her imagination to wander through the world and find visual inspiration in everyday life and experience. This while presenting the work done for the Italian national newspaper, Corriere della Sera, and some other ongoing experiments carried with her team at Accurat. Beyond the process, this talk will offer an approach to creating effective and elegant outcomes while keeping readers’ attention through a multi-layered, exploratory printed data visualizations. Giorgia will share her pseudo-scientific process to develop multilayered data narratives with a beautiful aesthetic, all the while avoiding overly-used visual models and metaphors. The talk will take the audience from first concept to final piece, revealing the background materials, sketches and prototypes, and her method to translate multi-disciplinary inspirations into good data visualization.
12:20pm – LUNCH BREAK
• Friday / 12:20 — 1:50 /
You’re on your own. Grab something quick around the Walker or get outside, take a walk, get some fresh air and hit one the grubbing establishments nearby. See the App for some suggestions and a map.
* Around the Walker: Bazinet Cafe = grab and go options outside the Cinema. Box lunches outside the Skyline Room (Good for Show & Tell). Gather = full service restaurant near McGuire Theater. And the Dog House…ohh the Dog House, is out in the sculpture garden serving dogs, veggie dogs and refreshments (some of which are on tap.)
* Around the Walker: Bazinet Cafe = grab and go options outside the Cinema. Box lunches outside the Skyline Room (Good for Show & Tell). Gather = full service restaurant near McGuire Theater. And the Dog House…ohh the Dog House, is out in the sculpture garden serving dogs, veggie dogs and refreshments (some of which are on tap.)
12:20pm – Lab: Halo Hackathon – Tangible Interaction
• Friday / 12:20 — 1:50 / Garden Terrace Room
Supported by the BC Film + Media Interactive Fund, and created with Travis Kirton, Halo is a new, large-scale interactive media-art installation that will make its first appearance at Eyeo 2013. The sculptural component is 16′ x 8′ and features a wall of 72 RGB LED ‘Halo’ rings.
Halo was conceived entirely with open collaboration in mind. It’s a physical opportunity for anyone to create content: light, colour, audio, animation. Cortex, Tangible’s control application for Halo has an API so Eyeo attendees can get creative using whatever platform they prefer to work with: Processing, Open Frameworks, Flash, Cinder, Max etc.
Requirements: This informal experimentation space is open to creative developers of all stripes; expert coding skills are not required. Participants will need a laptop with their chosen development environment installed. Tangible will provide the necessary electronics/hardware to tie-into Halo using OSC.
Halo was conceived entirely with open collaboration in mind. It’s a physical opportunity for anyone to create content: light, colour, audio, animation. Cortex, Tangible’s control application for Halo has an API so Eyeo attendees can get creative using whatever platform they prefer to work with: Processing, Open Frameworks, Flash, Cinder, Max etc.
Requirements: This informal experimentation space is open to creative developers of all stripes; expert coding skills are not required. Participants will need a laptop with their chosen development environment installed. Tangible will provide the necessary electronics/hardware to tie-into Halo using OSC.
12:40pm – Lounge: Attendee Show & Tell
• Friday / 12:40 — 1:35 / Skyline Room
Here is the chance and the stage to show us what you’re working on. Bring your laptop, VGA adaptor, and we’ll give you 5 minutes and a projector. Sign up via the whiteboard in the Skyline Room starting at 10am each day. Sign up is first come first serve. Projects, not pitches, are muy, muy, muy preferred.
1:50pm – Panel: Failing with Style – Fernanda Viégas, Moritz Stefaner, Wes Grubbs, Zach Lieberman
1:50pm – Session: Computation and Fashion – Jenna Fizel, Mary Huang
2:55pm – Session: Process and Processing – Nicholas Felton
• Friday / 2:55 — 3:40 / Walker Cinema
Nicholas will present recent work and explain how he has come to rely on Processing in his projects.
2:55pm – Session: Beyond the Interaction – Daito Manabe
• Friday / 2:55 — 3:40 / McGuire Theater
We’ll look at some recent projects, talk about the systems and tools we build for them and introduce some of the origins of the ideas behind the work.
4:00pm – Lab: Halo Hackathon – Tangible Interaction
• Friday / 4:00 — 5:00 / Garden Terrace Room
Supported by the BC Film + Media Interactive Fund, and created with Travis Kirton, Halo is a new, large-scale interactive media-art installation that will make its first appearance at Eyeo 2013. The sculptural component is 16′ x 8′ and features a wall of 72 RGB LED ‘Halo’ rings.
Halo was conceived entirely with open collaboration in mind. It’s a physical opportunity for anyone to create content: light, colour, audio, animation. Cortex, Tangible’s control application for Halo has an API so Eyeo attendees can get creative using whatever platform they prefer to work with: Processing, Open Frameworks, Flash, Cinder, Max etc.
Requirements: This informal experimentation space is open to creative developers of all stripes; expert coding skills are not required. Participants will need a laptop with their chosen development environment installed. Tangible will provide the necessary electronics/hardware to tie-into Halo using OSC.
Halo was conceived entirely with open collaboration in mind. It’s a physical opportunity for anyone to create content: light, colour, audio, animation. Cortex, Tangible’s control application for Halo has an API so Eyeo attendees can get creative using whatever platform they prefer to work with: Processing, Open Frameworks, Flash, Cinder, Max etc.
Requirements: This informal experimentation space is open to creative developers of all stripes; expert coding skills are not required. Participants will need a laptop with their chosen development environment installed. Tangible will provide the necessary electronics/hardware to tie-into Halo using OSC.
4:00pm – Lounge: Attendee Show & Tell
• Friday / 4:00 — 5:00 / Skyline Room
Here is the chance and the stage to show us what you’re working on. Bring your laptop, VGA adaptor, and we’ll give you 5 minutes and a projector. Sign up via the whiteboard in the Skyline Room starting at 10am each day. Sign up is first come first serve. Projects, not pitches, are muy, muy, muy preferred.
4:00pm – Book Signing
8:00pm – Keynote: A History of Violence – Paola Antonelli
• Friday / 8:00 — 8:50 / Pantages Theater
With characteristic polemics and drama, in 1971 Victor Papanek thundered: “There are professions more harmful than industrial design, but only a very few of them.” Design has a history of violence that, unless linked overtly to political and social suppression, often goes unexplored. Introducing a curatorial experiment on this topic.
9:10pm – Keynote: Nudge & Glow – Kate Hartman
• Friday / 9:10 — 9:55 / Pantages Theater
The Social Body Lab at OCAD University explores how body-centric technologies can support, inhibit, or expand social interactions. This talk will cover recent projects created by the lab including a wireless wearable communication system that enables friends, lovers, and secret agents to nudge each other from across a room as well as fashionable body-based lighting for cyclists.
Saturday, June 8th
10:00am – DAYTIME AT THE WALKER ART CENTER
10:30am – Session: Texts ‘n Effects – Eric Gunther, John Rothenberg, Justin Manor
10:30am – Session: Hacking Status Quo – Addie Wagenknecht
• Saturday / 10:30 — 11:15 / McGuire Theater
Social, technological, political and life hacks of an open source hacktavist and artist in training.
11:35am – Session: What I’ve learned (and didn’t learn) Living in China – Cedric Sam
• Saturday / 11:35 — 12:20 / Walker Cinema
When I moved to Hong Kong in 2009, microblogs in mainland China were rudimentary clones of Twitter and online forums were still all the rage. Today, the likes of Weibo, WeChat and other social media with Chinese characteristics are indispensable parts of the media ecosystem. Back in Canada, I followed what happened in China like most people did: in small periodical quantities through mainstream media. It is still mostly true today, but with automation techniques, machine translation, and design, there is an opportunity to create tools for reporters and the public for understanding what is happening in this gigantic country more efficiently and in real-time. Whether it is in China or elsewhere in this ever more connected world, designers, programmers and journalists can work together to better collect, aggregate and repackage the large amounts of online information and to create narratives of the future.
11:35am – Session: Never Grow Up! – Emily Gobeille, Theo Watson
• Saturday / 11:35 — 12:20 / McGuire Theater
Theodore Watson and Emily Gobeille of Design I/O will discuss their custom and often whimsical approach when tackling new interactive installations, experimental stories and ridiculous prototypes. Showcasing three new projects, each of which represents a different aspect of their passion and interests, they will unpack the process, map the development path and highlight the creative decisions made along the way. They will also strongly make the case for staying young at heart and encourage the development of a curious, “what if” approach to developing new interactive experiences, both big and small.
12:20pm – LUNCH BREAK
• Saturday / 12:20 — 1:50 /
You’re on your own. Grab something quick around the Walker or get outside, take a walk, get some fresh air and hit one the grubbing establishments nearby. See the App for some suggestions and a map.
* Around the Walker: Bazinet Cafe = grab and go options outside the Cinema. Box lunches outside the Skyline Room (Good for Show & Tell). Gather = full service restaurant near McGuire Theater. And the Dog House…ohh the Dog House, is out in the sculpture garden serving dogs, veggie dogs and refreshments (some of which are on tap.)
* Around the Walker: Bazinet Cafe = grab and go options outside the Cinema. Box lunches outside the Skyline Room (Good for Show & Tell). Gather = full service restaurant near McGuire Theater. And the Dog House…ohh the Dog House, is out in the sculpture garden serving dogs, veggie dogs and refreshments (some of which are on tap.)
12:20pm – Lab: Halo Hackathon – Tangible Interaction
• Saturday / 12:20 — 1:50 / Garden Terrace Room
Supported by the BC Film + Media Interactive Fund, and created with Travis Kirton, Halo is a new, large-scale interactive media-art installation that will make its first appearance at Eyeo 2013. The sculptural component is 16′ x 8′ and features a wall of 72 RGB LED ‘Halo’ rings.
Halo was conceived entirely with open collaboration in mind. It’s a physical opportunity for anyone to create content: light, colour, audio, animation. Cortex, Tangible’s control application for Halo has an API so Eyeo attendees can get creative using whatever platform they prefer to work with: Processing, Open Frameworks, Flash, Cinder, Max etc.
Requirements: This informal experimentation space is open to creative developers of all stripes; expert coding skills are not required. Participants will need a laptop with their chosen development environment installed. Tangible will provide the necessary electronics/hardware to tie-into Halo using OSC.
Halo was conceived entirely with open collaboration in mind. It’s a physical opportunity for anyone to create content: light, colour, audio, animation. Cortex, Tangible’s control application for Halo has an API so Eyeo attendees can get creative using whatever platform they prefer to work with: Processing, Open Frameworks, Flash, Cinder, Max etc.
Requirements: This informal experimentation space is open to creative developers of all stripes; expert coding skills are not required. Participants will need a laptop with their chosen development environment installed. Tangible will provide the necessary electronics/hardware to tie-into Halo using OSC.
12:40pm – Lounge: Attendee Show & Tell
• Saturday / 12:40 — 1:35 / Skyline Room
Here is the chance and the stage to show us what you’re working on. Bring your laptop, VGA adaptor, and we’ll give you 5 minutes and a projector. Sign up via the whiteboard in the Skyline Room starting at 10am each day. Sign up is first come first serve. Projects, not pitches, are muy, muy, muy preferred.
1:50pm – Panel: Lightness & Weight, Data & Social Justice – Jake Porway, Jen Lowe, Laura Kurgan, Maya Ganesh
• Saturday / 1:50 — 2:35 / Walker Cinema
“I have tried to remove weight, sometimes from people, sometimes from heavenly bodies, sometimes from cities; above all I have tried to remove weight from the structure of stories and from language.” – Italo Calvino
Look… the world has problems. There is heavy work to be done. How can we use data to make a measurable difference? How do we measure success and where are the data success stories? Can we use data and social justice to create lightness? Can (should?) data and social justice be playful? We’ll look at examples and speculate about how data might be used to “remain so lightheartedly at war with the whole world” – Guy Debord
Led by Jen Lowe.
Look… the world has problems. There is heavy work to be done. How can we use data to make a measurable difference? How do we measure success and where are the data success stories? Can we use data and social justice to create lightness? Can (should?) data and social justice be playful? We’ll look at examples and speculate about how data might be used to “remain so lightheartedly at war with the whole world” – Guy Debord
Led by Jen Lowe.
1:50pm – Session: Stranger Visions – Heather Dewey-Hagborg
• Saturday / 1:50 — 2:35 / McGuire Theater
How a fixation with a single hair lead me to a controversial art project, the study of genetics, and the bones of an unidentified woman.
2:55pm – Session: The Poetry of Reality – Memo Akten
• Saturday / 2:55 — 3:40 / McGuire Theater
Trying to understand the nature of reality, to create an unfamiliar familiarity.Colloquial conversations converging around inspirations, motivations, processes, problems, frustrations and solutions.Memo discusses the path from vague ideas & concepts on paper; to realised projects; technical challenges encountered along the way and experiences of dealing with and selling crazy ideas to clients; whether it be visualising cosmic rays, abstracting olympic gymnasts, choreographing a bunch of children running around a laser forest with boxing gloves, or a techno-ballet of flying robots with mirrors and lights.Make work to please yourself, not clients. Engage people, not customers. Create emotions, not brands.
2:55pm – Session: Subtle Data – Stefanie Posavec
• Saturday / 2:55 — 3:40 / Walker Cinema
Working with data in the hazy, fuzzy realms of subjectivity and imperfection
4:00pm – Session: Hand, Eye, and Alphabet – Golan Levin
• Saturday / 4:00 — 4:45 / Walker Cinema
Hands. Making marks. Making sense, and sometimes not. This talk is a romp through a wide range of projects, some new and old, some by myself and some by others, addressing the poetics of gestures, markmaking and the mysterious logic of writing systems.
4:00pm – Session: The World that Feels and Responds – Ivan Poupyrev
• Saturday / 4:00 — 4:45 / McGuire Theater
Information and data are no longer confined to the pixels on our screens: the entire physical world, including living and breathing matter, are being infused with computations demanding new, unprecedented forms of interactivity. This talk presents interactive technologies for the world of the future where digital and physical have seamlessly merged, including sensing and actuation, visual and tactile, the future of manufacturing, and the fine art of growing digital plants.
8:00pm – Keynote: Brave New Now – Liam Young
• Saturday / 8:00 — 8:50 / Pantages Theater
Liam Young will take us on a storytelling walking tour through the Brave New Now, an imaginary city, extrapolated from the wonders and possibilities of emerging biological and technological research. A place found somewhere between the real and the imagined, both achingly familiar and exceedingly strange, stitched together from fragments of distant landscapes and speculative designed fictions.
9:10pm – Keynote: How to Live like Lightning – Sha Hwang
• Saturday / 9:10 — 9:55 / Pantages Theater
A talk about the paths we choose, the debts we owe, the work we do, and the time we have to spend.
















































