Kyle McDonald is an artist who works in the open with code. He is a contributor to arts-engineering toolkits like openFrameworks, and spends a significant amount of time building tools that allow artists to use new algorithms in creative ways. His work is very process-oriented, and he has made a habit of sharing ideas and projects in public before they're completed. He enjoys creatively subverting networked communication and computation, exploring glitch and embedded biases, and extending these concepts to reversal of everything from personal identity to work habits. Kyle is a member of F.A.T. Lab, community manager for openFrameworks, adjunct professor at ITP, and has been a resident at the STUDIO for Creative Inquiry at Carnegie Mellon, as well as YCAM in Japan. His work is commissioned by and shown at exhibitions and festivals around the world, including: Ars Electronica, Sonar/OFFF, Eyebeam, Anyang Public Art Project, Cinekid, CLICK Festival, NODE Festival, FITC, and many others. He frequently leads workshops exploring computer vision and interaction.
A talk about my recent studies and artwork at the intersection of machine intelligence and human intelligence. This includes humans outsourcing social interaction to machines, crowds acting like algorithms to tell stories together, robots with human thoughts and feelings, and, most recently, exploration of computational systems that seem to "understand" everything from linguistic analogies to writing style, or even the basic elements of visual aesthetics. An introduction to the state of the art along with some ideas and questions about where we might head next.