She has worked at The New York Times R&D Lab, and The Office For Creative Research, a hybrid research group that worked at the intersection of technology, culture and education to create tools and experiences that humanized data.
Currently, she’s a contractor with the Google Creative Lab, a resident at the New York University Game Innovation Lab, and a board member of the Death By Audio Arcade Collective.
Check out Jane's great AR experiments
• AR Experiments: Portal Painter
• AR Experiments: Hidden World
When we talk about games as power fantasies, we tend to have one vision of that fantasy in our head, fueled by the larger industry's obsession with the stereotypical straight white male consumer. But what happens when we start to define power fantasies differently--in a way that forefronts folks more at the margins? What does it mean to create worlds in which we can embody power we've lost, or never had in the first place? And what on earth does any of this have to do with games about whacking Nazis with handbags, stealing back your lost wages, or dancing so hard you destroy the earth?
In this talk, I'll explore the notion of games as power fantasies and their capacities for change--explicitly not "change" in a metrics-based or productivity-oriented way, but rather as a medium to point to and explore alternate worlds and ways of being.
TUESDAY, JUNE 5th • 3:30PM • WALKER CINEMA