the Schedule 2018

Quickview Schedule as PDF
Monday, June 4th
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DAYTIME
9am—5pm:
Code+Climate Summit
9am—5pm:
Workshops
9am
CROSBY CONFERENCE ROOM
MONDAY, JUNE 4th • 9:00AM • WALKER ART CENTER – ROOM TBD

Giorgia and Stefanie (creators of the project and book Dear Data) are in the same city for once, and together they are teaching a very special data-drawing workshop! 



Data is the raw material from which a range of outputs such as data visualization, information graphics, and data-driven artworks are created. This material is often associated with heavy programming skills, complex software and huge numbers but in fact, lots of data visualization designers use old-fashioned sketching and drawing techniques on paper as their primary design tool. How would your approach and sensibility within a data project change if you started by working with charcoal and paper instead of code and screens? Starting a data project by sketching by hand introduces novel ways of thinking, and leads to designs that are uniquely customized for the specific type of data problems we are working with. Through this workshop, you will discover how to use data as a creative material to inform any kind of design, and discover a new way of seeing and engaging with our world, where everything and anything can be a creative starting point for play and expression. 



During the day we’ll explore ways of using traditional methods and materials as a starting point for creating data-driven visual systems by taking techniques from the world of art and design and applying them to data. 



We will learn how to produce and create a dataset through observing the world around us: starting from a main question we will build our own data points filled with attributes from what we notice.



Finally, we’ll think about the creation of a visualisation system through using a handmade design process, exploring variability in mark-making and material as a way to communicate information, and how to take visual inspiration from what you see to guide your data drawing: learning to see and to reproduce the aesthetic traits that attract our eyes to our surroundings and translate it into visual symbols.



By the end of this workshop, you’ll both better understand the data visualization design process and also have access to a different starting process for working with data and shaping its aesthetic (even if you move onto your computer / into code at a later point!)



The entire workshop will be off-screen, using nothing more than basic drawing materials.

SKILL LEVEL: Intermediate

WORKSHOP OVERVIEW:
INTRO

• Why draw data? Why not use software and code?



TEACHING PRINCIPLES
• 
Applying a creative approach to data visualization

• Learning to see data all around you, and to become a collector in your daily life
• 
Learning how to produce / create a dataset, with attributes and categories
• Basic data analysis as part of the design process
Introduction to rule-based drawing as approach to creating a data visualization

• How to determine the architecture of your data-drawing
Anatomy of a data visualization

• Visual inspiration as a guiding principle



HANDS ON
• 
Data-drawing ‘Bootcamp’ (Intensive drawing session merging traditional drawing exercises with data to build creative confidence and push experimentation).

WHAT TO BRING:
• Feel free to bring along any favorite drawing utensils!

Giorgia Lupi:
#ILLUSTRATION
#DATAVIZ
#DESIGN

Giorgia sees beauty in data. An award winning information designer, she challenges the impersonality of data, designing engaging visual narratives that re-connect numbers to what they stand for: stories, people, ideas. Her work frequently crosses the divide between digital, print, and handcrafted representations of information: primarily, she draws with data.
Stefanie Posavec:
#ILLUSTRATION
#DATAVIZ
#DESIGN

Stefanie is a freelance designer focused on data-related design, with work ranging from data visualization and information design to commissioned data art for a variety of clients. Her personal work focuses on non-traditional representations of data derived from language, literature, or scientific topics, often using a hand-crafted approach.
Giorgia Lupi
Stefanie Posavec
– or –
HELD AT WALKER ART CENTER

How can we leverage tech skills to address climate change causes, consequences, build awareness and/or motivate action?

In this one-day summit, we’ll try to answer these questions and draw a path forward. Structured as an ‘un-conference’, code+climate provides a forum for every attendee to lead discussions, present work, teach workshops and devise new models for collaboration.
– or –
ROOM TBD
MONDAY, JUNE 4th • 9:00AM • WALKER ART CENTER – ROOM TBD

Data sonification lets us think and reason about data in an entirely new way! It can reveal variables and dimensions that would otherwise stay below the surface. On top of that, data sonification can also be used to create music and other creative projects!

This workshop will introduce users to the field of data sonification, or turning data into sound. We’ll look at different real-world examples, and see data from politics, sports, literature, and others turned into sound and music. We’ll look at the various types of data sonification, and how to decide which types are best suited for which types of data. We’ll see how to implement data sonification with several different tools. We’ll also look at music generation as a subset of data sonification. By the end of the workshop, participants will understand the field of data sonification and be able to implement it using a tool of their choice.

SKILL LEVEL: Intro/Intermediate

WORKSHOP OVERVIEW:
• Introduction to sonification; examples and use cases.
• Deciding what the best type of sonification is for types of data, and talking about appropriate mappings. Talk about any datasets that attendees brought to the workshop.
• Go over tools for data sonification, and implement several examples in Python and p5.js.
• Work with participants to implement data sonification projects of their own.

WHAT TO BRING:
• personal laptop
• headphones

WHAT TO PREPARE:
Attendees should feel free to bring their own dataset to sonify. Otherwise, sample datasets will be provided to download.

Hannah Davis:
#AI/ML
#SONIFICATION
#DATA

Hannah’s practice is centered in AI, particularly through data sonification, natural language processing, and generative music. For a few years now she’s been working on an algorithm called TransProse , which identifies emotions in a piece of text and translates it into a musical piece with a similar undertone.
Hannah Davis
– or –
SKYLINE ROOM
MONDAY, JUNE 4th • 9:00AM • WALKER ART CENTER – SKYLINE ROOM

Are you interested in creating real-time interactions with sensors, cameras, depth sensors, gaming controllers, or microphones? Machine learning can be a great tool for giving such inputs control over animation, sounds, robots, game engines, or other systems you’ve built. Machine learning makes it possible to build complex interactions that are difficult or impossible to create using only programming; machine learning also makes it possible for non-programmers to build and customize systems, and for programmers to build things more quickly.

In this workshop, you’ll get a hands-on introduction to using machine learning for designing new interactive art, music, games, and other real-time systems. We’ll teach you the basics of a few standard machine learning techniques and help you get started hacking with machine learning on your own projects.

For students who want to prototype things quickly without code, we’ll be using the Wekinator., a free and cross-platform software tool that connects to a wide variety of existing hardware and software (e.g., Arduino, Unity 3D, Max/MSP, PD, Ableton, openFrameworks, Processing, Kinect, Bitalino, …). We’ll also be showing how the same techniques can be used within code (including openFrameworks/C++ and JavaScript) using free libraries such as the RAPID-MIX API.

We’ll talk about how to use machine learning to work more effectively with sensors, audio, and video data, and to build expressive & embodied interactions. You don’t need any prior machine learning knowledge (though you’ll still learn a lot even if you’ve previously studied machine learning in a more conventional context!). We’ll combine lectures and discussion with plenty of hands-on hacking. We’ll be using free and open source software to hook up game controllers, sensors, webcams, and microphones to interact with sound, animation, game engines, actuators, and other creative gear.

SKILL LEVEL: Intro / Intermediate / Advanced
The workshop will be most useful for people who can do a bit of coding in some environment (e.g., Processing, openFrameworks, JavaScript). But people who don’t do any programming will still be able to fully participate, as we have plenty of off-the-shelf examples which can be run without coding.

HARDWARE TO BRING:
• All attendees should bring a laptop (any operating system).
• Optionally, attendees can also bring input devices such as those listed at Wekinator.org/examples (e.g., Leap Motion, Arduino + sensors, joysticks, mobile phone with touchOSC, …).
• Attendees may also want to bring software/hardware they might want to control with machine learning (e.g., Arduino with motors; Max/MSP, Unity, Processing, openFrameworks, …)

SOFTWARE TO BRING:
• Install Wekinator from wekinator.org/downloads
• Make sure it runs! If not, install the most recent version of Java for your operating system.
• If you’re a Processing programmer, install the Processing code “Quick Start Pack” from Wekinator.org/examples/#Quick_Start_Pack. Follow the instructions at this Youtube How to run Wekinator examples in Processing Video to install the Processing libraries for OSC and video if you don’t already have these.
• Or if you’re not a Processing programmer, install the “Quick Start Pack” for your operating system at Wekinator.org/examples/#Quick_Start_Pack. Run the executable in Inputs/Simple_Mouse_DraggedObject_2Inputs/ and make sure you see a green box on a black screen. If you don’t, please download the “last resort” examples from Wekinator.org/examples/#Quick_Start_Pack.
Rebecca Fiebrink:
#AI
#MACHINE LEARNING
#HUMAN-COMPUTER INTERACTION

Rebecca is a Senior Lecturer in Computing at Goldsmiths, University of London, where she works with the Embodied AudioVisual Interaction group, developing new technologies to enable new forms of human expression, creativity, and embodied interaction.
Rebecca Fiebrink
EVENING
7pm—11pm:
Eyeo Kick Off Keynote & Ignite Talks
8pm
ARIA
Manoush will demonstrate how she’s used podcasts as a lab to change people’s lives and her own.

MONDAY, JUNE 4th • 8:00PM • ARIA
Manoush Zomorodi:
#DIGITAL ANXIETY RESEARCH
#JOURNALISM
#TECH

Manoush is a podcast host, author, and relentless examiner of the modern human condition. As host of Note to Self, the podcast from WNYC Studios, she unpacks the forces shaping our accelerating world and guides listeners through its challenges. Her recent book, Bored and Brilliant: How Spacing Out Can Unlock Your Most Productive and Creative Self, empowers the reader to transform their digital anxiety into self-knowledge, autonomy, and action.
Manoush Zomorodi
9pm
Attendees take the stage to present five-minute talks on subjects ranging from dating-data to true color to trash to anxiety. Slides auto-advance every 15 seconds. Can they keep up? It’s always entertaining and enlightening.
Tuesday, June 5th
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DAYTIME
10am—4:15pm:
Talks at the Walker
10am
McGUIRE THEATER
In the Playful Learning Lab our team looks at ways to bring joy and whimsy to learning environments in unexpected ways. I’ll share our process and learnings, as well as some of the challenges of being a researcher who specializes in play.

TUESDAY, JUNE 5th • 10:00AM • McGUIRE THEATER
AnnMarie Thomas:
#CREATIVE TECH
#STEAM EDUCATION
#PLAYFUL LEARNING LAB

AnnMarie is the founder and director of the Playful Learning Lab at the University of St. Thomas. She’s the creator of Squishy Circuits, a method for using homemade dough to sculpt electrical circuits. She authored “Making Makers: Kids, Tools, and the Future of Innovation.” Recently, the lab has started a collaborated with musical group OK Go to create engaging, fun-filled STEAM-focused videos for use in K-12 classrooms.
AnnMarie Thomas
– or –
WALKER CINEMA
John will talk about how journalists and authors are using personal, automated conversations to inform and entertain their audiences. He’ll demonstrate how they combine stories, data, and messaging systems to change how people get their news and think about their personal information habits.

TUESDAY, JUNE 5th • 10:00AM • WALKER CINEMA
John Keefe:
#JOURNALISM TECH
#BOTS     
#DATA


John is a journalist, tinkerer and coder who works at Quartz as a developer in the Quartz Bot Studio and product manager of Quartz’s breakthrough apps. Before moving to Quartz, he was Senior Editor for Data News at public radio station WNYC, leading a team of journalists who specialize in data reporting, coding and design for visualizations and investigations.
John Keefe
11:05am
McGUIRE THEATER
Why write spreadsheet software when you could be imbuing hamsters with art skills? Why design the next smart kitchen appliance when you could be teaching fish to use hand tools? In this presentation, Neil will be talking about his explorations building complicated useless machines.

TUESDAY, JUNE 5th • 11:05AM • McGUIRE THEATER
Neil Mendoza:
#CREATIVE TECH
#ART
#MACHINES

Neil’s an artist whose work uses digital and mechanical technologies to bring inanimate objects and spaces to life. Using this medium, he explores the absurd, the humorous, the futile and the surreal.
Neil Mendoza
– or –
WALKER CINEMA
How do our conceptual architectures manifest themselves in the everyday? How, for instance, might a data model scale up to an urban plan; or how might boxes and shelves, buildings and spreadsheets contain our thinkable thoughts? As we survey a variety of sites where the ethereal and datalogical become material — and, at the same time, where built and natural environments become informational — we’ll also consider those dimensions of thought and experience that resist containment, as well as the politics of imposing order.

TUESDAY, JUNE 5th • 11:05AM • WALKER CINEMA
Shannon Mattern:
#MEDIA INFRASTRUCTURES
#DATA
#LIBRARIES

Shannon writes and teaches about maps, libraries, information infrastructures, urban intelligence, and mediated cities. She’s an Associate Professor of Media Studies at The New School, and author Code and Clay, Data and Dirt and Deep Mapping the Media City.
Shannon Mattern
11:50am
Grab a bite on site and see short presentations by your fellow attendees, or head out and find a meal at one of the many great options Minneapolis has to offer.

SHOW & TELL ROOMS
12:10 – 1:00
• SKYLINE ROOM
• GARDEN TERRACE ROOM
12:10pm
CROSBY CONFERENCE ROOM
Grab some lunch and head to the Crosby conference room to hear Manoush chat with Sean White, Mozilla’s Chief R&D Officer about how the internet can create a level playing field that drives inclusive innovation. In this chat, they will discuss how we can innovate and create in ways that enhance our humanity rather than erasing it.

TUESDAY, JUNE 5th • 12:10PM • CROSBY CONFERENCE ROOM
Manoush Zomorodi:
#DIGITAL ANXIETY RESEARCH
#JOURNALISM
#TECH

Manoush is a podcast host, author, and relentless examiner of the modern human condition. As host of Note to Self, the podcast from WNYC Studios, she unpacks the forces shaping our accelerating world and guides listeners through its challenges. Her recent book, Bored and Brilliant: How Spacing Out Can Unlock Your Most Productive and Creative Self, empowers the reader to transform their digital anxiety into self-knowledge, autonomy, and action.
Sean White:
#OPENWEB
#CREATIVE EXPRESSION
#VR

Sean is the Chief R&D Officer at Mozilla. He’s a tech executive, entrepreneur, inventor, and musician who has spent his career leading innovative development of the experiences, systems, and technologies that enable creative expression, connect us to each other, and enhance our understanding of the world around us.
Manoush Zomorodi
Sean White
1:20pm
McGUIRE THEATER
In this talk, I’ll discuss recent artistic research that attempts to make “sense” of our more-than-human relationships. How can data, sound, and performance be means of thinking beyond the individual?

TUESDAY, JUNE 5th • 1:20PM • McGUIRE THEATER
Brian House:
#ART
#TECH
#SOUND

Brian is an artist whose work explores the interdependent rhythms of the body, technology, and the environment. His background in both computer science and noise rock informs his research-based practice. Recent interests include AI, telegraphy, and urban rats.
Brian House
– or –
WALKER CINEMA
Description coming…

TUESDAY, JUNE 5th • 1:20PM • WALKER CINEMA
Amanda Cox:
#DATAVIZ
#JOURNALISM
#STORYTELLING

Amanda is editor of The Upshot , The New York Times’s section created in 2014 to present news, analysis and graphics about politics, policy and everyday life. She’s a recognized authority on data visualization and infographics. Friends, she is legend.
Amanda Cox
2:25pm
McGUIRE THEATER
Six years ago (!) I first spoke at Eyeo and said I wanted to learn to code and (spoiler alert) I still haven’t quite gotten around to it, instead moving in the opposite direction with the Dear Data project…ah, well. I’m using this talk to answer the following question once and for all: why do I find an analogue, pencil-driven process for data so compelling that I repeatedly come back to it?

I’ll investigate the various esoteric and ‘outsider’ data collection processes and data visualisations that have inspired me to see observing as a form of making/creating, exploring how it both influences my creative practice and also functions as a starting point for making the concept of data more accessible to a wider audience.

In short: a talk from an American immigrant in love with investigating British ‘anoraks’, trainspotters, ‘twitchers’, and Mass Observers, with a couple recent projects thrown in for good measure.

TUESDAY, JUNE 5th • 2:25PM • McGUIRE THEATER
Stefanie Posavec:
#ILLUSTRATION
#DATAVIZ
#DESIGN

Stefanie is a freelance designer focused on data-related design, with work ranging from data visualization and information design to commissioned data art for a variety of clients. Her personal work focuses on non-traditional representations of data derived from language, literature, or scientific topics, often using a hand-crafted approach.
Stefanie Posavec
– or –
WALKER CINEMA
This talk will cover the myriad ways that attempts to use big data to help people can make natural disasters and armed conflicts worse. Drawing on my real world experience deploying data and tech for humanitarian and human rights purposes, I will explain what can go wrong and how we might prevent these big data disasters in the future.

We’ll address what “disaster apps” are and are they a good thing? What is data deluge and digital invisibility? What is the difference between DII and PII and ABI, and why should I care? How can satellite imagery help us see things better in an emergency and how can it make us blind?

TUESDAY, JUNE 5th • 2:25PM • WALKER CINEMA
Nathaniel Raymond:
#HUMANITARIAN TECH
#DATA
#SATTELITES

Nathaniel is the founding Director of the Signal Program on Human Security and Technology at the Harvard Humanitarian Initiative. He has over fifteen years of experience as a humanitarian aid worker and human rights investigator, including as director of the campaign against torture at Physicians for Human Rights.
Nathaniel Raymond
3:30pm
McGUIRE THEATER
I’m a novelist, essayist and photographer, following those practices in the conventional routes of publication and exhibition. But over the years, I have also used social media—blogs, to begin with, and then Twitter and Instagram—to deepen as well as widen my artistic practices. My talk will address about a dozen of the various projects I’ve executed using social media—particularly in my thinking about “real time”—and will touch also on the glaring limitations of hyperconnectivity in the attention economy.

TUESDAY, JUNE 5th • 3:30PM • McGUIRE THEATER
Teju Cole:
#ART
#STORYTELLING
#PHOTOGRAPHY

Teju is a writer, art historian, and photographer. He is the Distinguished Writer in Residence at Bard College and photography critic of the New York Times Magazine. He was born in the US in 1975 to Nigerian parents, and raised in Nigeria. He is the author of four books. His most recent book, Blind Spot (June 2017), is a genre-crossing work of photography and texts.
Teju Cole
– or –
WALKER CINEMA
When we talk about games as power fantasies, we tend to have one vision of that fantasy in our head, fueled by the larger industry’s obsession with the stereotypical straight white male consumer. But what happens when we start to define power fantasies differently–in a way that forefronts folks more at the margins? What does it mean to create worlds in which we can embody power we’ve lost, or never had in the first place? And what on earth does any of this have to do with games about whacking Nazis with handbags, stealing back your lost wages, or dancing so hard you destroy the earth?

In this talk, I’ll explore the notion of games as power fantasies and their capacities for change–explicitly not “change” in a metrics-based or productivity-oriented way, but rather as a medium to point to and explore alternate worlds and ways of being.

TUESDAY, JUNE 5th • 3:30PM • WALKER CINEMA
Jane Friedhoff:
#AR
#GAMES
#CREATIVE TECH

Jane is an interdisciplinary creative researcher and an independent game developer, intent on blurring the lines between as many media and genres as she can. Her work focuses on how we can explore and push the affordances of a given medium–new or old, digital or analog–to create new, unusual, and surprising relationships between people.
Jane Friedhoff
7:15pm
2 Keynotes at a lovely evening venue. Huge thanks to the evening’s sponsor Mozilla! Woot!
EVENING
7:30pm—11:30pm:
Evening Keynotes ( sponsored by MOZILLA – woot! woot! )
8pm
PANTAGES THEATER
Increasingly, working on a computer isolates us more than it connects us. We have lost what it means to work side-by-side with real people, to work with our hands, to learn from our surroundings. This led our team to found Dynamicland, a non-profit research lab and community space in Oakland, California.

Its mission is to invent a new form of computing in which people create computational media in the real world, with their hands and real physical materials; not behind screens or in virtual spaces. The prototype of this new computer is not a product, but a place—a community workspace where the people of Oakland will come to “live in the future” and shape the technology with us.

TUESDAY, JUNE 5th • 8:00PM • PANTAGES THEATER
Dynamicland:
#A NEW COMPUTATIONAL MEDIUM!
#RESEARCH LAB

Founded by Bret Victor, Dynamicland is a non-profit long-term research group inventing a new computational medium where people work together with real objects in the real world, not alone with virtual objects on screens. They’re building a community workspace where the entire building is the computer.
Dynamicland
9pm
PANTAGES THEATER
We invited the residents of two cities to imagine life in 2097. Then we made five science fiction films on the streets of those cities starring residents. And an app and two live events. And then at 2pm one Sunday every single phone box rang with a call from the future.

At Blast Theory we’re fascinated with building dialogues with the public. Our work is interactive and often uses technology. I’ll talk about how we attempt to create spaces where anyone can speak, in their own voice and in a way that is meaningful to them.

TUESDAY, JUNE 5th • 9:00PM • PANTAGES THEATER
Matt Adams:
#INTERACTIVE ART
#PERFORMANCE
#PUBLIC

Matt is a lead artist at Blast Theory, a pioneering artist group creating interactive art to explore social and political questions, placing audience members at the center of work. Since 1991, he’s been using interactive media to create groundbreaking new forms of performance and interactive art.
Matt Adams
Wednesday, June 6th
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DAYTIME
10am—4:15pm:
Talks at the Walker
10am
McGUIRE THEATER
Recently, there has been an explosion of interest in machine learning algorithms capable of creating new images, sound, and other media content. Computers can now produce content that we might reasonably call novel, sophisticated, and even compelling. When researchers, artists, and the general public discuss the future of machine learning in art, the focus is usually on a few basic questions: How can we make content generation algorithms even better and faster? Will they put human creators out of a job? Are they really making ‘art’?

In this talk, I’ll propose that we should be asking a different set of questions, beginning with the question of how we can use machine learning to better support fundamentally human creative activities. I’ll show examples of how prioritizing human creators—professionals, amateurs, and students—can lead to a new understanding of what machine learning is good for, and who can benefit from it. For instance, machine learning can aid human creators engaged in rapid prototyping of new interactions with sound and media. Machine learning can support greater embodied engagement in design, and it can enable more people to participate in the creation and customization of new technologies. Furthermore, machine learning is leading to new types of human creative practices with computationally-infused mediums, in which a broad range of people can act not only as designers and implementors, but also as explorers, curators, and co-creators.

WEDNESDAY, JUNE 6th • 10:00AM • McGUIRE THEATER
Rebecca Fiebrink:
#AI
#MACHINE LEARNING
#HUMAN-COMPUTER INTERACTION

Rebecca is a Senior Lecturer in Computing at Goldsmiths, University of London, where she works with the Embodied AudioVisual Interaction group, developing new technologies to enable new forms of human expression, creativity, and embodied interaction.
Rebecca Fiebrink
– or –
WALKER CINEMA
Games and play are fundamental to the human animal. In a contemporary culture that endeavors toward ever-increasing productivity, we often miss taking advantage of the power of such play. Games can not only improve our ability to solve problems, they also help us understand those problems in novel ways. Using the formula games+ ( ), this talk explores the ways I’ve applied games to address issues in journalism, art, relationships, education, and more. From increasing audience size by 400% to reaching audiences of over 500,000 people in days, formula games+ has enabled relatively simple games to have disproportionately large impacts in communities.

More than solving problems, such games encourage critical reflection, perspective shifts, and deeper engagement. Games offer the basis for the practice of engagement design and critical design, two approaches that effectively support activist agenda’s in our media rich contemporary.

WEDNESDAY, JUNE 6th • 10:00AM • WALKER CINEMA
Lindsay Grace:
#GAMES
#SOCIAL IMPACT
#JOURNALISM

Lindsay’s work is focused on uses of interactive media and games to explore cultural standards– from social impact games to purpose driven games for education, news, and rhetoric. He currently leads the Game Lab at American University where he’s an associate professor. He’s also part of the leadership of JoLT, which explores the intersection of journalism and game design.
Lindsay Grace
11:05am
McGUIRE THEATER
I’ll discuss my relationship to science and how it impacts the way approach doing news. Along with this I will share my personal journey both with how I’ve come into doing journalism as well as biology. Two disciplines I had never thought I’d be working in. I’ll also share examples of the work I’ve done in both disciplines. We’ll address what it means to try to hold yourself accountable while, doing science, communicating science, and working with data in the news.

WEDNESDAY, JUNE 6th • 11:05AM • McGUIRE THEATER
Blacki Migliozzi:
#DATAVIZ
#JOURNALISM
#BIOTECH

Blacki is graphics editor at The New York Times, where he develops data-driven stories and interactive visualizations. Prior to this he worked at Bloomberg both in their R&D department and as a data journalist at Bloomberg News. Much of the reporting he has done over the years has been at the intersection of climate science, economic policy and politics.
Blacki Migliozzi
– or –
WALKER CINEMA
A visual journey documenting over twenty years of making kinetic wave sculptures, with a focus on wood, string, machining, math and poetry.

WEDNESDAY, JUNE 6th • 11:05AM • WALKER CINEMA
Reuben Margolin:
#KINETIC SCULPTURE
#ART
#INSTALLATIONS

Reuben was raised in Berkeley, California.  A love of math and physics propelled him to Harvard, where he changed paths and got a degree in English.  He then went on to study traditional painting in Italy and Russia.  In 1999 he became obsessed with the movement of a little green caterpillar, and set out to make wave-like sculptures. 
Reuben Margolin
11:50am
Grab a bite on site and see short presentations by your fellow attendees, or head out and find a meal at one of the many great options Minneapolis has to offer.

SHOW & TELL ROOMS
12:10 – 1:00
• SKYLINE ROOM
• GARDEN TERRACE ROOM
12:10pm
Grab some lunch and head to the Crosby conference room to hear Jax Deluca and Sarah Metz from the National Endowment for the Arts. Learn how to navigate public funding opportunities available to support activities at the intersection of arts and technology, such as creative production, exhibitions, conferences, festivals, residencies, workshops, and professional development initiatives.

WEDNESDAY, JUNE 6th • 12:10PM • CROSBY CONFERENCE ROOM
1:20pm
McGUIRE THEATER
A talk about the tension between innovation and stability in large cultural heritage institutions, about staring into infinity, and about the importance of friendship.

WEDNESDAY, JUNE 6th • 1:20PM • McGUIRE THEATER
Kate Zwaard:
#LIBRARY EXPERIMENTATION
#DIGITAL INNOVATION

Kate is the chief of National Digital Initiatives at the Library of Congress, where she leads a new group focused on digital innovation and expanding the use of the digital collections.
Kate Zwaard
– or –
WALKER CINEMA
Modern tech-based artwork often has to rely on software, hardware, and computational services that are built and controlled by monopolistic corporations. How to artists weigh the creative possibilities of these tools and platforms against the problematic ethics of the corporations that make them? What opportunities exist for artists to use tools that circumvent corporate systems? Join panelists from Carmen Aguilar Y Wedge (Hyphen-Labs), Matt Mitchell, Meredith Whittaker and moderator Jer Thorp for this thought-provoking conversation.

WEDNESDAY, JUNE 6th • 1:20PM • WALKER CINEMA
Hyphen-Labs:
#DESIGN
#INTERACTION
#TECH

Hyphen-Labs is an international team of women of color working at the intersection of technology, art, science, and the future. Through their global vision and unique perspectives they are driven to create meaningful and engaging ways to explore emotional, human-centered and speculative design. In the process they challenge conventions and stimulate conversations, placing collective needs and experiences at the center of evolving narratives.
Matt Mitchell:
#PRIVACY
#SECURITY
#CRYPTOLOGY

Matt is a hacker, security researcher, operational security trainer, and data journalist who founded & leads CryptoHarlem, impromptu workshops teaching basic cryptography tools to the predominately African American community in upper Manhattan. Matt is the Director of Digital Safety & Privacy, at Tactical Technology. In his work there Matt leads security training efforts, curricula, and organizational security. His personal work focuses on marginalized, aggressively monitored, over-policed populations in the United States.
Meredith Whittaker:
#AI
#ETHICS
#RESEARCH

Meredith is the executive director and co-founder of the AI Now Institute , which produces interdisciplinary research on the social implications of artificial intelligence and acts as a hub for the emerging field focused on these issues. She is a Distinguished Research Scientist at New York University, and the founder of Google’s Open Research group.
Hyphen-Labs
Matt Mitchell
Meredith Whittaker
2:25pm
McGUIRE THEATER
I will talk about my latest works that are developed in the crossroads of art, science and technology, creating hybrid entities that fuse living beings and technology as a strategy to make proposals to the impacts of the human footprint in nature.

WEDNESDAY, JUNE 6th • 2:25PM • McGUIRE THEATER
Gilberto Esparza:
#ART
#TECH
#BIO-TECH ROBOTS!

Gilberto is a Mexican visual artist whose works explore the interaction and impact of human technology with our environment through electronics, robotics and biotechnology. His practice employs recycling consumer technology and biotechnology experiments.
Gilberto Esparza
– or –
WALKER CINEMA
At AIweirdness.com I train machine learning algorithms to imitate human things – cookbook recipes, Halloween costumes, and knock-knock jokes. Their struggles produce a characteristic sort of humor and an unexpected creativity. We’ll address questions like What is a reasonable project to tackle with a neural network? What alternative approaches might work better? What kinds of results might I expect from a given dataset? What do neural networks actually understand about the data they’re given?

WEDNESDAY, JUNE 6th • 2:25PM • WALKER CINEMA
Janelle Shane:
#CREATIVE AI
#NEURAL NETWORKS
#EVOLUTIONARY COMPUTING

Janelle’s neural network blog, AIweirdness.com, features algorithms that try to invent human things like recipes, paint colors, and Halloween costumes. Their struggles illustrate what artificial intelligence is good at – and where it has a lot to learn.
Janelle Shane
3:30pm
McGUIRE THEATER
This talk is about skipping back and forth through the membrane between physical and virtual worlds. We’ll explore the relationship between traditional art mediums like drawing, animation and sculpture, and emerging ones like VR, AR and 3D printing/scanning. New technologies are spraying out of the firehose at breakneck speed. While it can feel bewildering at times I believe these new forms are ripe for creative exploration. How can we use them to express ourselves in ways previously unimaginable?

WEDNESDAY, JUNE 6th • 3:30PM • McGUIRE THEATER
James Paterson:
#ART
#CODE
#WEB VR

James’ work hangs out at the intersection of drawing, animation and code. Over the past few years he’s finally gotten a chance to experiment with building his own tools from scratch like Norman: an open source VR animation sketchbook which runs in the browser.
James Paterson
– or –
WALKER CINEMA
[Thoughts from the Frontline of Civil Rights & Circumvention Tech]
Matt will talk about his experience as a trainer & educator teaching digital safety & privacy to civil rights movements inside and out of the United States. Where privacy “settings” fail and where they triumph. He will also speak on the tools he uses and begin to dissect some of the gear of the trade, as well as how it serves and impedes the goals of the marginalized.

WEDNESDAY, JUNE 6 • 3:30PM • WALKER CINEMA
Matt Mitchell:
#PRIVACY
#SECURITY
#CRYPTOLOGY

Matt is a hacker, security researcher, operational security trainer, and data journalist who founded & leads CryptoHarlem, impromptu workshops teaching basic cryptography tools to the predominately African American community in upper Manhattan. Matt is the Director of Digital Safety & Privacy, at Tactical Technology. In his work there Matt leads security training efforts, curricula, and organizational security. His personal work focuses on marginalized, aggressively monitored, over-policed populations in the United States.
Matt Mitchell
EVENING
8pm—8pm:
Eyeo Party ( sponsored by FJORD – sweet! )
8pm
Let’s take the night off from lectures, but keep the conversations going. It’s time for a fun party at a fun place. Meet us at CanCan Wonderland at 8pm. Thanks to FJORD for sponsoring the evening!
Thursday, June 7th
VIEW MORE DETAILS
DAYTIME
10am—4pm:
Talks at the Walker
10:30am
McGUIRE THEATER
In this talk I will discuss some of my experience with getting neural networks to do interesting things, without clear useful goals in mind. For example, I will show how we can make simple dataset interesting by getting a neural network to enlarge images without being explicitly being trained to do so. I will also discuss the use of neural networks to generate vector sketches, and finally, to generate entire worlds.

THURSDAY, JUNE 7th • 10:30AM • McGUIRE THEATER
David Ha:
#CREATIVE AI
#NEURAL NETWORKS
#EVOLUTIONARY COMPUTING

David is a Research Scientist at Google Brain. His research interests include Recurrent Neural Networks, Creative AI, and Evolutionary Computing. Prior to joining Google, He worked at Goldman Sachs as a Managing Director, where he co-ran the fixed-income trading business in Japan. He obtained undergraduate and graduate degrees in Engineering Science and Applied Math from the University of Toronto.
David Ha
– or –
WALKER CINEMA
Stemming from a 2011 incident inside of a Facebook data facility in which hyper-cooled air formed a literal (if somewhat transient) rain cloud in the stacks, this talk examines ideas of the cloud, placeless data, and environment as applied to contemporary network infrastructure.

By acknowledging that the network is deeply rooted in place, as well as histories of industry, military, and transit, this talk proposes an ecology of online (and offline) internet spaces.

THURSDAY, JUNE 7th • 10:30AM • WALKER CINEMA
Everest Pipkin:
#ART
#GAMES
#BOTS

Everest Pipkin is a drawing and language artist from Bee Caves, Texas, whose work follows landscape as complicated by the advent of digital space. They produce printed material as books, chapbooks, and zines, as well as digital work in software, bots, and games. They also make drawings by hand, on paper.
Everest Pipkin
11:35am
McGUIRE THEATER
Andy will be discussing his creative process, which developed through a synthesis of technique and intuition and was informed by observing and experimenting with the principles and proportions that govern the perception of sound, light, line and form.

THURSDAY, JUNE 7th • 11:35AM • McGUIRE THEATER
Andy Gilmore:
#DESIGN
#ART
#MATH

Andy is an artist, designer and musician who turns math into art, creating hypnotizing and kaleidescopic patterns that are heavily influenced by patterns he encounters in nature as well as music. You’ll find his work in The NY Times, Wired, and Wallpaper*, and on releases by Warp Records and Ghostly International.
Andy Gilmore
– or –
WALKER CINEMA
Hyphen-Labs experiments in immersive, computationally-driven, large scale installations that combine conceptual art, design and science. Hyphen-Labs will speak about co-collaboration and the use of emerging technology in their recent projects, highlighting themes of privacy and surveillance through the lens of speculative design, objects, neuroscience, architecture and virtual reality. Co-founders Carmen and Ece will discuss the design processes behind their recent project, NeuroSpeculative AfroFeminism; the first chapter of a science fiction story placing you in Brooks’ “neurocosmetology lab.” Here, instead of ordinary braids, customers are fitted with transcranial electrodes that combines brain optimization research with timeless black hair rituals.

THURSDAY, JUNE 7th • 11:35AM • WALKER CINEMA
Hyphen-Labs:
#DESIGN
#INTERACTION
#TECH

Hyphen-Labs is an international team of women of color working at the intersection of technology, art, science, and the future. Through their global vision and unique perspectives they are driven to create meaningful and engaging ways to explore emotional, human-centered and speculative design. In the process they challenge conventions and stimulate conversations, placing collective needs and experiences at the center of evolving narratives.
Hyphen-Labs
12:20pm
Grab a bite on site and see short presentations by your fellow attendees, or head out and find a meal at one of the many great options Minneapolis has to offer.

SHOW & TELL ROOMS
12:40 – 1:30
• SKYLINE ROOM
• GARDEN TERRACE ROOM
1:50pm
McGUIRE THEATER
In this talk, I’ll show my experiments in generative music – from translating books into music based on their emotional content, to creating musical stories from historical sound samples, to creating melodies from interesting datasets, to more recent experiments in generating music from video. I’ll talk about the overlaps with data sonification, machine learning, and subjective data, and talk about the invisible structures that can create meaningful output.

THURSDAY, JUNE 7th • 1:50PM • McGUIRE THEATER
Hannah Davis:
#AI/ML
#SONIFICATION
#DATA

Hannah’s practice is centered in AI, particularly through data sonification, natural language processing, and generative music. For a few years now she’s been working on an algorithm called TransProse , which identifies emotions in a piece of text and translates it into a musical piece with a similar undertone.
Hannah Davis
– or –
WALKER CINEMA
I’ll present the creative process behind the highly IG-able immersive installation “Prismverse”. The metaphor of the Battle Royale like wearable device “Collar AG”. Using data to intervent an audiovisual performance as Observatory’s live broadcast. We’ll address questions including How mediums shape our behavior and experience? Why open data is essential for a future citizen? And how could a creator design deeply for a minority audience and yet win the appreciation from general public?

THURSDAY, JUNE 7th • 1:50PM • WALKER CINEMA
Chris Cheung:
#INSTALLATION ART
#TECH
#DATA

Chris is a multimedia artist whose artistic practice reflects his beliefs in Chinese Philosophy. His works combine traditional and futuristic ideas, constantly exploring new mediums and finding aesthetics in technological intervention.
Chris Cheung
2:55pm
McGUIRE THEATER
Through my professional and artistic practice over the years, I have learned that data not only can describe the objective world, but it can especially grasp and illustrate aspects of our life that we hardly associate with numbers.

Presenting my most recent projects and collaborations, I will share how I look at data as a lens to better understand our human nature, and, on the other hand, how I am exploring ways to humanize data and make it speak our language. I will also share my ongoing experiments in representing data to evoke empathy and emotions besides providing knowledge and understanding and transform even the driest quantitative analysis into a moment of humanity and poetry.

This talk is about how I developed and narrowed the focus of my research and the craft of my practice, and about my endless fascination for all the data we don’t see.

THURSDAY, JUNE 7th • 2:55PM • McGUIRE THEATER
Giorgia Lupi:
#ILLUSTRATION
#DATAVIZ
#DESIGN

Giorgia sees beauty in data. An award winning information designer, she challenges the impersonality of data, designing engaging visual narratives that re-connect numbers to what they stand for: stories, people, ideas. Her work frequently crosses the divide between digital, print, and handcrafted representations of information: primarily, she draws with data.
Giorgia Lupi
– or –
WALKER CINEMA
An exploration into music, code, photography, and video through a collection of media created for The National’s 2017 album The System Only Dreams in Total Darkness.

THURSDAY, JUNE 7th • 2:55PM • WALKER CINEMA
Casey Reas:
#CODE
#ART
#PROCEDURAL

Casey is an artist whose conceptual, procedural and minimal art works explore ideas through the contemporary lens of software. His work has been exhibited in prestigious venues around the world. Recently he’s been making music videos for The National. In 2001 he co-created Processing, an open source programming language.
Casey Reas
7:15pm
CLOSING TALKS & PARTY @ THE GUTHRIE THEATER
EVENING
7:30pm—11:30pm:
Closing Talks + Party
8pm
GUTHRIE THEATER
This talk will examine the data that trains and shapes AI systems. Where does it come from? Who makes it? Who gets to say what it “represents”, and what kinds of knowledge and experience are beyond the bounds of such representation? We will look at how close readings of such data might help us better understand issues of bias, fairness, and power at a time when AI systems are making increasingly significant decisions across core social and economic domains.

THURSDAY, JUNE 7th • 8:00PM • GUTHRIE THEATER
Meredith Whittaker:
#AI
#ETHICS
#RESEARCH

Meredith is the executive director and co-founder of the AI Now Institute , which produces interdisciplinary research on the social implications of artificial intelligence and acts as a hub for the emerging field focused on these issues. She is a Distinguished Research Scientist at New York University, and the founder of Google’s Open Research group.
Meredith Whittaker
9pm
GUTHRIE THEATER
A talk about the weird, whimsical, and unexpected ways we can explore outer space. A rejection of nostalgia for the future.

THURSDAY, JUNE 7th • 9:00PM • GUTHRIE THEATER
Ariel Waldman:
#SPACE
#CITIZEN SCIENCE
#STORYTELLING

Ariel makes “massively multiplayer science”, creating unusual collaborations that infuse serendipity into science and space exploration. Ariel is the founder of  Spacehack.org, a directory of ways for anyone to participate in space exploration, and the global director of  Science Hack Day, a grassroots endeavor to prototype things with science that is now in over 25 countries
Ariel Waldman