L05 (Carlos) is an artist, performer, designer, and engineer. He performs and exhibits work as part of Complex Movements, a Detroit-based artist collective supporting the transformation of communities by exploring the connections of complex science and social justice movements through multimedia interactive performance work.
Morehshin was born and raised in Iran and moved to the United States in 2007. She thinks about technology as a philosophical toolset to reflect on objects and as a poetic means to document our personal and collective lives struggles in the 21st century.
Afroditi's artistic interest focuses on the body as an interface, contemporary handicrafts, folk tradition, pop iconography, retrofuturistic aesthetics and the role of women in contemporary culture. Her work extends from soft circuits, hacking and coding, to interactive installations and sound performances.
Mimi is a Brooklyn-based artist and researcher examining the implications of data collection and computational categorization. Her work uses code, writing, and sculptures to explore missing data and the ways in which people are abstracted, represented, and classified.
Invincible/ill Weaver is a Detroit based lyricist, performance artist, and activist. Invincible is also a member of Complex Movements, a Detroit-based artist collective supporting the transformation of communities by exploring the connections of complex science and social justice movements through multimedia interactive performance work.
Kevin is the Chief Science and Technology Officer for the Shed, a new cultural institution being built in NYC (opening April 2019.) He was faculty and founder of the Playful Systems Group at the MIT Media Lab, where he remains a Research Affiliate, and has been a serial entrepreneur in the intersections of entertainment, games, data, and design.
Taeyoon is an artist, educator and activist based in New York and Seoul. His art practice involves performance, electronics, drawings that often leads to storytelling in public spaces. He's also the co-founder of School for Poetic Computation.
Matt trains activists & journalists in digital security. His work focuses on marginalized, aggressively monitored, over-policed populations in the United States.
Molly is a design, architecture, and media scholar. She’s an associate professor at Carnegie Mellon’s School of Design, where she continues to study how technology and interactivity fit into our contemporary cities and lives. She’s worked as a designer, design researcher, strategist and geek since 1994.
Jenny's work combines the mining of online imagery with writing and research, usually in an attempt to highlight the material nature of our modern networked existence. Most recently she designed a gigantic mural for the Google data center in Oklahoma. She would spend 80% of her life in a library if she could.
Wesley is a graphic designer, fine artist, musician and curator. He is co-founder of Emergence Media, and a member of Complex Movements. His most recent body of work revolves around the promise of the future; he imagines that “the future” is his client and he is in charge of marketing for “the future” and branding its many possibilities.
Marcin specializes in data visualization and computational design. He finds beauty and inspiration in structures of biological organisms, patterns emerging from data, and the complexity of computer algorithms. His studio, Variable.io, is based in London.
Alexander is a Creative Director at Google Creative Lab. In 2011, he launched MTA.ME, which transformed a New York subway map into a string instrument. This personal work led to the conception of the Les Paul Doodle, a Google doodle which generated 5.1 years worth of shared music around the world.
Jennifer, with her partner Kevin, works with interactive media, film, performance and installation to explore personal experience in relation with new technology, the mass media, and global commerce. They often re-examine classic genres and works of cinema, science fiction or television narrative, creating sculptural objects, net art, robotic movies or live performance.
Sissel is a Norwegian artist who lives in Berlin. She studied mathematics, chemistry and visual arts. Since 1990 she has concentrated on the language and communication of smell, focusing particularly on the concept of capturing the essence of a city or a place. She maintains a "smell archive" of more than 7000 airtight jars.
Zach is an artist with a simple goal: he wants you surprised. His work uses technology in a playful way to break down the fragile boundary between the visible and the invisible. He's a co-creator of openFrameworks, and co-founder of the School for Poetic Computation.
Xin (刘昕) is a media artist, engineer and researcher (currently at the Fluid Interfaces Group at the MIT Media Lab). She mixes scientific research with personal narratives and creates transformative, participatory experiences and bodily objects.
Kevin, with his partner Jennifer, works with interactive media, film, performance and installation to explore personal experience in relation with new technology, the mass media, and global commerce. They often re-examine classic genres and works of cinema, science fiction or television narrative, creating sculptural objects, net art, robotic movies or live performance.
Sam is a data scientist and policy analyst who works with communities of color to fight systemic racism through cutting-edge policies and strategies. He is a co-founder of Mapping Police Violence, a database of police killings in the United States, and Campaign Zero, a policy platform to end police violence.
Surya has been investigating how our wireless devices leak data and the impact that has on us. He’s also been working on Machine Bias, a series that aims to highlight how algorithmic systems can be biased and discriminate against people.
Sands is an artist and researcher at the MIT Media Lab's Civic Media group. His current work uses speculative design to help communities imagine and advocate for more desirable futures.
Gene is an artist and programmer interested in generative systems, artificial intelligence, and software for creativity and self-expression. He initiated and contributes to ml4a, a free book about machine learning for artists, activists, and citizen scientists.
Nicholas is a designer, entrepreneur and artist whose work focuses on translating quotidian data into meaningful objects and experiences. His annual personal Feltron Reports are legend– they condense the events of a year into a tapestry of maps, graphs and statistics.
Manuel studies how information can be organized — into elegant and beautiful diagrams that illustrate the many unexpected twists of data. His website, visual complexity, and many books are essential reference points for data visualizers worldwide.
Joanie is a French artist primarily focused on projections of light in space and its influence on our perception. Since 2006, his live projection performances, stage design work and installations have been seen around the world. He’s interested in physical structures: geometry, patterns, and minimalist forms and the physics and philosophy of how light can be used to manipulate perceived reality.
Derek is a Graphics Editor at The New York Times. He covers many topics, but is most interested in how geography influences people's lives and their interactions with the environment
Robin has spent the past decade tinkering on the cutting edge of digital culture. He’s the author of Mr. Penumbra’s 24-Hour Bookstore, which grew from web post into a New York Times Best Seller published in more than twenty countries.
Albert-László Barabási studies networks, all kinds of networks, from biological systems to the internet, and everything in between. He’s authored several books on the subject including ”Network Science” (2016) "Bursts: The Hidden Pattern Behind Everything We Do" (2010). He’s Professor of Network Science at Northeastern University, where he directs the Center for Complex Network Research.
Sage is a producer and cultural strategist. She's a part of Complex Movements, a Detroit-based artist collective supporting the transformation of communities by exploring the connections of complex science and social justice movements through multimedia interactive performance work.
Steve’s father, a former Franciscan monk, and mother, an ex-Dominican nun, imbued the values of dedication, study, poverty, and service to others – qualities which prepared him for life as an artist.
Kate is a choreographer, media artist and performer whose work explores the interface between choreography and technology. Recently she's been working with wearable technology and live coding as an intervention in the choreographic process.
Mariana is a visual storyteller, who did groundbreaking work as a member of the interactive team at The Guardian in London. Since then she's co-founded Unicorn Interactive, and Chicas Poderosas, a digital training community which brings women journalists to technology in media.
Francis is a designer and software engineer interested in simulation, machine learning, games, and utopia/politics. He's worked on news automation software and developed community analysis infrastructure. He's presently a Researcher-in-Residence at NEW INC and recently released The Founder: A Dystopian Business Simulator.
Deb is an associate professor at the Olin College of Engineering. She researches the engineering student experience and works to make it better. She teaches materials science and engineering design, and also facilitates workshops around gender and technology.
Jess is the Director of Original Content at Within, a technology and media company whose mission is to help evolve VR as a new medium for experiential storytelling. She is currently developing an array of pioneering VR experiences with top creators across music, film, animation, and interactive.
Jennifer has been acclaimed for her conceptual, clever, and content-driven approach to illustration and writing. She manages to combine the difficult beasts of quality and variety, making infographics for Bloomberg, children’s books about space and drawing hot dogs jumping into swimming pools.
Jason uses software processes of his own design, generating and reconfiguring masses of communal material to present new perspectives on the familiar.