James George

James George addresses the emotional response to science fiction technologies as they become reality. Through interactive films, installations, and software products he has advanced the art of the moving image. He was the first artist in residence at Microsoft Research in Seattle; Guest Researcher at Yamaguchi Center for Arts and Media; Resident at Eyebeam; and adjunct faculty at NYU Interactive Telecommunication Program. His work has been exhibited worldwide, including at the MoMA, ZKM, Ars Electronica, Sundance, Tribeca Film Festival, and Barbican Centre.

James and Alexander Porter have created DepthKit, an accessible volumetric cinema system enabling new medium for cinematic expression for the next generation of storytellers. Together they have facilitated access to this technique by teaching workshops internationally, designing open source tools for public engagement, and creating experimental films and installations.


Workshop: Volumetric Creative Coding with Unity

WORKSHOP FEE: $300
MATERIALS FEE: None.

Unity has quickly transformed from an indie gaming platform to a strong contender for creating Virtual and Mixed Reality experiences. Join Microsoft and DepthKit for an in depth workshop that lets you dive deep into volumetric video capture, cross platform creative coding with Unity, and deploying onto these emerging devices.

DepthKit is a software workflow for do-it-yourself volumetric video capture of three-dimensional people for playback in the Unity game engine.

SKILL LEVEL: Intro / Intermediate
Some previous experience with 3D concepts from other Creative Coding languages such as OpenFrameworks, Cinder or Processing would be preferred. Experience with video editing also a plus.

OVERVIEW:
• Setting up Unity for Creative Coders
• Shooting volumetric video with DepthKit
• Importing volumetric video into Unity
• Point cloud and wireframe shader techniques
• Windows 10 and More Personal Computing
• Deploying to Mixed Reality devices

WHAT TO BRING:
• A laptop computer with the latest version of Unity installed.
• Visual Studio Code, Visual Studio 2015 or your preferred code editor.
     For Cross Platform or iOS specifically: Visual Studio Code
     For Windows specific: Visual Studio 2015


Panel: VR/Experience

How do you tell a story differently with VR than other technologies. What unique opportunities does it offer? What constraints exist? Let's think about VR beyond gaming and talk about applications and experiences we might see in the future. Join this panel of artists working in and around Virtual Reality as they discuss their experiences with the medium.

Panelists include Milica Zec and Winslow Porter– creators of the Giant (screening at eyeo), James George (CLOUDS) and Alexander Porter– co-creators of DepthKit, a suite of tools that allows anyone to capture, edit, and publish volumetric experiences. Moderated by Kamal Sinclair, Director of the Sundance Institute's New Frontier Labs Program.