Tega is an artist and environmental engineer from Sydney, Australia working at the intersection of art, ecology and engineering. Her work is a form of eccentric engineering and it reimagines quotidian technologies to address their politics. It takes the form of site specific interventions, dysfunctional devices, experimental infrastructures and information representations (sometimes using underpants).
Jenny is an artist whose work combines the mining of online imagery with writing and research, usually in an attempt to highlight the material nature of our modern networked existence. Her practice involves collecting, tagging and cataloguing, and she's often been compared to a natural scientist – specifically, a lepidopterist.
Moritz works as a “truth and beauty operator” on the crossroads of data visualization, information aesthetics and user interface design. With a background in Cognitive Science and Interface Design, his work beautifully balances analytical and aesthetic aspects in mapping abstract and complex phenomena.
Luke DuBois is a composer, artist, and performer who explores the temporal, verbal, and visual structures of cultural and personal ephemera. Stemming from his investigations of “time-lapse phonography,” his work is a sonic and encyclopedic relative to time-lapse photography. Just as a long camera exposure fuses motion into a single image, his projects reveal the average sonority, visual language, and vocabulary in music, film, text, or cultural information.
Gene is an artist and programmer who is interested in generative systems and the application of emerging technology into artistic and expressive contexts. He writes code for live music, performance, and visual art. He contributes to open-source software projects and gives workshops and demonstrations on topics related to code and art.
Anouk works in the emerging field of "fashion-tech" and has created an impressive body of tech-enhanced designs bringing together fashion and technology in an unusual way. She creates technological couture; with systems around the body that tend towards artificial intelligence; projected as 'host' systems on the human body, her designs move, breath, and react to the environment around them.
Ayo is an artist and interactive designer living and working in New York. His works range from painting and speculative design to physically interactive works and explorations of Afrofuturism.
Charlie works with satellite imagery at Mapbox, on projects like cloud removal and artifact reduction. Recently, he’s been trying to think about large ranges of scale: for example, how local senses of place relate to global contexts.
Since 2003, Tactical Tech’s mission has been to advance the skills, tools, and techniques of rights advocates, empowering them to use information and communications to help marginalized communities understand and effect progressive social, environmental, and political change.
Alexis is an award-winning researcher and user experience designer whose work focuses on exploring the newly available possibilities of emerging technologies. She designs and builds compelling experiences that demonstrate innovative ways of engaging with information and with the world around us, most recently as the Creative Director of The New York Times R&D Lab.
Kyle is an artist who works in the open with code. He spends a significant amount of time building tools that allow artists to use new algorithms in creative ways. He enjoys creatively subverting networked communication and computation, exploring glitch and embedded biases, and extending these concepts to reversal of everything from personal identity to work habits.
Kamal is a producer, community arts leader and multi-disciplinary artist. She currently serves as the Director of the Sundance Institute’s New Frontier Labs Program, which supports artists working at the convergence of film, art, media and technology; and as artist and producer on the Question Bridge: Black Males transmedia art project.
Paolo is Associate Professor at Politecnico di Milano as well as founder and Scientific Director at DensityDesign Research Lab. His research activity focuses on the development of data interfaces, experiences and tools to make complex issues visible, accessible and manageable.
Alexander is an experimental photographer. He combines an appreciation for photographic traditions with emerging computational photography and scanning methods. His work has taken him from Greece investigating the minute surfaces of artifacts, to South Korea investigating the role of video games in the lives of one of the most wired societies on earth.
Darius is an internet artist working under the moniker Tiny Subversions. His best known works are the Random Shopper (a program that bought him random stuff from Amazon each month) and Content, Forever (a tool to generate rambling thinkpieces of arbitrary length). He has a small army of Twitter and Tumblr bots that he builds because they make him laugh.
Ranjit discovered sound art around age 14, listening to weird late night programs on KPFA. He now works with interactive and sound installations, with scanner photography, and with internet-based collaborative art.
Sara is an artist, design researcher, and professor based in Cambridge, Massachusetts. She makes material and digital artworks, writes, and lectures on adaptive and assistive technologies, prosthetics, inclusive design, accessible architecture, and related ideas.
Kipp is a Research Scientist at the MIT Media Lab. His work explores the future of entrepreneurship, design, and the interaction between engineering technologies and humanity.
Anil is an entrepreneur, activist and advocate working to make technology and the tech industry more humane, inclusive and ethical. Described as a “blogging pioneer” by the New Yorker, Dash has been blogging continuously since 1999.
Hannah explores the electrical properties of materials and traditional and contemporary craft techniques, developing new techniques for building electronics that emphasize materiality and process. She believes that this will allow us to build electronics that are more diverse, understandable and expressive than electronics currently are.
Tania is interested in the complex intersection between language systems, sound, and logics of technology. Her translation processes between sound, words, patterns, and machines create discursive associations and reveal logics of thinking.
Nicky Case plays with play. They make interactive explanations, to help people understand the world, and interactive stories, to help people understand themselves.
Josh is a data artist and web developer whose work exposes and examines our prison and military systems, entities that are largely visually hidden. He is the creator of Metadata+, an iPhone app that tracks U.S. drone strikes, and also appropriates publicly available satellite imagery to create provocative images of socio-political systems.
LittleSis is a free database of who-knows-who at the heights of business and government. They’re a grassroots watchdog network connecting the dots between the world's most powerful people and organizations.
Ben is principal of Fathom, a design and software consultancy located in Boston. He received his PhD from the Aesthetics + Computation Group at the MIT Media Laboratory, where his research focused on combining fields such as computer science, statistics, graphic design, and data visualization as a means for understanding information. Ben co-founded Processing with Casey Reas in 2001.
Rick provides Creative Strategy and Design Engineering for Microsoft. Passionate about the cultural intersection of creativity, design and emerging technology, he is dedicated to empowering creatives with the power of computation.
Lynn is a data analysis and visualization consultant and currently a visiting Knight Fellow at University of Miami. Her passion is text visualization, and she is developing an educational toolset to make this easier for non-specialists with collaborators at Bocoup.com.
Caroline is a user researcher, UX designer, and artist. Her work focuses on the intersections of ethnography, machine learning, language, data, trauma, and online harassment.
Jen is the senior graphics editor at Scientific American magazine. Her strengths lie in understanding, interpreting, and communicating scientific content visually.
Winslow is a director, creative technologist and producer who has always been fascinated with the possibilities of how the intersection of art and technology can elevate storytelling. He is the co-creator & producer of the VR film ‘Giant’. (On view at Eyeo)
Patricio is an artist and engineer who uses code and light to turn data into stunning landscapes. His landscapes address the problem of scale and the development of technology to perceive beyond the world in front of us. This technology helps us to see where our eyes are otherwise blind, pushing our cognitive limits.
Mimi is an artist and researcher using data and code to explore new forms of storytelling, social critique, and interaction. She is an Adjunct Professor at NYU, and a 2016 Fellow at the Data & Society Research Institute.
Lauren is an artist and programmer whose work explores the structures and systems of social interactions, identity, and self-representation, and the potential for technology to mediate, manipulate, and evolve these interactions.
Adrien is a sculptural data artist and designer whose work seeks to reconcile scientific conventions of reason and fact with an intuitive sensory experience. She interprets the complexity of natural systems by translating scientific data into lines, shapes, forms, and materials to reveal trends, patterns, processes, and relationships as three-dimensional sculptures.
Paola is our favorite curator ever, and that's that. As the Senior Curator in the Department of Architecture and Design at MoMA, (NYC) she put together flat-out awesome exhibitions including "Design and the Elastic Mind" (2008) and "Talk To Me" (2011). Both of which include several Eyeo heroes. She thinks about how design and technology intersect and how they affect life as we know it.
James addresses the emotional response to science fiction technologies as they become reality. Through interactive films, installations, and software products he has advanced the art of the moving image. His work has been exhibited worldwide, including at the MoMA, ZKM, Ars Electronica, Sundance, Tribeca Film Festival, and Barbican Centre.
Milica is a film and virtual reality director. Her directorial debut in the virtual reality medium is a short cinematic piece called, “Giant,” which premiered at the Sundance Film Festival's 2016 New Frontier exhibition. (The film will be on view at Eyeo)
Salome is a Brooklyn-based artist and researcher whose practice celebrates dissensus and multivocality. Through participatory research, she works collaboratively to build interactive installations and to develop odd wearables. She is the co-host of speculative talk show Hyperopia: 20/30 Vision on bel-air radio and the Assistant Director of POWRPLNT, a digital art collaboratory.