Jesse Kriss

Jesse Kriss designs and builds tools for artists, citizens and scientists. His past work includes Many Eyes, a the collaborative visualization platform, at IBM Research, tools for artists and performers at Figure 53, makers of QLab, and web platforms for online organizing and voter protection on the Obama 2012 tech team. He is also the creator of MaxLink, free software connecting Processing and Max/MSP as well as several music-related visualizations including the History of Sampling and Visual Scratch.

He currently works in the Human Interfaces Group at NASA's Jet Propulsion Lab, designing and developing tools for space mission operations, spacecraft systems engineering, and Earth science, while practicing and promoting user centered design.

Jesse holds a Master's in Human-Computer Interaction from Carnegie Mellon University, and BA in Music from Carleton College.

Session: (Science) Fiction and Design

"Work on Mars from your office." It sounds like science fiction, but it's our job to make it happen at the Jet Propulsion Laboratory.

At JPL, we tackle difficult, new problems all the time. Our work is often inspired by science fiction, but we must navigate the path from fiction to reality, and have high confidence in the results.

The design challenges are substantial, but not unique. Many designers face the same questions: How do we know that we're building the right thing? How can we have concrete, motivating goals before we know exactly what we're making? How can we move reliably towards success without predicting the future?

I'll give a behind the scenes look at mission operations for Curiosity and talk about the development of OnSight, our immersive, augmented reality tool for Mars exploration, developed in collaboration with Microsoft for their HoloLens holographic computing platform.