With Casey Reas of UCLA, he currently develops Processing, an open source programming environment for teaching computational design and sketching interactive media software that won a Golden Nica from the Prix Ars Electronica in 2005. The project also received the 2005 Interactive Design prize from the Tokyo Type Director's Club. In 2006, Fry received a New Media Fellowship from the Rockefeller Foundation to support the project. Processing was also featured in the 2006 Cooper-Hewitt Design Triennial. In 2007, Reas and Fry published Processing: A Programming Handbook for Visual Designers and Artists with MIT Press, and in 2010, they published Getting Started with Processing with O'Reilly and MAKE. Processing 1.0 was released in November 2008, and is used by tens of thousands of people every week.
Fry's personal work has shown at the Whitney Biennial in 2002 and the Cooper Hewitt Design Triennial in 2003. Other pieces have appeared in the Museum of Modern Art in New York (2001, 2008), at Ars Electronica in Linz, Austria (2000, 2002, 2005) and in the films Minority Report and The Hulk. His information graphics have also illustrated articles for the journal Nature, New York Magazine, and the The New York Times.
Running a studio for the last five years, I've found myself thinking a lot about how our work is understood and received by people outside communities like Eyeo. In this talk, I'd like to sort some of this out from the lense of projects done at Fathom, but also with Processing, as we head into a huge 3.0 release.