The Program

Tuesday, June 10th
9:00am - EYEO CODE+ED SUMMIT (v2)
• Tuesday / 9:00 — 5:00 / TBD
The Eyeo Code+ed Summit is a one-day, participatory conversation on teaching people how to code creatively. We’ll bring together educators, artists, researchers and influential commentators to discuss some of the important questions that are currently surrounding art, code, data & pedagogy.

Following last year's success, this mini-conference will follow a ‘wiki’ format, meaning that the schedule for the event will be constructed and edited by the attendees themselves, based on their shared enthusiasms and interests.

The summit is for teachers, students, and anyone interested in the future of creative coding pedagogy.

The Summit is limited to 100 participants and requires a separate registration. More info is available at the Code+ed Summit page.

• Tuesday / 9:00 — 5:00 / Walker Art Center - Bazinet Lobby
You won't find these workshops anywhere but at Eyeo. Each workshop requires a separate registration. Arrive at 9am to the Bazinet Lobby to check in and we'll help you get to the right place.

9:25am - Workshop: Full Day - Digital Emulsion - Elliot Woods, Mimi Son
• Tuesday / 9:25 — 5:00 / WALKER ART CENTER
This workshop invites participants to learn Digital Emulsion, a creative technique for projecting onto intricate physical geometry, superimposing digital and physical realities. We will explore new possibilities for drawing in the air, and ways to develop interesting volumetric canvases.

Participants will work in groups to conceive and build a model scene, using simple materials such as thread, paper and foam board, as well as Digital Emulsion materials using projectors, structured light scanning and volumetric shading techniques.

Participants can choose between engaging with graphic aspects (e.g. timeline animation, physical modeling), code aspects (GLSL shader code, openFrameworks) and mathematical aspects (multi-view geometry, volumetric rendering).

A working open source workflow is provided. Coding knowledge (GLSL, oF/C++) is not a requirement, but will be useful.

Participants will need a laptop (OSX, Windows) with a decent GPU (think MacBook Pro). Bring adapters to connect to a HDMI projector as required.

Extra skills, bits.
The following will come in useful to take the Digital Emulsion technique further:
- Skills with crafting intricate objects, e.g. using paper and thread
- Experience with openFrameworks multi-pass shader pipelines (or equivalent with another toolset)
- Interest in camera-projector systems (e.g. OpenCV calibration)
- If you can bring a Logitech C920 or C910 webcam, then that would save us from buying it
- If you can bring a Canon DSLR (that came out after 2009), then that would give you an advantage for the scanning (higher accuracy, speed of scanning).

9:30am - Workshop: Intro to Creative Coding on the Web with p5.js - Evelyn Eastmond, Lauren McCarthy
• Tuesday / 9:30 — 12:30 / WALKER ART CENTER
If you're a complete beginner to creative coding, JavaScript development, or curious about what it's like to make Processing sketches in the browser, then this workshop is for you! Come to this hands-on workshop to learn about creative coding with p5.js, a new JavaScript library for creating graphic and interactive experiences, based on the core principles of Processing. We will go through the basics of the p5.js, API and work on creative projects to get you started.  

Bring a laptop or tablet with a up-to-date web browser and text editor (for code). Please have these installed before arriving at the workshop. No programming experience required.

Applications to download in advance:

Looking for a code editor? We recommend Sublime Text

9:30am - Workshop: Connecting with Your Environment: Arduino Workshop - Wes Grubbs
• Tuesday / 9:30 — 12:30 / WALKER ART CENTER
Sound, light, temperature, humidity. How can we turn these into data we can use to analyze and visualize?

This workshop covers the essentials for building your own environmental sensor kit where you can collect multiple types of data about your environment. We’ll connect the Arduino micro-controller platform to several sensors (including, but not limited to temperature, humidity, light and sound) and a solder-less breadboard. The data will be recorded locally and we will provide a few tools to work with that data.

Participants will learn about working with Arduino and sensors and recording and monitoring sensor data giving you the background to build your own applications and sensors.

This workshop is for everyone, but some understanding of creating prototypes with an Arduino is advised. If you have no prior experience, contact Wes directly and let him know so he can point you to some key places to get an introduction before his workshop.

Note: An additional flat fee of $60 will be needed to cover all equipment needs that you will be able to take home.

9:30am - Workshop: Analog Algorithms: A Data Drawing Class - Stefanie Posavec
• Tuesday / 9:30 — 12:30 / WALKER ART CENTER
Similar to a life drawing class, except with less full frontal awkwardness! Our beautiful model for this workshop will be a dataset, so no need to avert your eyes. This class is for someone who is interested in exploring the creation of generative design systems in a hands-on, analog environment: no coding skills required.

By working mainly off-screen, you will explore how to merge the explicit logic of an algorithm with the intuitive, undefined knowledge that comes from creating by hand, and explore a handmade, human-generated aesthetic when working with data.

Using our ‘model’ dataset, the workshop’s focus will be on finding and using data as a raw material to create illustrations, exploring how to use gestural drawing techniques and sketching to come up with a creative system of visualization, and learning how to bring this analogue approach into a digital space if you choose. The session will be interspersed with lectures showcasing examples of an analogue algorithmic design process in practice.

You will learn how to:
- Incorporate data as a raw design material into your design practice
- Use the process of sketching to create a generative design system
- Consider how to uphold data integrity when working creatively
- Use an ‘analogue’ approach when designing your system on a computer
- Test that your design system will work with the idiosyncrasies of your chosen dataset
- If required, communicate your finished analog algorithm to a developer

A keen interest in the creative visualization of data and the ability to use a pencil!

Drawing materials will be provided but feel free to bring your favorite drawing tools along. Laptops with Adobe Illustrator installed for those who want to move to the computer for refinement, but this isn’t essential.

12:30pm - LUNCH BREAK
• Tuesday / 12:30 — 2:00 /
Time to fuel up.

2:00pm - Workshop: Visualizing Data with THREE.js - Michael Chang
• Tuesday / 2:00 — 5:00 / WALKER ART CENTER
Information is literally at your fingertips but what the heck do we do with any of it? How do we make sense of these comma separated values, these tables upon tables of numbers? And more importantly, what are some good ways to share this with others?

Michael Chang has spent the last few years with Google's Data Arts Team to build compelling visualization that bring to life data that would have been otherwise overlooked. Harnessing the graphics power of WebGL by way of a library called THREE.js, this workshop will show you the ways to get from JSON to AWESOME.

Skills to bring

Software to bring
-Your favorite code / text editor
-An internet browser (preferably Chrome or Firefox)
-Download the latest three.js

Bring Your Own Data (BYOD) if possible! JSON Format is best.

2:00pm - Workshop: Glitch - Kyle McDonald
• Tuesday / 2:00 — 5:00 / WALKER ART CENTER
"...our control of technology is an illusion, and ... digital tools [are] only as perfect, precise, and efficient as the humans who build them." - Kim Cascone

How do the tools and media we use affect the work we create? What biases are embedded in the software and data formats we take for granted? In this workshop we will reverse, invert, and deconstruct prescribed workflows. We'll empower ourselves by digging into the intricacies of media formats. We'll explore the limitations of our tools, and exploit the strange behavior at those limits.

This workshop exists somewhere between generative art, programming, hacking, and conditional design, structured into a lecture with follow-along examples, and a couple group exercises. By the end everyone will have a deeper insight into computation in general, and will walk away with skills that can be used across a variety of media and tools.

To get the most out of this workshop, you should have at least one year experience programming in Processing, but many of the tools and exercises will simply require a flexible mind rather than programming expertise.

2:00pm - Workshop: Generative Craft: Pattern Making with Processing - Libs Elliott
• Tuesday / 2:00 — 5:00 / WALKER ART CENTER
At a time when mass-produced goods flood the marketplace, traditional handcrafted products are becoming increasingly hard to find. However, a new generation of craftspeople are using contemporary technology to create one-of-a-kind products that are anything but expected.

In this half-day workshop, Elizabeth will share her process for creating cutting-edge quilts, including selecting assets and color palettes, using a Processing and HYPE-based tool to output compositions, and translating those compositions to real-world products.

 Participants will explore the quick gratification of generating random patterns in Processing and the personal satisfaction of making objects by hand.

Specifically, participants will:

- Review the HYPE+Processing tool and existing SVG assets
- Review the basics of traditional quilt block design

- Draw and prepare their own SVG assets

- Explore options for creating different color palettes

- Generate and print out their own Processing pattern compositions
- Swap and share their printed patterns. Using provided templates, create a cut-and-paste paper 'patchwork' composition.

Advanced programming is not required, but a basic knowledge of Processing and Illustrator is an asset. All crafting tools and materials will be provided.

Applications to download in advance:

• Tuesday / 7:00 — late / TBD
The Eyeo Festival officially kicks off Tuesday night.

8:00pm - Keynote: Would you do it? - Frieder Nake
• Tuesday / 8:00 — 7:50 / Aria
Life at times seems to be a sequence of anecdotes, little innocent stories that happen to us and only later we realize the potential and meaning and danger and sorrow hidden in such stories. This presentation will, therefore, be in the form of some anecdotes that may, or may not, make sense to those who listen. The stories will be about the early days of some phenomena that then came to be called computer art. The term algorithmic art is a better choice, and I will explain why. One or two examples will demonstrate how algorithmic art requires algorithmic thinking. We will see how computer graphics is the origin of digital media, and how all this is part of the algorithmic revolution, a revolution that almost nobody really noticed but that is of utmost relevance.

9:00pm - IGNITE! @ Eyeo
• Tuesday / 9:00 — 10:30 / Aria
Eyeo attendees, fellows and friends submitted some great ideas for Ignite talks and it's their turn to take the stage. Join us for 12 back-to-back five minute talks. Slides auto-advance every 15 seconds. It's thrilling, efficient, informative, and sometimes a train wreck you just can't look away from.

Wednesday, June 11th
• Wednesday / 10:00 — 5:00 / Walker Art Center
All daytime Eyeo content: talks, labs and lounges will be at the Walker Art Center.

10:30am - Session: Field Reports From the Trenches of Art & Technology - Marius Watz
• Wednesday / 10:30 — 11:15 / Cinema
Hard-earned insights from the curious intersection of art, design and startup culture. Featuring: Inconvenient truths about (digital) art / labor politics of the artist-as-researcher / critique of the construction of knowledge and value in an Open Source economy being trolled by Venture Capitalists.

10:30am - Session: Visualizing Algorithms - Mike Bostock
• Wednesday / 10:30 — 11:15 / McGuire Theater
A look at the use of visualization and animation to understand, explain and debug algorithms.

11:35am - Session: Critical Network Mapping - Burak Arikan
• Wednesday / 11:35 — 12:20 / McGuire Theater
By experience, we do have the sense that it is networks where power resides and circulates. Yet, we end up failing as active agents, who, hands on, have the means of criticizing complex networks. Arikan's talk will discuss this issue through his recent work, starting from MyPocket (2008) raising questions on the predictability of everyday living; discussing the invisible power dynamics within the contemporary art ecosystem with Artist Collector Network (2011-); traversing the visual language of official tourism commercials with Monovacation (2013); finally narrating a selection of network maps collectively created on Graph Commons, platform for collaborative network mapping and a knowledge base of relationships that Arikan has been maintaining since 2011.

11:35am - Session: The Shapes of My Thoughts - Giorgia Lupi
• Wednesday / 11:35 — 12:20 / Cinema
A journey into my personal obsession, drawing: a rigid ritual and a casual pastime, a design tool and a means of expression, but more than anything it is a compulsion and a liberation. The talk will elaborate on my own personal practice of drawing and its role as a design tool – to open mental spaces, recognize, name, repeat, remember, and thus understand the world I am designing for at a deeper level. In this talk I will walk through the composition of abstract drawings with data and without data. I’ll be showcasing preparatory sketches for data-visualization, abstract process drawings, explorations of visual elements as a linguistic system for compositions, and obsessive repetitions done with no purpose at all. I will dissect what the act of drawing does to my mind and thoughts, highlighting the aesthetic choices made along the way, unpacking how this casual habit became a sort of physical extension to my mind, creating a loop that fuels my personal and professional life. The talk will cover drawing as a projection of something you have in mind, drawing as an exploration of something you don’t have in mind yet, drawing to encourage the aesthetic understanding, drawing as an act of appropriation, drawing as the tentative manifestation of an insurgent if, drawing as a mixture of what you’re seeing and what you’re imagining, and ultimately, drawing as a continuous state of becoming.

12:20pm - LUNCH BREAK
• Wednesday / 12:20 — 1:50 /
Go offsite for a long lunch and get some air, or grab something at the Walker and catch one of the lunchtime talks.

12:40pm - Lounge: Attendee Show & Tell
• Wednesday / 12:40 — 1:35 / Skyline Room
Here is the chance and the stage to show us what you’re working on. Bring your laptop, VGA adaptor, and we’ll give you 5 minutes and a projector. Sign up via the whiteboard in the Skyline Room starting at 10am each day. Sign up is first come first serve. Projects, not pitches, are muy, muy, muy preferred.

12:40pm - Demo: Creative Coding & The New Kinect - Kinect/Developer Experience
• Wednesday / 12:40 — 1:35 / Garden Terrace Room
Come join the Microsoft teams working on enabling the creative community working in Open Source and cross platform solutions to better collaborate with Microsoft’s devices and services and get a deep dive on what the next generation Kinect will make possible.

12:40pm - Demo: Animated Transitions in D3 - O'Reilly Authors
• Wednesday / 12:40 — 1:35 / Art Lab
So d3.js is the most powerful tool for web-based data visualizations — yeah, yeah, tell me something I don’t know.  Well, D3’s transition features let you animate not just charts, but any property of any element on any web page.  In 20 minutes, we’ll live-code our way through several gratuitous and unintended, yet valuable uses of D3 transitions.

Scott Murray is a code artist who writes software to create data visualizations and other interactive phenomena. His work incorporates elements of interaction design, systems design, and generative art. Scott is an Assistant Professor of Design at the University of San Francisco, a contributor to Processing, and author of “Interactive Data Visualization for the Web: An Introduction to Designing with D3."

1:50pm - Session: We Can Dance - Melissa Mongiat, Mouna Andraos
• Wednesday / 1:50 — 2:35 / McGuire Theater
Daily tous les jours's quest is to find new ways of living together through the design of large scale interactive installations. One challenge we gave ourselves is to connect strangers to places and to each other through dancing. Together. In public. And so we brought together choreography, public engagement and place making. We'll share adventures and insights gained along the way.

1:50pm - Session: Too Big to Fail - Nicholas Felton
• Wednesday / 1:50 — 2:35 / Cinema
In 2013, Nicholas Felton attempted to capture a year of his communication exchanges… conversations, phone calls, physical mail, email, sms and chat messages. Nicholas will describe the methodology, privacy and design challenges of working with this dataset and its relationship to the NSA eavesdropping revelations.

2:55pm - Session: The Electromagnet Spectrum of Counter/Surveillance - Adam Harvey
• Wednesday / 2:55 — 3:40 / Cinema
This talk will survey emerging surveillance and counter-surveillance technologies throughout the electromagnetic spectrum, and show why countersurveillance fashion is about staying one season ahead of the algorithms.

2:55pm - Session: digitalMatatus: Visualizing Informaility - Sarah Williams
• Wednesday / 2:55 — 3:40 / McGuire Theater
digitalMatatus illustrates how anyone can leverage the ubiquitous nature of mobile technology in developing countries to collect data for an essential infrastructure, give it out freely, and in the process encourage the government to develop channels to provide better access to information. Conceived out of collaboration between American and Kenyan Universities, partnering with Nairobi’s growing technology sector, this project captured data on Nairobi’s transit system, developed mobile routing applications, and designed a new transit map for Nairobi that changed how both the residents and government navigate the system.

4:00pm - Session: Quotidian Rhythms and Political Frictions - Brian House
• Wednesday / 4:00 — 4:45 / McGuire Theater
How can music visceralize data? What is the tempo of code? What physical performances haunt our encodings, and how do we both resist and depend on those atomic metronomes in the sky? Brian House will walk, bike, and browse his way through recent 'compositions' and encounter the implications of ambivalent technology along the way.

4:00pm - Panel: What a Difference a Year Makes: Data, Art & Ethics in a Post-Snowden World - Ashkan Soltani, Burak Arikan, Jer Thorp, Kate Crawford, Sarah Williams
• Wednesday / 4:00 — 4:45 / Cinema
On June 5th, 2013, The Guardian announced the leak of thousands of classified documents by NSA contractor Edward Snowden. These revelations (and others) have sparked a global conversation about data, privacy & ethical responsibility. Join a group of artists, theorists, researchers and practitioners for a discussion on what has changed, and how the Eyeo community can learn from and contribute to the ongoing dialogue.

• Wednesday / 7:00 — 10:00 / TBD

8:00pm - Keynote: Understanding the Development of Economic & Cultural Production - Cesar Hidalgo
• Wednesday / 8:00 — 8:50 / Aria
The evolution of economies and culture hinge on the accumulation of physically embodied information. Products such as cars, refrigerators and toothpaste, as well as works of art, such as painting and books, and scientific discoveries, all are preserved in the world as physically embodied information. In this presentation I explore the development of economies and culture, and its relation to the ability of our species to physically embody information, by looking at 6000 years of cultural production data and 50 years of international trade data. I will show that cultural production is tightly connected to the broadcasting technologies available to our species--validating the theories of Marshall McLuhan and Elizabeth Eisenstein--and to the network of global languages. I will also show that economic development is highly path dependent and deeply constrained by our ability to embody information into objects and knowledge in networks of people.

9:15pm - Keynote: Big Data Anxieties - Kate Crawford
• Wednesday / 9:15 — 10:00 /
What does the lived reality of big data feel like? How is our culture adapting to the 'big data moment' in the knowledge that our data is constantly collected by both state and corporate actors? What happens to traditional concept of politics and ethics? This talk traces the emerging big data anxieties on both sides of the fence: the surveillers and those being surveilled. How can artists and technologists engage with the tools that address these issues?

Thursday, June 12th
• Thursday / 10:00 — 5:00 / Walker Art Center
All daytime Eyeo content: talks, labs and lounges will be at the Walker Art Center.

10:30am - Session: The Future of Data - Kim Rees
• Thursday / 10:30 — 11:15 / Cinema
Data is an actor with an ever-increasing role in our lives. Largely invisible, but used in more and more ways to influence our experiences, data is tracked, gathered, and analyzed throughout our day. We must come to grips with the ever-changing ramifications of the massive analytics of our lives. Part vision and part personal manifesto, this talk will cover the future of privacy, hacking, latent machines, actualized data, data natives, and the end of the user. Certain to be controversial as well as provide context for future data endeavors. This is a hopeful look at where data can take us.

10:30am - Session: Portraits and Hard Data - Luke DuBois
• Thursday / 10:30 — 11:15 / McGuire Theater
I'm going to talk about new strategies for portraiture that I've been exploring. Some of these strategies involve the deliberate misuse of data mining techniques; some use processes drawn from cinema; all of them are using computation and electricity to portray a subject that I find compelling… the United States in the 21st Century.

11:35am - Session: Time, Distance, Density, and Possibility - Eric Fischer
• Thursday / 11:35 — 12:20 / Cinema
We often conceive of data visualization as made up of abstract shapes and colors, but perhaps a really successful visualization is one that helps us understand a quantity or unit when we see it directly with our own eyes. I plan to talk about idealized visions of urban design and what they imply about space, time, density, and context.

11:35am - Session: The Art of Our Time - Paola Antonelli
• Thursday / 11:35 — 12:20 / McGuire Theater
Our mission is helping you understand and enjoy the art of our time," intones MoMA's mission statement. Passionate dedication to the art of our time, however, can get a curator into a pickle. A few selected parables on the intersection of institutional practice and cultural acceleration.

12:20pm - LUNCH BREAK
• Thursday / 12:20 — 1:50 /
Go offsite for a long lunch and get some air, or grab something at the Walker and catch one of the lunchtime talks.

12:40pm - Lounge: Attendee Show & Tell
• Thursday / 12:40 — 1:35 / Skyline Room
Here is the chance and the stage to show us what you’re working on. Bring your laptop, VGA adaptor, and we’ll give you 5 minutes and a projector. Sign up via the whiteboard in the Skyline Room starting at 10am each day. Sign up is first come first serve. Projects, not pitches, are muy, muy, muy preferred.

12:40pm - Demo: Creative Coding & The New Kinect - Kinect/Developer Experience
• Thursday / 12:40 — 1:35 / Garden Terrace Room
Come join the Microsoft teams working on enabling the creative community working in Open Source and cross platform solutions to better collaborate with Microsoft’s devices and services and get a deep dive on what the next generation Kinect will make possible.

12:40pm - Demo: Teaching Data Vis - O'Reilly Authors
• Thursday / 12:40 — 1:10 / Art Lab
To be a successful data visualization designer requires being well versed in both data analysis and visual communication. I've had the opportunity to teach programmers about design, and designers about programming, and both groups have shaped how I think about this discipline.

Julie Steele is a Content Editor at O’Reilly Media. She is co-author of "Beautiful Visualization" and "Designing Data Visualizations", and teaches data metrics and visualization at the School for Visual Arts in New York City.

1:10pm - Demo: DIY Data: Simple Steps for Sensing your Surroundings - O'Reilly Authors
• Thursday / 1:10 — 1:40 / Art Lab
Collecting data about the world around us and turning that data into meaningful information is easier than ever. What used to require substantial expertise with sensor technology, data acquisition, embedded programming, and application development has been reduced to plug-and-play with industrial grade tools like Labview or simple tools like Arduino and Processing. Learn how to select the right sensors and tools for basic measurement projects.

Kipp Bradford is a biomedical engineer and was the Senior Design Engineer and Lecturer at the Brown University School of Engineering. He is the co-author of "Distributed Network Data" and is on the Technical Advisory Board of MAKE Magazine.

1:50pm - Session: Parlor Tricks, Space Robots, and the Future We Want - Dr. Scott Davidoff, Jesse Kriss
• Thursday / 1:50 — 2:35 / McGuire Theater
This is a talk about the work we do, the work we show, the clients we want to have, and the future of our field, interspersed with stories of visualization work in progress at the Jet Propulsion Laboratory. We communicate the character and breadth of our field by the demos we show. Do visualizations for experts demo poorly to the general public? What effect does this have, and are there actions we can take to create a healthier visualization ecosystem?

1:50pm - Panel: Augmented Education - Amit Pitaru, Evelyn Eastmond, Fernanda Viégas, Jer Thorp, Martin Wattenberg
• Thursday / 1:50 — 2:35 / Cinema
The panel will explore how new media might augment education. We’ll focus on the properties of the medium, both good and bad: Can new, interactive media help us with traditional subjects like reading, writing, and math? Conversely, are there cases where pencil and paper are the best tools for learning programming? There will be plenty of time for a lively discussion sparked by the panelists' experiences and demos.

2:55pm - Session: Science Fiction & The Synthesized Sound - Claire Evans
• Thursday / 2:55 — 3:40 / Cinema
Turn on the radio in the year 3000, and what will you hear? When we make first contact with an alien race, will we—as in "Close Encounters of the Third Kind"—communicate through melody? If the future has a sound, what can it possibly be? If science fiction has so far failed to produce convincing future music, it won’t be for lack of trying. It’s just that the problem of future-proofing music is complex, likely impossible. The music of 1,000 years from now will not be composed by, or even for, human ears. It may be strident, seemingly random, mathematical; like the “Musica Universalis” of the ancients, it might not be audible at all. It might be the symphony of pure data. It used to take a needle, a laser, or a magnet to reproduce sound. Now all it takes is code. The age of posthuman art is near; music, like mathematics, may be a universal language—but if we’re too proud to learn its new dialects, we’ll find ourselves silent and friendless in a foreign future.

2:55pm - Session: Quantity - Darius Kazemi
• Thursday / 2:55 — 3:40 / McGuire Theater
Code is weird. A simple `for` loop can, in a few seconds, generate more information than a human being can consume in a lifetime. When we make art with code, we have to confront this fact. So how do you compose for infinity? You start by assuming that quality, finesse, polish, elegance, coherence, and thoughtfulness are wholly undesirable traits. When composing for infinity, these traits should be absent not only from the things we create, but from the creative process itself.

2:55pm - Demo: Rock Your Kickstarter Campaign - Nicole He
• Thursday / 2:55 — 3:40 / Skyline Room
Join Nicole to hear about what makes some Kickstarter campaigns and projects successful, and some, well, not so successful.

4:00pm - Session: CLOUDS: Directors' Flythrough - CLOUDS
• Thursday / 4:00 — 4:45 / Cinema
View a live navigation of CLOUDS, a computational documentary exploring art and code, led by the creators James George and Jonathan Minard.

4:00pm - Session: Computer Films: 1970 - present - Lillian Schwartz
• Thursday / 4:00 — 4:45 / McGuire Theater
Lillian Schwartz is best known for her pioneering work in the use of computers for what has since become known as computer-generated art and computer-aided art analysis, including graphics, film, video, animation, special effects, Virtual Reality and Multimedia. Her work was recognized for its aesthetic success and was the first in this medium to be acquired by The Museum of Modern Art. We'll screen several short films as chat with Lillian remotely for some Q&A and comments.

7:00pm - FLEX NIGHT
• Thursday / 7:00 — late / Around the City
No talks Thursday Night. Get out and about and check out the town. Have long dinner or along walk or both, or a long nap. Let's all meet up after 9pm at the bars in Northeast - predictably Nye's and Honey.

Other notable things: Roman Verostko is doing a dry run of his project for Northern Spark and invites Eyeo attendees to stop by. His 1982 “Magic Hand of Chance” at will be projected on MCAD’s northern wall.

MCAD is adjacent to the Minneapolis Institute of Arts which just happens to open late on Thursdays, and is always free. They have a fab collection of the old school, and aren't too shabby when it comes to the new school either. It's a gem.

The Walker is also open late on Thursday night.

Friday, June 13th
• Friday / 10:00 — 5:00 / Walker Art Center
All daytime Eyeo content: talks, labs and lounges will be at the Walker Art Center.

10:30am - Session: You, Me and My Computer - Lauren McCarthy
• Friday / 10:30 — 11:15 / Cinema
Can we use technology to help us be more human? To smile more, to touch and to listen to each other? What if a computer could make decisions about our social relationships better than we could ourselves? Would our interactions be improved by algorithmically determining what to do and say? What happens if we crowdsource our dating lives and actually find love? A series of attempts to understand through hacking, art, and self-experimentation.

10:30am - Session: The Rap Research Lab - Tahir Hemphill
• Friday / 10:30 — 11:15 / McGuire Theater
An update of new projects made from the semantic analysis of rap lyrics; covering a year of creative research while in residency at the Hiphop Archive at Harvard University, the Frank-Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University and the Rap Research Lab in the South Bronx.

Founded by Tahir Hemphill the Rap Research Lab is a creative studio for ongoing projects and a self-organized school teaching art, design, data analysis and data visualization to students using a project based curriculum that visualizes Hip Hop as a cultural indicator.

11:35am - Session: And Then There Were Twelve - Eric Rodenbeck
• Friday / 11:35 — 12:20 / McGuire Theater
How to (keep) running a successful data visualization and design studio.

11:35am - Session: Blinky lights for STEAM - Micah Elizabeth Scott
• Friday / 11:35 — 12:20 / Cinema
Generative light sculpture is a new art medium emerging at the intersection of fields as diverse as electronics fabrication, abstract expressionism, and neuropsychology. Micah talks about her work in using LEDs to bridge the gap between technology and art, and the potential this new medium has as an open-ended educational tool.

12:20pm - LUNCH BREAK
• Friday / 12:20 — 1:50 /
Go offsite for a long lunch and get some air, or grab something at the Walker and catch one of the lunchtime talks.

12:40pm - Lounge: Attendee Show & Tell
• Friday / 12:40 — 1:35 / Skyline Room
Here is the chance and the stage to show us what you’re working on. Bring your laptop, VGA adaptor, and we’ll give you 5 minutes and a projector. Sign up via the whiteboard in the Skyline Room starting at 10am each day. Sign up is first come first serve. Projects, not pitches, are muy, muy, muy preferred.

12:40pm - Demo: Creative Coding & The New Kinect - Kinect/Developer Experience
• Friday / 12:40 — 1:35 / Garden Terrace Room
Come join the Microsoft teams working on enabling the creative community working in Open Source and cross platform solutions to better collaborate with Microsoft’s devices and services and get a deep dive on what the next generation Kinect will make possible.

12:40pm - Demo: Intuition Still Matters: Using Tableau to Think with Your Data - O'Reilly Authors
• Friday / 12:40 — 1:35 / Art Lab
In a world where data and analytics have become ubiquitous, human intuition still factors into the equation in a very real way. See how you can use Tableau to ask and answer questions as they come up, and allow your audience to do the same.

Ben Jones is the Sr. Product Manager of Tableau Public at Tableau Software. He has a background in mechanical engineering and business and blogs about data visualization at Ben is the author of “Communicating Data with Tableau: Designing, Developing and Delivering Data Visualizations”.

1:10pm - Demo: How Designers Use Data - O'Reilly Authors
• Friday / 1:10 — 1:40 / Art Lab
Computer scientists and designers are trained to see visual presentations—and data—differently. Illustrator isn’t quite the same thing as D3, or Tableau; they each shape design in different ways. Most importantly, the entire process of putting data on the page is totally different. I’ll talk about our research on data designers, and talk about some ways that we might bridge the gaps between tools for designers, and tools for programmers.

Danyel Fisher is a researcher at Microsoft Research. He studies ways that users work with data, and builds new tools for interacting with data. He is interested in bringing academic researchers and industry practitioners to share problems—and solutions—with each other. Some of his recent work can be found at

1:50pm - Session: Drawing in the Air - Elliot Woods, Mimi Son
• Friday / 1:50 — 2:35 / McGuire Theater
Mimi Son and Elliot Woods talk about their ongoing wander between the realms of material and immaterial, creating speculative visual objects which poke at the unpredictable attributes of things when they are touched with technology. Without giving any fixed meaning to the act of 'drawing', they play with material, space and light, whilst developing new paradigms and theory for discussing emerging canvases. They study existing knowledge of drawing, material, space and motion, explore and investigate new technologies, and criticize the relationship between knowledge of reality and experience.

1:50pm - Session: Tiny Data - Jessica Hagy
• Friday / 1:50 — 2:35 / Cinema
Looking at qualitative experiences that don't show up in big data spreadsheets or status updates—the delicate, poetic moments that shape who we are and how we think.

2:55pm - Session: Thinking About Making - Leah Buechley
• Friday / 2:55 — 3:40 / Cinema
An examination of what we mean by making (MAKEing) these days. What gets made? Who makes? Why does making matter?

2:55pm - Session: Algorithmic Leverage - Roman Verostko
• Friday / 2:55 — 3:40 / McGuire Theater
Verostko identifies form-generating sources and ideas that dominated his pre-algorist artwork in the late 1950’s and 1960’s. He illustrates how those underlying art concepts shaped his approach to structuring algorithms for art-form generators. In doing so he illustrates the transition from “art idea in mind” to “art idea in code”.  He identifies the seductive leverage of algorithmic form-generators and the recursive charm of the forms they yield. He also explains how curiosity about “Boolean Operators” and circuit logic led him to his limited edition honoring George Boole and other algorithmic projects honoring Alan Turing and Norbert Wiener.

2:55pm - Demo: Rock Your Kickstarter Campaign - Nicole He
• Friday / 2:55 — 3:45 / Skyline Room
Join Nicole to hear about what makes some Kickstarter campaigns and projects successful, and some, well, not so successful.

4:00pm - Session: Default Title - Robert Hodgin
• Friday / 4:00 — 4:45 / McGuire Theater
Double-click to Edit.

4:00pm - Session: Six Months - Santiago Ortiz
• Friday / 4:00 — 4:45 / Cinema
The last 6 months of 2012 happened to be the most stressful and creative of my life. I'll tell the story.

• Friday / 7:00 — late / Orchestra Hall
Join us for the final talks & performances followed by a closing party featuring previews of Eyeo Northern Spark projects.

8:00pm - Keynote: Pendulum Choir - Cod.Act
• Friday / 8:00 — 8:50 / Orchestra Hall
Cod.Act presents, through the description of various creations, its artistic activity in the domains of installation and sound performance. More particularly, on the research which they've pursued for years, on the relationships between movement and sound and the links that these researches have with sciences and technology. Through the description of some previous works, the artists explain how and under what shapes their research is articulated, and how their artistic language has evolved.

9:00pm - Keynote: Me the Machine - Imogen Heap
• Friday / 9:00 — 9:40 / Orchestra Hall
Come hear Imogen talk (and possibly sing) about how she's been enjoying exploring, augmenting and inventing her own ‘musical ecosystem’.

Saturday, June 14th
10:00am - Eyeo Work Space Day
• Saturday / 10:00 — 4:00 / Orchestra Hall
Join us back at Orchestra Hall from 10am - 4pm to lounge, work and/or collaborate. We'll provide the space and wi-fi; you get a jump on developing your new ideas and channeling Eyeo inspiration into action before you head back to workland.

9:01pm - Northern Spark (eyeo projects)
• Saturday / 9:01 — late / Orchestra Hall
We at Eyeo love Northern Spark, the city-wide overnight art festival. It happens the night after Eyeo ends. This year we’re really excited to be invited to produce some content for it. To that end we’ve partnered with the newly renovated Orchestra Hall in downtown Minneapolis where we will stage the “Eyeo Node” of Northern Spark. We're presenting a few cool projects – conceived, proposed and executed by Eyeo attendees.



Amplify Us – Amplify Us is a site-specific installation for the Minneapolis Orchestra Hall that senses, visualizes, and sonifies the presence of people in the building’s entrance. Unique, architecturally-inspired touch panels were designed as the focal point of the installation, acting as inputs into a probabilistic system that orchestrates a playful show of music and light. Installed on several of the structural columns, the panels assist in engaging a responsive dialog between the space and the social interactions within.

Support for this project came from The Eyeo Festival and the Minnesota Orchestral Association. Additional support came from the Intel Labs' User Experience Research group and Perceptual Computing group. The touch panel hardware was built with the Intel® Galileo board, using an open-hardware, open-source process. The project files will be available at

TEAM: Software Lead: Dimitri Diakopoulos, Creative Technologist w/ Intel’s Perceptual Computing group, Santa Clara,CA // Design Lead: Victoria Fang, UX Designer with Intel Labs’ User Experience Research group, Santa Clara,CA // Hardware Lead: Seth Hunter, Creative Technologist Intel Labs’ User Experience Research group, Santa Clara,CA


CELLULAR – CELLULAR is a projection and sound art piece that uses mobile phones as a controller.  With the internet as a medium, we can create works that encourage realtime collaboration and expression both on location and remotely. This is an exploration to create a space of wonder and play, bringing Northern Spark to a wider public through the web.

Support for this project came from The Eyeo Festival and the Minnesota Orchestral Association. Additional support provided by and Rose Fitzgerald Kennedy Greenway Conservancy.

ARTIST: Kawandeep Virdee, artist at New American Public Art, product engineer at Embedly, Boston, MA.


/ärtəfakts/ in motion – A homage to the pioneers of early experimental film animation such as Len Lye, Walter Ruttmann, Hans Richter, and Oskar Fishinger. This sound reactive projection mapping piece revisits and reinterprets their techniques by employing a generative approach. The projections are generated live by the musicians' sound data and the visual artists' real-time manipulations.

Support for this project came from The Eyeo Festival and the Minnesota Orchestral Association. Additional hardware support from Obscura Digital. Special Thanks: Michael Braha, Jai Sayaka, Betsy Kopmar, Vlad Spears, Chris O'Dowd, and Bryant Place.

TEAM: Creative Director: Yael BrahaSan Francisco,CA // 3D projection mapping: Matthew ChildersSan Francisco,CA // Cinematography: Michael Braha, Rome,Italy  // AV Programming: Jim Warrier, Berlin,Germany // Audio Programming: Chris O'Dowd, San Francisco,CA // 2D/3D artists: Tim Shetz, Kaia Layacan de Ocampo, Carlos Escoto, Lincoln Smith, Brittnie Diamant, Andrew Bauer, Matthew Childers, Yael Braha, Jennifer McNeal, Julie Oliver, Bavesh Chiboo,  Ashmita Nair, Gabriel Schwartz San Francisco,CA