An anti-disciplinary academic by choice, and a poet at heart, César's efforts focus on improving our understanding of the world's complexity. His tools include the construction of visualization engines that make available unwieldy volumes of data, the development of data collection methods and metrics that make visible hitherto neglected aspects of our reality.
Micah has been doing unconventional things with technology for as long as she can remember, often exploring the boundaries between software and hardware. She's an art engineer, chaos demon, technical mystic, and time traveller from the distant present.
Frieder is one of the pioneers of computer art, known for his algorithmic and generative works. In 1963, he began his first artistic experiments with the Graphomat Z64. He participated in the famous exhibition Cybernetic Serendipity in 1968 in London. In 1971, he wrote the article "There Should Be No Computer Art." In 1974, he published "Aesthetics as Information Processing" one of the first "Computer Art'' books about generative aesthetics, algorithms and data structures.