Stefanie focuses on projects ranging from data visualization and information design to designing book covers (or anything in between) for publishers and creative agencies. Her personal projects have been exhibited internationally, and this work tends to focus mostly on language and literature with an interest in hand-analyzed or handmade data visualizations.
Frieder is one of the pioneers of computer art, known for his algorithmic and generative works. In 1963, he began his first artistic experiments with the Graphomat Z64. He participated in the famous exhibition Cybernetic Serendipity in 1968 in London. In 1971, he wrote the article "There Should Be No Computer Art." In 1974, he published "Aesthetics as Information Processing" one of the first "Computer Art'' books about generative aesthetics, algorithms and data structures.
Micah has been doing unconventional things with technology for as long as she can remember, often exploring the boundaries between software and hardware. She's an art engineer, chaos demon, technical mystic, and time traveller from the distant present.
Tahir is an award-winning advertising creative and multimedia artist working in the areas of interdisciplinary thought, collaboration and research. Hemphill’s creative process explores the vicinity between the profound and the profane, between art and science.
Libs is a textile artist. She's been designing and making quilts since 2009, and has always been drawn to the idea of taking a traditional and tactile art, like quilting, and marrying it with modern technology. Which is why she works from digital to analogue - combining the quick, random gratification of generative art with the intentional, slow-craft of quilting.
An anti-disciplinary academic by choice, and a poet at heart, César's efforts focus on improving our understanding of the world's complexity. His tools include the construction of visualization engines that make available unwieldy volumes of data, the development of data collection methods and metrics that make visible hitherto neglected aspects of our reality.
Roman has been an exhibiting artist since 1963. His earliest use of electronics consisted of synchronized audio-visual programs dating from 1967-68. In 1969, he had his first taste of algorithmic leverage, and thus set out to learn how to use it as an artist. In the early 80's he began experimenting with code and exhibited his first coded art.
Mimi is interested in exploring her surroundings with her eyes shining before creating something interactive and funny based on narrative snippets from her life. She loves to play with art and nature as well as technology, which all lead her into a creative world. Her artwork has been exhibited in Seoul, Tokyo, Barcelona and Arhus in Denmark.
Eric is a data artist and software developer. He is particularly interested in using geographic data to understand and improve the pedestrian and transit experience in cities. His work has been shown at the Museum of Modern Art and has appeared in many web and print publications including Wired, Popular Science, and Best American Infographics.
Luke is a composer, artist, and performer who explores the temporal, verbal, and visual structures of cultural and personal ephemera. Stemming from his investigations of “time-lapse phonography,” his work is a sonic and encyclopedic relative to time-lapse photography. His projects reveal the average sonority, visual language, and vocabulary in music, film, text, or cultural information.
Claire is a musician, artist & science writer. She is the Editor-In-Chief at the science fiction magazine OMNI, investigating the intersection of art & science. Evans also leads the highly stylized and conceptualized “band, belief system and business” YACHT with Jona Bechtolt.
Adam is an artist, technologist, and designer with a focus in privacy and surveillance technologies. His projects have appeared in the New York Times, Washington Post, Wired, Der Spiegel, Reuters, and on BBC.
Brian is a media artist whose work traverses alternative geographies, experimental music, and a critical data practice. By constructing embodied, participatory systems, he seeks to negotiate between algorithms and the rhythms of everyday life.
Sarah is currently Director of the Civic Data Design Lab at the MIT. The lab employs data visualization and mapping techniques to expose and communicate urban patterns and policy issues to broader audiences. Before coming to MIT, Williams was Co-Director of the Spatial Information Design Lab at Columbia University.
Darius is a programmer who builds weird internet stuff. His work focuses primarily on autonomous bots and generative toys that do absurd things. His best known work is the Random Shopper, a program that bought him random books, DVDs, and CDs from Amazon each month. He also has a small army of Twitter bots, many of which lampoon and imitate human Twitter behavior, including a lot of bots that tell bad jokes over and over.
Jessica is an artist and writer best known for her award-winning blog, Indexed. She mixes data (both quantitative and qualitative) with humor, insight, and simple visuals to make even the most complex concepts immediately accessible and relevant.
Jesse works in the Human Interfaces Group at NASA's Jet Propulsion Lab, designing and developing tools for space mission operations, spacecraft systems engineering, and Earth science, while practicing and promoting user centered design.
Michael (aka Flux) is a creative technologist who has worked with The Data Arts Team at Google on visualizations and generative art that appear on Chrome Experiments. Notable projects include the Small Arms Trade visualization and Generative Machines.
Kate researches how people engage with networked technologies, and analyzes the political, cultural, legal, philosophical and policy-making implications. She is interested in how networked data becomes part of our understanding of knowledge, privacy, democracy, intimacy and subjectivity.
Lillian is best known for her pioneering work in the use of computers for what has since become known as computer-generated art and computer-aided art analysis, including graphics, film, video, animation, special effects, Virtual Reality and Multimedia. Her work was recognized for its aesthetic success and was the first in this medium to be acquired by The Museum of Modern Art.
Robert is an artist/coder living in Brooklyn. His work ranges from simple 2D data visualizations to immersive 3D terrain simulations. Primary interests include theoretical physics, astronomy, particle engines, and audio visualizations.
Under the label Cod.Act, André and Michel Décosterd develop artistic productions, performances and interactive installations. Their devices do not deliver unique and pre-defined content, but combine and organize information according to variable parameters. Random, ephemeral, multidimensional, their work reveals itself each time different, infinite.
Melissa is a designer, strategist and storyteller. While embracing opportunities that new media offer, her approach focuses on participation and narratives. Melissa is co-founder of the Montreal based Daily tous les jours, which leads multi-disciplinary projects at the intersection of participation, design and technology.
Martin is a computer scientist and artist. He is a co-leader, with Fernanda Viégas, of Google's "Big Picture" data visualization group. Viégas and Wattenberg are also known for their visualization-based artwork, which has been exhibited in venues such as the MoMA in New York, London Institute of Contemporary Arts and the Whitney Museum. His visualizations of the stock market and baby names are considered Internet classics.
Mike designs interactive graphics for The New York Times. He is also the author of D3.js, a popular open-source library for visualizing data using web standards.
Imogen is a british ecclectic, eccentric and innovative musician. Her talent spans from the craft of songwriting to elaborate live multi-instrumental improvisations, building on a unique voice, classical training and unusual tech-saviness. She is enjoying exploring how her ‘musical ecosystem’ can have a positive impact by getting involved in creative projects that think big and outside the box.
Scott manages Human Interfaces for Mission Operations at NASA’s Jet Propulsion Lab. As principal investigator for NASA's Space Networking and Mission Automation program, he leads design and development of JPL's next-gen robot and spacecraft controls. As principal investigator of JPL's Data-to-Discovery program, he leads efforts to create new ways to interrogate and interact with planetary scale datasets.
Kim is Head of Information Visualization at Periscopic, a socially-conscious data visualization firm. Her work has been featured in the MOMA as well as several online and print publications. Periscopic’s body of work was recently nominated for the Cooper-Hewitt National Design Awards.
Evelyn is a coder and artist interested in the elegance of abstraction both in coding, as a way to describe complex software systems, and in painting, as a way to describe a personal, visual language. She also works on creative-coding toolkits that aim to elevate computer programming to the role of artistic medium by making coding more approachable, tinkerable and intuitive.
Santiago is a visual data scientist who invents and develops algorithms, visualization methods, interactive narratives and new ideas for the internet.
An interactive documentary, CLOUDS, presents a portrait of open source creative communities who use the Processing, oepnFrameworks and Cinder toolkits. Conversations with 45 digital pioneers form a network of stories about invention and discovery. The ﬁlm is presented as an interactive application where people coexist with code in a hybrid realm and dynamic 3D graphics are used to visualize their ideas and the connections among them.
Jer is an adjunct Professor in New York University’s ITP program, and a member of the World Economic Forum’s Global Agenda Council on Design Innovation. He is a co-founder of The Office For Creative Research, a multi-disciplinary research group exploring new modes of engagement with data. From 2010 – 2012, Jer was the Data Artist in Residence at the New York Times.
Mouna is co-founder of the Montreal based Daily tous les jours, which leads multi-disciplinary projects at the intersection of participation, design and technology. Their projects bring magic to everyday places, behaviors and objects, inviting the public to become active contributors in the process and the outcome.
Nicole is the Art and Fashion Community Manager at Kickstarter, a platform for people to make new things. She works directly with artists, fashion designers and other creative folk to bring their projects to life.
Leah directs the MIT Media Lab's High-Low Tech research which explores the integration of high and low technology from cultural, material, and practical perspectives, with the goal of engaging diverse groups of people in developing their own technologies.
Ashkan is an independent researcher and consultant focused on privacy, security, and behavioral economics. His work draws attention to privacy problems online, demystifies technology for the non-technically inclined, and provides data-driven insights to help inform policy.
Burak is a New York and Istanbul based artist working with complex networks. He takes the obvious social, economical, and political issues as input and runs through an abstract machinery, which generates network maps and algorithmic interfaces, results in performances, and procreates predictions to render inherent power relationships visible, thus discussable.
Students from the School for Poetic Computation (SFPC)
Elliot is a digital media artist, technologist, curator, educator from Manchester UK. He creates provocations towards future interactions between humans and socio-visual design technologies (principally projectors, cameras and graphical computation). Towards this goal, Elliot co-founded Kimchi and Chips, an experimental art / design / technology studio based in Seoul.
Wes is an artist, data visualizer and provocateur based in Berkeley, CA. In 2007 he founded Pitch Interactive, a studio who's focus is weaving code with design with statistics to find versatile solutions to communicate complex data for clients such as Google, Wired, GE, Esquire, Scientific American, Popular Science and the McKnight Foundation.
Giorgia is an information designer and researcher. Her work in information visualization frequently crosses the divide between digital and print, exploring visual models and metaphors to represent dense and rich data-driven stories.
Kyle McDonald works with sounds and codes, exploring translation, contextualization, and similarity. With a background in philosophy and computer science, he strives to integrate intricate processes and structures with accessible, playful realizations that often have a do-it-yourself, open-source aesthetic. He is currently wrapping up his work from his Guest Researcher residency at the Yamaguchi Center for Arts and Media, Japan.
Lauren's work explores the structures and systems of social interactions, identity, and self-representation, and the potential for technology to mediate, manipulate, and evolve these interactions. She is fascinated by the slightly uncomfortable moments when patterns are shifted, expectations are broken, and participants become aware of the system.
Amit develops custom made musical and animation instruments. His work spans across experimental art, research, education, and entrepreneurial projects. A recurring theme in his work is extreme attention to user-experience, specifically how technology can promote (or destroy) curiosity, literacy, and creativity.
Microsoft's Developer Experience & Evangelism team and Kinect for Windows team are working to help creative coders. They want people using Open Source and cross platform solutions to be able to easily and deeply integrate and collaborate with Microsoft’s devices and services.
Marius is an artist working with visual abstraction through generative software processes. His work focuses on the synthesis of form as the product of parametric behaviors. He is known for hard-edged geometrical forms and vivid colors, with outputs ranging from pure software works to public projections and physical objects produced with digital fabrication technology.
Paola is our favorite curator ever, and that's that. As the Senior Curator in the Department of Architecture and Design at MoMA, (NYC) she put together flat-out awesome exhibitions including "Design and the Elastic Mind" (2008) and "Talk To Me" (2011). Both of which include several Eyeo heroes. She thinks about how design and technology intersect and how they affect life as we know it.
O’Reilly Media is a catalyst for technology-driven change. For 30+ years, they've been connecting with "alpha geeks," divining what's interesting at the edges and intersections of Internet technology, sharing what they find, and helping people learn to build cool stuff.
Eric founded Stamen Design in 2001 and has since then he has been working to extend the boundaries of online media and live information visualization. He has been named one of Esquire Magazine's "Best and Brightest" new designers and thinkers, and one of ID Magazine's top 40 designers to watch.
Nicholas is fascinated with data as a shorthand for the routines and milestones of our lives. He is the author of several Personal Annual Reports that weave numerous measurements into a tapestry of graphs, maps and statistics that reflect the year’s activities. He is the co-founder of Daytum.com, a website for collecting and communicating daily data, and now works on the timeline team at Facebook.
Fernanda is a computational designer whose work focuses on the social, collaborative, and artistic aspects of information visualization. She's a co-leader, with Martin Wattenberg, of Google's "Big Picture" data visualization group in Cambridge, MA. Their visualization based artwork, has been exhibited in venues such as the MoMA in New York, London Institute of Contemporary Arts and the Whitney Museum.