Amit develops custom made musical and animation instruments. His work spans across experimental art, research, education, and entrepreneurial projects. A recurring theme in his work is extreme attention to user-experience, specifically how technology can promote (or destroy) curiosity, literacy, and creativity.
Tangible Interaction is a studio creates sensory experiences people can interact with in their everyday physical world, transforming ordinary public spaces into inspiring interactive environments.
Sha studied architecture before working at Stamen Design on projects for clients like MTV, CNN, Flickr, and Adobe. After Stamen, Sha cofounded Movity, which explored visualization and mapping for apartment hunting and was acquired by real estate startup Trulia. Sha is endlessly fascinated by maps, data, design, and urbanism.
Rafael develops interactive installations that are at the intersection of architecture and performance art. His main interest is in creating platforms for public participation, by perverting technologies such as robotics, computerized surveillance or telematic networks. Inspired by phantasmagoria, carnival and animatronics, his light and shadow works are “anti-monuments for alien agency".
Eric builds vibrotactile sculptures and thinks about how to create new aesthetic experiences for the body using technology. He is co-founder of the art and design firm Sosolimited, which creates interactive installations, applications, and live performances.
Nicholas is fascinated with data as a shorthand for the routines and milestones of our lives. He is the author of several Personal Annual Reports that weave numerous measurements into a tapestry of graphs, maps and statistics that reflect the year’s activities. He is the co-founder of Daytum.com, a website for collecting and communicating daily data, and now works on the timeline team at Facebook.
Heather is an information artist who is interested in exploring art as research and public inquiry. Traversing media ranging from algorithms to DNA, her work seeks to question fundamental assumptions underpinning perceptions of human nature, technology and the environment. Examining culture through the lens of information, Heather creates situations and objects embodying concepts, probes for reflection and discussion.
Wes is an artist, data visualizer and provocateur based in Berkeley, CA. In 2007 he founded Pitch Interactive, a studio who's focus is weaving code with design with statistics to find versatile solutions to communicate complex data for clients such as Google, Wired, GE, Esquire, Scientific American, Popular Science and the McKnight Foundation.
Casey lives and works in Los Angeles where he is a Professor at UCLA's Department of Design Media Arts. His software, prints, and installations have been featured in numerous solo and group exhibitions at museums and galleries in the United States, Europe, and Asia. Casey co-founded Processing in 2001 while studying with John Maeda in MIT's Media Lab.
Daito's projects study the way we interact with technology, applying the human body to control parameters of sound. Taking the role of programmer, designer, DJ, VJ, and composer on each of his projects, he is able to realize scenarios that change our perception of how our bodies interact with technology. Daito is artist, programmer, designer, DJ, VJ, composer based in Tokyo, Japan.
Memo explores processes of visualizing the invisible; extracting and amplifying the unseen relationships within images, space, movement, sound and time. Driven by the urge to make the seemingly impossible, possible; and awaken our childlike instincts to explore and discover new forms of interaction and expression; he invents new ways of creating and performing images and sound.
Zach is one of the co-founders of openFrameworks, a C++ library for creative coding. His work uses technology in a playful way to break down the fragile boundary between the visible and the invisible. Recent work includes a music video for artist Bell featuring facial projection mapping/tracking. He is well known for the EyeWriter project, listed as one of the 50 best inventions in 2010 by Time Magazine.
Justin is a co-founder of Sosolimited, an interactive art & technology studio. His main passion is to create installations and software artworks that detect and celebrate moments of absurdity in consumer mass media. Justin envisions a utopian future where we can build the machines that not only create our content, but watch it for us as well.
Stefanie focuses on projects ranging from data visualization and information design to designing book covers (or anything in between) for publishers and creative agencies. Her personal projects have been exhibited internationally, and this work tends to focus mostly on language and literature with an interest in hand-analyzed or handmade data visualizations.
Karsten (aka toxi) is a computational designer merging code, design, art & craft skills. Originally from East Germany and starting in the deep end of the early 8-bit demo scene, for the past 2 decades he's been adopting a trans-disciplinary way of working and been laterally involved in a wide range of digital disciplines.
James' drawing and software works are grown from a decade-long diaristic process. In his work, accumulated libraries of imagery rooted in daily experience revolve around the subjects of digestion, sex, self-critique & skateboarding. Using ink and programming as primary tools, James Paterson continually cycles through meditations on the everyday.
Paola is our favorite curator ever, and that's that. As the Senior Curator in the Department of Architecture and Design at MoMA, (NYC) she put together flat-out awesome exhibitions including "Design and the Elastic Mind" (2008) and "Talk To Me" (2011). Both of which include several Eyeo heroes. She thinks about how design and technology intersect and how they affect life as we know it.
Laura is Director of Visual Studies, and the Spatial Information Design Lab (SIDL) at Columbia University. Her work explores things ranging from digital mapping technologies to the ethics and politics of mapping, new structures of participation in design, and the visualization of urban and global data.
Golan is an artist and engineer exploring new modes of reactive expression. Through performances, digital artifacts, and virtual environments, Golan applies creative twists to digital technologies that highlight our relationship with machines, make visible our ways of interacting with each other, and explore the intersection of non-verbal communication and interactivity.
Atkinson has spent more than forty years refining his vision as a photographer – hiking through forests and deserts; lugging camera gear through rain, mud and snow; seeking out the special light that reveals hidden beauty. As a member of the original Macintosh team at Apple Computer, Atkinson designed much of the initial Macintosh user interface and wrote the original QuickDraw, MacPaint and HyperCard software.
Ivan directs an Interaction Technology group in Disney Research's Pittsburgh Lab tasked with dreaming up and developing future technologies for Disney parks, resorts, and cruises. He focuses on inventing new interactive technologies for the seamless blending of digital and physical properties in devices, everyday objects, and living environments.
Jen is an Associate Research Scholar in the Spatial Information Design Lab at Columbia University and she's part of the planning team for the School for Poetic Computation. A sucker for a good argument, she’ll nearly always side with complexity. Her education is in applied math and information science.
Jake Barton is founder and principal of Local Projects, an award-winning media design firm for museums and public spaces. Jake is recognized as a leader in the field of interaction design for physical spaces, and in the creation of collaborative storytelling projects where participants generate content. Local Projects is a finalist in the Interaction Design category of the 2011 Cooper- Hewitt National Design Awards.
Cedric is passionate about media coverage of China. He was the main programmer behind the JMSC’s China social media data projects and its WeiboScope. Grep and cURL are his best friends.
Mary co-founded Continuum Fashion, a web-based fashion label in which designs are user-generated using custom software and made to order to personal measurements. They use digital technologies to create distinctive bespoke design.
Moritz works as a "truth and beauty operator" on the crossroads of data visualization, information aesthetics and user interface design. With a background in Cognitive Science and Interface Design, his work balances analytical and aesthetic aspects in mapping abstract and complex phenomena. He's especially interested in the visualization of large-scale human activity.
Kim is Head of Information Visualization at Periscopic, a data visualization firm that helps organizations promote information transparency and public awareness. From endangered species, to politics, to social justice, their goal is to engage the public and deliver a message of responsibility and action.
Kate's work spans the fields of physical computing, wearable electronics, and conceptual art. She is the co-creator of Botanicalls, a system that lets thirsty plants place phone calls for human help, and the Lilypad XBee, a sewable radio transceiver that allows your clothing to communicate. She is the Assistant Professor of Wearable & Mobile Technology, the Director of the Social Body Lab at OCAD University in Toronto.
Ben’s work is in the collections of the Art Institute of Chicago, the San Jose Museum of Art, and the Science Museum, London, and has been shown at the Whitney Museum in New York, the Reina Sofia Museum in Madrid, the Fondation Cartier pour l’art contemporain in Paris, and the ZKM Center for Art and Media in Karlsruhe.
Martin is a computer scientist and artist. He is a co-leader, with Fernanda Viégas, of Google's "Big Picture" data visualization group. Viégas and Wattenberg are also known for their visualization-based artwork, which has been exhibited in venues such as the MoMA in New York, London Institute of Contemporary Arts and the Whitney Museum. His visualizations of the stock market and baby names are considered Internet classics.
Theo is an artist, designer and experimenter whose work is born out of the curiosity and excitement of designing experiences that come alive and invite people to play. He is a co-founder of Design I/O, a creative studio specializing in the design and development of cutting edge, immersive, interactive installations. In 2010, he was awarded Prix Ars Electronia's Golden Nica in Interactive Art.
Gabriele is co-founder of Accurat, an information design company. He teaches communication design at Naba and Politecnico di Milano and manages design projects at Accurat. He never gets lost; a sort of human GPS: that’s why he loves traveling and looking at maps.
Ben is principal of Fathom, a design and software consultancy located in Boston. He received his PhD from the Aesthetics + Computation Group at the MIT Media Laboratory, where his research focused on combining fields such as computer science, statistics, graphic design, and data visualization as a means for understanding information. Ben co-founded Processing with Casey Reas in 2001.
Fernanda is a computational designer whose work focuses on the social, collaborative, and artistic aspects of information visualization. She's a co-leader, with Martin Wattenberg, of Google's "Big Picture" data visualization group in Cambridge, MA. Their visualization based artwork, has been exhibited in venues such as the MoMA in New York, London Institute of Contemporary Arts and the Whitney Museum.
Giorgia is founder and design director at Accurat, an information design company based in Milan and New York. She explores the way information is currently transforming networks, culture, societies and urban space, focusing on systems that gather and cross different kind of data in order to provide meaningful inquirable visual narratives as a support for decision making processes.
Jake is a machine learning and technology enthusiast who loves nothing more than seeing good values in data. He is the founder and executive director of DataKind, an organization that brings together leading data scientists with high impact social organizations to better collect, analyze, and visualize data in the service of humanity.
John is a co-founder of the art and technology studio Sosolimited. He studied at MIT, where he received BS and SMArchS degrees from the Department of Architecture. In 2003 he was a fellow at the Designlab Siemens Mobile in Munich and at MIT he was a research affiliate of the Computing Culture Group.
Sermad works at the intersections of art, technology and advertising. He is fascinated by the concept of an 'idea' and what it takes for one to capture the imagination of the world. He spends time advocating within the advertising industry of the acceptance of coders as creative thinkers and the benefits of an open-source approach.
Jenna co-founded Continuum Fashion, a web-based fashion label in which designs are user-generated using custom software and made to order to personal measurements. They use digital technologies to create distinctive bespoke design.
Scott is a code artist who writes software to create data visualizations and other interactive phenomena. His work incorporates elements of interaction design, systems design, and generative art. He teaches data visualization and interaction design at the University of San Francisco, and is author of the O’Reilly title “Interactive Data Visualization for the Web.”
Jer is an adjunct Professor in New York University’s ITP program, and a member of the World Economic Forum’s Global Agenda Council on Design Innovation. He is a co-founder of The Office For Creative Research, a multi-disciplinary research group exploring new modes of engagement with data. From 2010 – 2012, Jer was the Data Artist in Residence at the New York Times.
Mike designs interactive graphics for The New York Times. He is also the author of D3.js, a popular open-source library for visualizing data using web standards.
Maya is the Evidence & Action Program Director at Tactical Technology Collective, an international organization working with activists and rights advocates, journalists, data specialists and designers in the strategic, smart and conscious use of information and technology for advocacy.
Kyle McDonald works with sounds and codes, exploring translation, contextualization, and similarity. With a background in philosophy and computer science, he strives to integrate intricate processes and structures with accessible, playful realizations that often have a do-it-yourself, open-source aesthetic. He is currently wrapping up his work from his Guest Researcher residency at the Yamaguchi Center for Arts and Media, Japan.
Emily is an artist and award-winning designer who specializes in merging technology and design to create rich immersive design experiences. Her unbound energy and affinity for telling stories lends to her playful approach to projects. She's a co-founder of Design I/O, a creative studio specializing in the design and development of cutting edge, immersive, interactive installations.
Liam is an architect who operates in the spaces between design, fiction and futures. He is founder of the think tank Tomorrows Thoughts Today, a group whose work explores the possibilities of fantastic, speculative and imaginary urbanisms. His projects develop fictional speculations as critical instruments to survey the consequences of emerging environmental and technological futures.