The Program

Tuesday, June 5th
9:00am – WORKSHOPS AT THE WALKER ART CENTER
• Tuesday / 9:00 — 5:00 / Walker Art Center – Bazinet Lobby
Workshop attendees should arrive at the Walker Art Center 30 minutes prior to their workshop begins. Check in at the individual workshop rooms. We’ll have people in the Bazinet Lobby to help you find your way. The building can be a little tricky to navigate the first time around.



9:30am – Workshop: Archive, Text, and Character(s) – Jer Thorp, Mark Hansen
• Tuesday / 9:30 — 12:30 / Walker Art Center – Garden Terrace Room


What is the reading of the text, in fact, except the recording of certain thematic reoccurrences, certain insistences of forms and meanings?

In a novel of fifty to a hundred thousand words… I advise you to observe immediately the words that are repeated about twenty times. Look here…


blood, cartridge belt, commander, do, have, immediately, it, life, seen, sentry, shots, spider, teeth, together, you…

Don’t you already have a clear idea what it’s about?

– If on a winter’s night a traveler, Calvino


In this 3-hour workshop, we’ll see how text can operate as a unique substrate for creative exploration. Using selected corners of the NewYork Times’ extensive archive as examples, we’ll explore techniques to parse, analyze, and visualize huge bodies of text. Attendees will learn how simple (and even some not-so-simple) statistical methods can be combined with exploratory visualization strategies to find patterns of language within and between separate texts. More than that, participants will learn how computational methods can reveal the unique character of text.

Attendees will need their own laptop, with Processing 2.0 and Python installed.  Participants will receive small thought-provoking assignments, along with instructions for preparation, in the weeks leading up to the workshop.

9:30am – Workshop: Intermediate openFrameworks (007 and Beyond) – Joshua Noble
• Tuesday / 9:30 — 12:30 / Walker Art Center – Art Lab
Separate registration is required for each pre-conference workshop. Details on the Eyeo registration page.

The new release of openFrameworks, 007, introduced a wealth of new functionality and a redesign of some of the core functionality. This workshop will dig deeper into OF and into those new features, looking at what’s new in OF and what that enables us to do faster and more effectively, especially the new 3D and OpenGL features added in oF. This workshop will also introduce some of my favorite addons that extend the capabilities of oF and talk of some of my favorite new developments in the oF ecosystem.

More specifically we’ll blaze through: Going from Points to Lines to Meshes. Making your OpenGL life easier with FBOs and VBOs. Using GLSL in openFrameworks. Smart Pointers and other ways to avoid memory leaks and crashes. How to dig into computer vision a little more deeply. Audio synthesis using Maximilian. Talking to anything over OSC, MIDI, UDP, HTTP, and Serial. Running OF pretty much anywhere (Mobile Devices and ARM platforms).

9:30am – Workshop: CreativeJS (Creative Coding Within the Browser) – Seb Lee-Delisle
• Tuesday / 9:30 — 12:30 / Walker Art Center – Conference Room
Separate registration is required for each pre-conference workshop. Details on the Eyeo registration page.

Thanks to recent developments in HTML and JavaScript, it’s now possible to create a wide range of visual effects using native browser capabilities. This workshop is intended for people who are used to working with Processing, C++ or any other language, and want to see how their existing code skills can be transferred into JavaScript. We’ll be working through the best parts of my CreativeJS workshops (seb.ly/training) taking you through animation, simple physics, optimization, targeting mobile devices, and much more.


9:30am – Workshop: An Introduction to Signal Processing for Creative Technologists – Golan Levin
• Tuesday / 9:30 — 12:30 / Walker Art Center – Skyline Room
Separate registration is required for each pre-conference workshop. Details on the Eyeo registration page.

Many new-media projects must make sense from noisy signals, such as real-time sensor data, internet traffic, histograms, timelines, and other audiovisual streams. Although “high-level understanding” techniques (such as speech-to-text or face analysis) remain active areas for expert research, there exist a slew of powerful “low-level” heuristics that can extract interesting and useful information from signals in much simpler ways. This workshop will present an overview of these techniques — supported by intuitive, visually-oriented examples and code fragments written for popular arts-engineering toolkits — that cuts through technical jargon to focus on what’s really useful for artists and designers.

Of course, in case you like jargon, then you’ll want to know that the workshop will present a smorgasbord of useful artistic tools, such as de-nonlinearization, contrast enhancement, periodicity detection, noise removal, convolution filtering, curve-fitting, statistical measures of central tendency, distribution characterization, and frequency-domain analysis of 1D and 2D signals.

Attendees should have a laptop with Processing v.2.0a4 or better installed, and bring a mini LED flashlight. (Golan will be assisted by Kyle McDonald)

2:00pm – Workshop: The Nature of Code – Daniel Shiffman
• Tuesday / 2:00 — 5:00 / Walker Art Center – Garden Terrace Room
Separate registration is required for each pre-conference workshop. Details on the Eyeo registration page.

Can we capture the unpredictable evolutionary and emergent properties of nature in software? Can understanding the mathematical principles behind our physical world world help us to create digital worlds? This workshop will focus on the programming strategies and techniques behind computer simulations of natural systems. We’ll walk through the examples from the “Nature of Code book” and explore topics ranging from basic physics to more advanced simulations of complex systems. Examples will be demonstrated using Processing with a focus on object oriented programming.

Attendees should have basic programming experience, including object-oriented programming (with Processing or equivalent). Bring a laptop with a power cord with Processing v.2.0a4 or better installed.

2:00pm – Workshop: JavaScript Tools for HTML5 Artists – Aaron Koblin, Google Data Arts Team
• Tuesday / 2:00 — 5:00 / Walker Art Center – Skyline Room
Separate registration is required for each pre-conference workshop. Details on the Eyeo registration page.

This workshop is an overview of three JavaScript tools that the Google Data Arts Team uses on a regular basis: dat.GUI (a GUI for changing variables), three.js (a 3D engine), and stats.js (a performance widget). Check them out at Workshop.ChromeExperiments.com. An intermediate knowledge of JavaScript and HTML5 is required for this workshop. You can find these tools on the site or on the Eyeo thumb drive.

2:00pm – Workshop: Intermediate Computer Vision with openFrameworks – Kyle McDonald
• Tuesday / 2:00 — 5:00 / Walker Art Center – Conference Room
Separate registration is required for each pre-conference workshop. Details on the Eyeo registration page.

For the past few decades researchers have been slaving away on advanced mathematics and computer science to help computers see the world the way humans do. These techniques regularly find their way into interactive artwork and installations: blob detection, face tracking, foreground/background segmentation. The OpenCV library is a massive collaborative effort to implement and connect these different computer vision techniques. Programming with only OpenCV can be intimidating, while openFrameworks’ ofxOpenCv only exposes a few technique from OpenCV. So this workshop will introduce a new addon for openFrameworks that makes it easier to use everything from the simplest OpenCV functions to most bleeding edge algorithms. We will cover techniques including background learning, camera calibration, optical flow, contour detection and tracking, basic face tracking and advanced expression analysis.

Experience with openFrameworks is assumed. Attendees should bring a laptop with the latest build of [openFrameworks] www.openframeworks.cc/download and an up-to-date clone of [ofxCv] github.com/kylemcdonald/ofxCv The workshop will cater to OSX, while Windows users should be running Code::Blocks. Linux users will be expected to answer everyone else’s questions. (Kyle will be assisted by Golan Levin)

2:00pm – Workshop: Drawing + Code – Shantell Martin, Zach Lieberman
• Tuesday / 2:00 — 5:00 / Walker Art Center – Art Lab
This workshop will investigate the curious space where drawing and computation meet. From the earliest moments of the computer – Douglas Englebart’s mouse, Ivan Sutherland’s sketchpad – developers have been striving for intuitive and meaningful ways to capture and explore gesture digitally. Likewise artists – From Durer’s drawing machine, to Sol Lewitt’s infinite cubes and Moholy Nagy’s imaginary structures – have used computational method to transfer reality on to the paper and generatively reproduce elements of their drawing. In this workshop we will examine the fundamentals and challenges of mixing computation and drawing, in order to create a new realm of possibilities. We’ll would cover building drawing tools and using them for creative exploration and performance.

Shantell and Zach will be collaborating a series of small tools for mixing computation and drawing, tools for both creative sketching and live performance, and the workshop will focus on exploring these tools — using them to make drawings and artworks, as well as studying the codebase for computational approaches to gesture.

We are open to students of all skill levels. Students should bring their laptops, and have openFrameworks installed if they’d like to follow the code discussion.

7:00pm – EYEO FESTIVAL KICK OFF @ ARIA (Jeune Lune Theater)
• Tuesday / 7:00 — late / Aria (Jeune Lune Theater)
The Eyeo Festival officially kicks off Tuesday night at Aria. Arrive in time to check in and get your festival badge. Then get a drink, find a seat and get ready for the kick off, keynote and Ignite presentations followed by mixing and relaxing until midnight.

Lobby doors open and check-in starts at 7:00 pm.

Theater doors and seating starts at 7:30.

Eyeo starts at 8.




8:00pm – Welcome to Eyeo
• Tuesday / 8:00 — 8:10 / Aria (Jeune Lune Theater)
Team Eyeo says hello and thank you, now let’s get to it.



8:10pm – Session: Keynote – Paola Antonelli
• Tuesday / 8:10 — 8:45 / Aria (Jeune Lune Theater)
We’re thrilled, super-thrilled, to kick off the festival with an opening keynote from Paola Antonelli. She’s one of our favorite curators. She’s assembled and presented shows at the MoMA (New York) that really speak our language. Her enthusiasm and perspectives regarding the intersection of design and technology, and the impact it has on our lives is always something we’re keen to hear about. Inspiring. Awesome.


9:15pm – Ignite at Eyeo
• Tuesday / 9:15 — 10:25 / Aria (Jeune Lune Theater)
Ignite is a fast-paced geek event started by Brady Forrest, Technology Evangelist for O’Reilly Media, and Bre Pettis of Makerbot.com, formerly of MAKE Magazine. Speakers are given 20 slides, each shown for 15 seconds, giving each speaker 5 minutes of fame. We asked Brady to help bring an Ignite event to Eyeo knowing we have a crowd here chock full of inspiring ideas and work. And he stepped all the way up – Thanks Brady! Join us for the first Ingite Eyeo and get introduced to fellow Eyeons, laugh, cry and cheer as we blaze though ideas and beer, all on a running clock.

IGNITE PRESENTERS: Bryan Connor, David Kossowsky, Erika Lincoln, Eric Boam, Golan Levin, Jake Porway, Jen Lowe, Rachel Binx, Robert Hodgin, Sarah Slobin, Sha Hwang, Val Head, and Team Eyeo.



Wednesday, June 6th
10:00am – DAYTIME AT THE WALKER ART CENTER
• Wednesday / 10:00 — 5:00 / Walker Art Center
All daytime Eyeo content: talks, labs and lounges will be at the Walker Art Center. Gallery 8 will the Eyeo Headquarters. Look for Eyeo greeters in the Bazinet Lobby, we’ll you get oriented.



10:30am – Session: Luck – Kevin Slavin
• Wednesday / 10:30 — 11:15 / Walker Art Center – McGuire Theater
The History and Future of Luck

10:30am – Session: Digital Drawing as a Performance – Shantell Martin
• Wednesday / 10:30 — 11:15 / Walker Art Center – Skyline Room
An introduction and explanation of the origin of my use of digital drawing as a performance tool in collaboration with music and a look at the simple drawn line and the ideology behind it.

11:30am – Session: Three Things – Ben Fry
• Wednesday / 11:30 — 12:15 / Walker Art Center – McGuire Theater
An in-depth discussion of a few (three? five? ten?) recent computational information design projects.

11:30am – Session: Electronics as Material – Ayah Bdeir
• Wednesday / 11:30 — 12:15 / Walker Art Center – Skyline Room
Electronics are everywhere. We now produce, consume and throw out more electronic gadgets and technology enhanced products than ever before. Yet, engineering is mysticized, electronic objects are black-boxed and creativity is limited by the tools and materials available to each discipline.Well, according to Ayah Bdeir, disciplines are dead, engineering is not that hard, and creativity with electronics will only explode when they can be used as, and combined with other traditional materials such as paper, cardboard and felt.In this talk, Ayah will be talking about how she started littleBits, an open source kit of electronic modules that snap together with magnets for prototyping and play. For the first time, Ayah will talk about the technical platform that is littleBits, an entirely analog, modular, “object-oriented” hardware platform. At the heels of her TED talk published in March, Ayah will discuss the idea of turning interaction into a building block, and providing the ability to program behavior without having to write any code. littleBits seeks to make electronics accessible to kids, designers and artists as a material to be combined with other craft and design materials. Also, Ayah will show some examples of projects that the community has done over the past few months ranging from an interactive piggy bank, to an electronic version of fooseball game and discuss how engineers and artists alike can work together to empower a community of inventors.

12:30pm – Lounge: Attendee Show & Tell
• Wednesday / 12:30 — 1:20 / Walker Art Center – Garden Terrace Room
Seems like everyone is working on something amazing at Eyeo. We want you to have an audience, 5 minutes to talk about it, and a projector to show it. Sign up via the white board in the Garden Terrace Room anytime during the day, each day. Starting at 12:30 each day we’ll fire up the projector and go down the list. Show & Tell. We’ll have seating for about 40 people and some first class standing room. (Bring a Mac VGA adaptor if you can – it always helps.)



1:45pm – Panel: Performance and Data – Golan Levin, Jonathan Harris, Mark Hansen, Shantell Martin
• Wednesday / 1:45 — 2:30 / Walker Art Center – Skyline Room
Performance and Data – Embodied, Rehearsed, Theatrical practices of Data Representation

When we think about data representation, we often think inside the boundaries of print and screen-based communication. But, what about performance? Panelists will discuss their experiences with incorporating data into performative acts, both musical and theatrical.

1:45pm – Session: Data Arts – Aaron Koblin
• Wednesday / 1:45 — 2:30 / Walker Art Center – McGuire Theater
An overview of some recent projects and libraries created by members of the Google Data Arts Team.

2:45pm – Session: Weaving Data into Sculpture and Music – Nathalie Miebach
• Wednesday / 2:45 — 3:30 / Walker Art Center – McGuire Theater
How would our understanding of data and the larger complex behavioral patterns such as Weather change, if we could touch it, walk around it and even hear it? Using the methodologies and processes of both science and art, I translate scientific data related to meteorology, astronomy and oceanography into woven sculptures and musical scores. My main method of translation is basket weaving and musical notation, which function as simple tactile and audio grids that allow me to translate information into alternative, unorthodox ways of presenting information. Construction toys provide me with the visual language of play and the conceptual scaffoldings from which to begin the translation from. Using weather as my focal point, I am exploring the role aesthetics play in the translation and understanding of complex scientific systems while challenge our assumptions of what sort of visual vocabulary belongs in the realm of “science” versus “art”.

2:45pm – Session: Seeing Invisible Influences – Fernanda Viégas, Martin Wattenberg
• Wednesday / 2:45 — 3:30 / Walker Art Center – Skyline Room
We’ll talk about how we use visualization to spark the joy of revelation–mapping the invisible forces that surround us, from social networks to the play of the wind. To sweeten the pot, we’ll show embarrassing outtakes from our design process.

2:45pm – Lab: Hackathon – Hello, Space – Oblong Industries
• Wednesday / 2:45 — 4:30 / Walker Art Center – Conference Room
In this lab, we’ll use phones as spatially-aware input devices for pointing, photography, and gesture. We’ll use a Processing library that leverages the g-speak SDK. This library supports building interactive applications that communicate with every person and every device in the room. Designers and engineers from Oblong will show a handful of multi-user interactions and code snippets from games and drawing tools, then help you create your own sketches. Attendees will need their own computer with Processing 2.0 installed and should have some programming experience. If you own an iOS device, we recommend that you install our g-speak Pointer application, though an iOS device is not required to participate.

3:45pm – Session: Observe – Robert Hodgin
• Wednesday / 3:45 — 4:30 / Walker Art Center – McGuire Theater
Explorations in the feedback loop between the virtual and the real.

3:45pm – Session: Champagne Always Stains My Silk – Tahir Hemphill
• Wednesday / 3:45 — 4:30 / Walker Art Center – Skyline Room
(The Hip Hop Word Count) An in depth overview of the Champagne Always Stains My Silk Datavis which maps the Champagne brand mentions by rapper from 1980 – 2010

4:30pm – Meetup: littleBits Tinkering with Ayah Bdeir – Ayah Bdeir
• Wednesday / 4:30 — 5:30 / Walker Art Center – Bazinet Patio
After the days lectures come hang out with Ayah to see and play with littleBits, an open source kit of electronic modules that snap together with magnets. Weather permitting we’ll be outside on the Bazinet Garden Patio. ( If not, find us in Gallery 8 )

7:30pm – EVENING KEYNOTES AND MIXER @ VARSITY THEATER
• Wednesday / 7:30 — late / Varsity Theater
Arrive at the Varsity at 7:30pm to get a drink, find a seat and get ready for 2 keynotes followed by mixing and relaxing.



8:05pm – Session: Keynote – Animating Spirit – John Underkoffler
• Wednesday / 8:05 — 8:50 / Varsity Theater
A way to change everything is to build a completely new HMI. The new HMI will be exhilarating, beautiful, and capable, a complement and compliment to people. Just as surely as we do it will occupy real-world space, because that’s where the action is and because it will need to pay special heed to hands and what they’re up to. It will be characterized, like living things, by dynamism, by motion elegant and allusive and comic. It will make the pixels it inhabits — projected and barnacled, singular and teeming, sessile and itinerant — it will make these brazenly heterogeneous pixels interoperable: at once incidental and indispensable. This new HMI will embody a conviction that design, that fundamental human activity, is its as well. And it will infect everything built atop it with the same sentiment. The resulting world might well be one we like.So let’s see.

9:15pm – Session: Keynote – Critical Engineering in a Closed World – Julian Oliver
• Wednesday / 9:15 — 10:00 / Varsity Theater
Julian will introduce several of his own works, and work made with others, in an effort to outline his shift from Media Artist to that of ‘Critical Engineer’.

Thursday, June 7th
10:00am – DAYTIME AT THE WALKER ART CENTER
• Thursday / 10:00 — 5:00 / Walker Art Center
All daytime Eyeo content: talks, labs and lounges will be at the Walker Art Center. Gallery 8 will the Eyeo Headquarters. Look for Eyeo greeters in the Bazinet Lobby, we’ll you get oriented.



10:30am – Session: Complex, Big, Etc. – Amanda Cox
• Thursday / 10:30 — 11:15 / Walker Art Center – McGuire Theater
So many of the words used to describe contemporary data visualization are so often very wrong. An examination of the claim “The future has an ancient heart,” through the lens of NYT graphics.

10:30am – Session: On The Body – Kate Hartman
• Thursday / 10:30 — 11:15 / Walker Art Center – Skyline Room
Our bodies are our primary interface for the world. Interactive systems that live on the body can be intimate, upfront, and in your face. This talk will explore the challenges and opportunities for work that sits close to the skin.

11:30am – Session: A Man of Few Words – Nicholas Felton
• Thursday / 11:30 — 12:15 / Walker Art Center – McGuire Theater
A survey of recent experiments with quantitative storytelling, the resulting projects and processes.

11:30am – Session: Growing Objects: Merging Digital and Physical – Jesse Louis-Rosenberg, Jessica Rosenkrantz
• Thursday / 11:30 — 12:15 / Walker Art Center – Skyline Room
Jesse and Jessica will discuss Nervous System’s efforts to revolutionize product design through generative techniques, 3d-printing and web programming. Along the way, they will take several long detours into the realms of natural pattern formation, simulation, and math.

12:30pm – Lounge: Attendee Show & Tell
• Thursday / 12:30 — 1:20 / Walker Art Center – Garden Terrace Room
Seems like everyone is working on something amazing at Eyeo. We want you to have an audience, 5 minutes to talk about it, and a projector to show it. Sign up via the white board in the Garden Terrace Room anytime during the day, each day. Starting at 12:30 each day we’ll fire up the projector and go down the list. Show & Tell. We’ll have seating for about 40 people and some first class standing room. (Bring a Mac VGA adaptor if you can – it always helps.)



1:45pm – Session: Chance Operations – Casey Reas
• Thursday / 1:45 — 2:30 / Walker Art Center – McGuire Theater
From a visual and conceptual point of view, the tension between order and chaos is a fertile space to explore. For over one hundred years, visual artists have focused on both in isolation and in tandem. As artists started to use software in the 1960s, the nature of this exploration expanded. This presentation features a series of revealing examples, historical research into the topic as developed for my upcoming co-authored book “10 PRINT CHR$(205.5+RND(1)); : GOTO 10″ (MIT Press, 2012), and a selection of my artwork that relies on the relationship between chance operations and strict rules.

1:45pm – Panel: Code and Public Space – Greg J. Smith, Jake Barton, Julian Oliver, Kevin Slavin
• Thursday / 1:45 — 2:30 / Walker Art Center – Skyline Room
Geographers Rob Kitchin and Martin Dodge dedicated their most recent book to parsing ‘code/spaces’, environments where software and the spatiality of everyday life are “produced through one another”. While the idea of social programming is not new, interaction designers and urbanists now find themselves in the curious position of being able to inflect the experience of urban space through apps, mapping tools and physical computing. Working on the assumption that defining public space is too important to be left to advertising agencies and/or bureaucrats, this panel will consider how creative technologists can shape discourse about urban experience and representation. Discussion topics will include: augmented reality and smart city rhetoric, media architecture, open data, privacy, intervention and interdisciplinary collaboration.

2:45pm – Session: Near/Far – Jer Thorp
• Thursday / 2:45 — 3:30 / Walker Art Center – McGuire Theater
In this session, Jer will share a variety of new work that explores the concept and experience of location. He’ll show projects that engage with local, personal data, as well as visualizations of systems of astronomical size. He’ll discuss the importance of engaging with the character of data sets, and will share a variety of strategies and techniques for working with locational data. Along the way, he’ll share all kinds of tips and techniques, and probably tell a fair number of bad jokes.

2:45pm – Session: Imagining Environments – Emily Gobeille, Theo Watson
• Thursday / 2:45 — 3:30 / Walker Art Center – Skyline Room
Theo and Emily of Design I/O will discuss the process of prototyping and developing immersive, interactive environments. This talk will dive into the technical and conceptual aspects of bringing an idea to life; from prototype to final experience.

2:45pm – Lab: Hackathon – Hello, Space – Oblong Industries
• Thursday / 2:45 — 4:30 / Walker Art Center – Conference Room
In this lab, we’ll use phones as spatially-aware input devices for pointing, photography, and gesture. We’ll use a Processing library that leverages the g-speak SDK. This library supports building interactive applications that communicate with every person and every device in the room. Designers and engineers from Oblong will show a handful of multi-user interactions and code snippets from games and drawing tools, then help you create your own sketches. Attendees will need their own computer with Processing 2.0 installed and should have some programming experience. If you own an iOS device, we recommend that you install our g-speak Pointer application, though an iOS device is not required to participate.

3:45pm – Session: Turning Points – Jonathan Harris
• Thursday / 3:45 — 4:30 / Walker Art Center – McGuire Theater
I’ll talk about some major turning points in my life — things I used to believe that I no longer believe, painful moments that ended up being doorways into something else, highs and lows, and other ways in which life’s topography determines your art. I’ll talk about all this against the backdrop of my desire to humanize the Web and evolve the art of storytelling, touching on insights and principles picked up along the way.

3:45pm – Session: The Power of Networks – Manuel Lima
• Thursday / 3:45 — 4:30 / Walker Art Center – Skyline Room
Network visualization has experienced a meteoric rise in the last decade, bringing together people from various fields and capturing the interest of individuals across the globe. As the practice continues to shed light on an incredible array of complex issues, it keeps drawing attention back onto itself. This talk will explore a critical paradigm shift in various areas of knowledge, as we stop relying on hierarchical tree structures and turn instead to networks in order to map the inherent complexities of our modern world. The talk will also showcase a variety of captivating examples of network visualization and introduce the network topology as a new cultural meme.

4:30pm – Book Signing Event – Ben Fry, Casey Reas, Daniel Shiffman, Jonathan Harris, Joshua Noble, Manuel Lima
• Thursday / 4:30 — 5:30 / Walker Art Center – Garden Terrace Room
Join us in Gallery 8 at 4:30 for a book signing event with several Eyeo speakers including Ben Fry, Casey Reas, Joshua Noble, Manuel Lima, Jonathan Harris and Daniel Shiffman.

7:00pm – EVENING KEYNOTES AND MIXER @ NICOLLET ISLAND PAVILION
• Thursday / 7:00 — late / Nicollet Island Pavilion
Arrive at the Nicollet Island Pavilion Patio tent at 7:00pm to get a cocktail on the riverfront. Door to the pavilion will open at 7:30, find a seat and get ready for 2 keynotes followed by mixing and relaxing. Shuttles start at 6:30 from the Millennium Hotel.



8:15pm – Session: Keynote – Re-Defining the Citizen Experience – Jennifer Pahlka
• Thursday / 8:15 — 8:50 / Nicollet Island Pavilion
Far too often the experience of government is a long form accompanied by a longer line. Sometimes this is true even when citizens are trying to help. Code for America wants to change your perception. What if our interfaces to government were simple, engaging, and action-oriented? Embedded in city halls across the nation, the Code for America Fellows are showing what’s possible when government benefits from design and experience methods that have become standard practice in online service development.

9:15pm – Session: Keynote – Like Falling in Love – Jake Barton
• Thursday / 9:15 — 9:50 / Nicollet Island Pavilion
The ways in which creativity, technology and expression are offering whole new modes for seeing things for the first time.

Friday, June 8th
10:00am – DAYTIME AT THE WALKER ART CENTER
• Friday / 10:00 — 5:00 / Walker Art Center
All daytime Eyeo content: talks, labs and lounges will be at the Walker Art Center. Gallery 8 will the Eyeo Headquarters. Look for Eyeo greeters in the Bazinet Lobby, we’ll you get oriented.



10:30am – Session: How to Give Everything Away – Kyle McDonald
• Friday / 10:30 — 11:15 / Walker Art Center – Skyline Room
This is a discussion about sharing. Sharing code and ideas, and collaborating on tools and artwork. Sharing personal information, and learning about the difference between what’s public and private. It’s about what you do when your girlfriend asks you to stop posting everything you type directly to Twitter. It’s about what you do when the Secret Service confiscates your laptop as you’re trying to learn about human computer interaction. It’s about responding to thousands of emails from people you’ve never met, who have questions you could never imagine. This is a coming-of-age story for the internet.

10:30am – Session: OMG – It’s All Connected – Moritz Stefaner
• Friday / 10:30 — 11:15 / Walker Art Center – McGuire Theater
Once again, Moritz will report from his practice as a Truth and Beauty Operator. This time, he will focus on the visualization of large networks – an important, but also difficult endeavor. We will learn how to avoid the notorious hairball visualizations, which promising new layout strategies have been developed, and how interaction can help to untangle intertwined interconnectedness in complex data sets.

11:30am – Session: Hand-crafted Data – Stefanie Posavec
• Friday / 11:30 — 12:15 / Walker Art Center – McGuire Theater
A talk about what it means to be a ‘data illustrator’, the glories of collecting data for data’s sake, and thoughts on what ‘handmade’ means in regards to data visualization from someone who *still* doesn’t know how to code (on the to-do list, I promise!)

11:30am – Session: Feeding Babies with Creative Code – Andrew Bell
• Friday / 11:30 — 12:15 / Walker Art Center – Skyline Room
Despite a growing recognition of creative coding as a valuable skill, it’s still challenging to find full-time employment practicing it. In this talk I’ll discuss the past, present and future of creative coding as a professional discipline. I’ll also look at how the Cinder C++ library fits into this landscape, and discuss some of the directions its creators and community are evolving it in service of a new breed of creative coder.

12:30pm – Lounge: Attendee Show & Tell
• Friday / 12:30 — 1:20 / Walker Art Center – Garden Terrace Room
Seems like everyone is working on something amazing at Eyeo. We want you to have an audience, 5 minutes to talk about it, and a projector to show it. Sign up via the white board in the Garden Terrace Room anytime during the day, each day. Starting at 12:30 each day we’ll fire up the projector and go down the list. Show & Tell. We’ll have seating for about 40 people and some first class standing room. (Bring a Mac VGA adaptor if you can – it always helps.)



1:45pm – Session: Algorithm Critique and Computational Aesthetics – Marius Watz
• Friday / 1:45 — 2:30 / Walker Art Center – McGuire Theater
A movement in 3 parts: 1. Image overload. 2. Algorithm critique. 3. New directions in computational aesthetics.

1:45pm – Panel: Data Vizualization + Social Justice – Jake Porway, Jennifer Pahlka, Jer Thorp, Kim Rees
• Friday / 1:45 — 2:30 / Walker Art Center – Skyline Room
Can bar charts change the world? In this panel, we’ll examine how data visualization can aid in communication, activism, and criticism around social change. We’ll discuss examples of how dataviz has been effective to effect positive change, and will also examine cases where these kinds of strategies have been ineffective (and in some cases, harmful).

1:45pm – Lounge: After School Special – Wicks and McCarthy
• Friday / 1:45 — 2:30 / Walker Art Center – Garden Terrace Room
A from the trenches view of pulling off large installations, cross-country collaborations, day-to-night jobs, and all the other things you find your excitement has committed you to while you weren’t paying attention… David and Lauren talk about their Northern Spark project (staged the night after Eyeo) and entertain your questions about all of the above.

2:45pm – Session: Towards Feature-length Interactive Entertainment: From Avatar to Björk – Scott Snibbe
• Friday / 2:45 — 3:30 / Walker Art Center – McGuire Theater
For twenty years, Scott Snibbe has advocated for a new form of interactive entertainment that moves beyond video games to treat interactivity as a full medium in its own right. He argues that interactivity has the same potential for emotional impact and engagement as cinema and music. In this talk, Snibbe will present two of his companies’ most powerful interactive experiences from last year, which point to the growing maturity of this medium: Björk’s Biophilia App, the world’s first App Album; and The James Cameron Avatar Experience, a fully immersive gestural interactive exhibition.Scott Snibbe will discuss these two ends of the interactive spectrum, and the space between: from intimate apps beneath our fingertips, to fully immersive, social exhibitions spanning thousands of square feet. He will situate this work among selections of twenty years of his companies’ interactive exhibits, interactive art, and interactive music, as well as key examples from the last 30 years’ history of interactivity, and make a bold claim for the rise of this medium to rival movies. Snibbe will also discuss the educational, societal, and industry benefits of interactivity; and the joys, challenges, and research involved in the creation and distribution of these new forms of interactive media.

2:45pm – Session: Generative Cognition and Memory – Wes Grubbs
• Friday / 2:45 — 3:30 / Walker Art Center – Skyline Room
“The pure and simple truth is rarely pure and never simple” – Oscar Wilde. Our comprehension and understanding of our surroundings and new information result from amazing processes within our brains. While Wes is far from a neural scientist, he will explain some of the inner workings of the human mind and how we can use this to visualize information, build user interfaces, explore and question everything in order to make sense of the perceived realities. While this path is anything but simple, Wes will provide creative-and technically-oriented minds with a machete of thought to hack through the complex jungle of story telling with data.

2:45pm – Lab: Hackathon – Hello, Space – Oblong Industries
• Friday / 2:45 — 4:30 / Walker Art Center – Conference Room
In this lab, we’ll use phones as spatially-aware input devices for pointing, photography, and gesture. We’ll use a Processing library that leverages the g-speak SDK. This library supports building interactive applications that communicate with every person and every device in the room. Designers and engineers from Oblong will show a handful of multi-user interactions and code snippets from games and drawing tools, then help you create your own sketches. Attendees will need their own computer with Processing 2.0 installed and should have some programming experience. If you own an iOS device, we recommend that you install our g-speak Pointer application, though an iOS device is not required to participate.

3:45pm – Session: Knee-deep in the Datastream – Marcus Wendt, Vera-Maria Glahn
• Friday / 3:45 — 4:30 / Walker Art Center – Skyline Room
Before giving a peek behind the scenes of some favourite FIELD projects, Marcus and Vera will take you on a field trip leading from skateboard culture and experimental media arts; past flocking birds, brain scans and contemporary painting; to a process-based design approach, and a new aesthetic yet to explore.

3:45pm – Session: Unexpected – Zach Lieberman
• Friday / 3:45 — 4:30 / Walker Art Center – McGuire Theater
Unexpected — Live Performance, Technology and the Risk of Something (or Everything) Going Wrong. ie, Learning to Love Chance.

This talk will revolve around live performances, failures, glitches, issues, and the things that make working with the digital medium so frustrating and engaging at the same time. It will also focus on upcoming works, such as 73 mile long installation for the 2012 olympics, and new tools for storytelling.

8:00pm – CLOSING PARTY @ NOMAD WORLD PUB
• Friday / 8:00 — late / Nomad World Pub
We’ll wrap up Eyeo at one of our favorite bars. Be ready for boccie ball, projection/performances, a fire pit, maybe a food truck, music and of course, more conversation.