Zach is one of the co-founders of openFrameworks, a C++ library for creative coding. He's currently working on the EyeWriter project, a low-cost, open source hardware and software toolkit that helps people draw with their eyes. The project has won the Design of the Year from the London Design Museum, FutureEverything prize and the Golden Nica in Interactive Art at Ars electronica. It was also listed by Time Magazine as one the 50 best inventions in 2010. Zach is one of the recipients of the AOL 25 for 25 grant, and was listed in Fast Company Magazine’s 100 Creative people in business. He teaches at Parsons School of Design.
Unexpected -- Live Performance, Technology and the Risk of Something (or Everything) Going Wrong. ie, Learning to Love Chance.
This talk will revolve around live performances, failures, glitches, issues, and the things that make working with the digital medium so frustrating and engaging at the same time. It will also focus on upcoming works, such as 73 mile long installation for the 2012 olympics, and new tools for storytelling.
This workshop will investigate the curious space where drawing and computation meet. From the earliest moments of the computer - Douglas Englebart's mouse, Ivan Sutherland's sketchpad - developers have been striving for intuitive and meaningful ways to capture and explore gesture digitally. Likewise artists - From Durer's drawing machine, to Sol Lewitt's infinite cubes and Moholy Nagy's imaginary structures - have used computational method to transfer reality on to the paper and generatively reproduce elements of their drawing. In this workshop we will examine the fundamentals and challenges of mixing computation and drawing, in order to create a new realm of possibilities. We'll would cover building drawing tools and using them for creative exploration and performance.
Shantell and Zach will be collaborating a series of small tools for mixing computation and drawing, tools for both creative sketching and live performance, and the workshop will focus on exploring these tools -- using them to make drawings and artworks, as well as studying the codebase for computational approaches to gesture.
We are open to students of all skill levels. Students should bring their laptops, and have openFrameworks installed if they'd like to follow the code discussion.