Geographers Rob Kitchin and Martin Dodge dedicated their most recent book to parsing 'code/spaces', environments where software and the spatiality of everyday life are "produced through one another". While the idea of social programming is not new, interaction designers and urbanists now find themselves in the curious position of being able to inflect the experience of urban space through apps, mapping tools and physical computing. Working on the assumption that defining public space is too important to be left to advertising agencies and/or bureaucrats, this panel will consider how creative technologists can shape discourse about urban experience and representation. Discussion topics will include: augmented reality and smart city rhetoric, media architecture, open data, privacy, intervention and interdisciplinary collaboration.
Julian will introduce several of his own works, and work made with others, in an effort to outline his shift from Media Artist to that of 'Critical Engineer'.