Casting a crude shadow of a bird on the wall is so last-century. The live puppeteering prototype from Theo Watson and Emily Gobeille uses Kinect to track your arm, and project a digital puppet on the wall. The impressive clip tracks Emily's arm, shoulder, elbow and wrist to position the bird, and can even open his mouth and squawk when the hand is opened up, keeping tabs on the placement of your thumb and finger. - Wired UK
Emily Gobeille is an artist and award-winning designer who specializes in merging technology and design to create rich immersive design experiences. Emily's unbound energy and affinity for telling stories lends to her playful approach to projects. She is a co-founder of Design I/O, a creative studio specializing in the design and development of cutting edge, immersive, interactive installations.
Session: Imagining Environments
Theo and Emily of Design I/O will discuss the process of prototyping and developing immersive, interactive environments. This talk will dive into the technical and conceptual aspects of bringing an idea to life; from prototype to final experience.