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Robert is an artist/coder living in San Francisco. His work ranges from simple 2D data visualizations to immersive 3D terrain simulations. His primary interests include theoretical physics, astronomy, particle engines, and audio visualizations. He works in Java, Processing, C++, Cinder, OpenGL, and GLSL. Recent work includes concert visuals for Peter Gabriel and Aphex Twin. He's also been experimenting and creating Kinect-based applications.
Stefanie focuses on projects ranging from data visualization and information design to designing book covers (or anything in between) for publishers and creative agencies. Her personal projects have been exhibited internationally, and this work tends to focus mostly on language and literature with an interest in hand-analyzed or handmade data visualizations.
Joshua wrestles with how to say what it is that he does but lately he’s been going with “I philosophize about human computer interaction”. He believes that art, design, programming, and electronics are all more or less the same task: understanding what we want technology to do and how technology is changing us. He's the author of Programming Interactivity: A Designer's Guide to Processing, Arduino, and openFrameworks.