Theo is an artist, designer and experimenter whose work is born out of the curiosity and excitement of designing experiences that come alive and invite people to play. He is a co-founder of Design I/O, a creative studio specializing in the design and development of cutting edge, immersive, interactive installations. In 2010, he was awarded Prix Ars Electronia's Golden Nica in Interactive Art.
Marius is an artist and sometime curator working with code as an aesthetic material. His work explores abstract forms as the outcome of generative systems, with output ranging from realtime software art to physical structures created using digital fabrication tools. He is also the founder of Generator.x, a curatorial platform for computational aesthetics.
Joshua wrestles with how to say what it is that he does but lately he’s been going with “I philosophize about human computer interaction”. He believes that art, design, programming, and electronics are all more or less the same task: understanding what we want technology to do and how technology is changing us. He's the author of Programming Interactivity: A Designer's Guide to Processing, Arduino, and openFrameworks.
Greg is a Toronto-based designer and researcher with interests in media theory and digital culture. Extending from a background in architecture, his research considers how contemporary information paradigms affect representational and spatial systems. He's shown and presented work at international venues including Medialab-Prado (Madrid), The Western Front (Vancouver), DIY Citizenship (Toronto) and Postopolis! LA.
John is Chief Scientist of Oblong Industries, whose technological trajectories build on fifteen years of foundational work at the MIT Media Laboratory, where John was responsible for innovations in real-time computer graphics systems, large-scale visualization techniques, and the I/O Bulb and Luminous Room systems. He has been science advisor to films including Minority Report, The Hulk (A.Lee), Aeon Flux, Stranger Than Fiction, and Iron Man.
Amanda is a graphics editor at the New York Times, where she creates charts and maps for the print and web versions of the paper. Before joining the Times in 2005, she received a Master’s degree in statistics. With a focus on data visualization and a fondness for slightly conceptual pieces, her work with colleagues has won several awards, including top honors at Malofiej, the largest international infographics contest.
Jer is an artist and educator from Vancouver, Canada, currently living in New York. A former geneticist, his digital art practice explores the many-folded boundaries between science and art. Recently, his work has been featured by The New York Times, The Guardian, BusinessWeek and the CBC. He's a contributing editor for Wired UK, and is currently Data Artist in Residence at the New York Times.
Paola is our favorite curator ever, and that's that. As the Senior Curator in the Department of Architecture and Design at MoMA, (NYC) she put together flat-out awesome exhibitions including "Design and the Elastic Mind" (2008) and "Talk To Me" (2011). Both of which include several Eyeo heroes. She thinks about how design and technology intersect and how they affect life as we know it.
Wesley Grubbs focuses on connecting data to the lives and events from which it is derived to help inform and inspire engaging minds. He is the founder of Pitch Interactive, a studio that builds data visualizations for an array of small- to large-scale interactive and print projects that are as fluid and artistic as they are statistically sound. His work has been showcased in WIRED, Fortune, Scientific American and the MoMA in New York.
Marcus is a co-founder of FIELD, a creative studio for digital art and generative design in London. In search of a new digital aesthetic, their dynamic and expressive artworks take shape in large scale installations, animation, print, and on mobile platforms. Marcus uses programming and code libraries like a toolbox to develop individual solutions from scratch, to burst or expand the possibilities of traditional design methods.
Julian is a critical engineer and artist based in Berlin. He has given numerous workshops and master classes in software art, augmented reality, creative hacking, data forensics, computer networking, object-oriented programming for artists, virtual architecture, artistic game-development, information visualization, UNIX/Linux and open source development practices worldwide. He is a long-time advocate of the use of free software in artistic production, distribution and education.
Jake Barton is founder and principal of Local Projects, an award-winning media design firm for museums and public spaces. Jake is recognized as a leader in the field of interaction design for physical spaces, and in the creation of collaborative storytelling projects where participants generate content. Local Projects is a finalist in the Interaction Design category of the 2011 Cooper- Hewitt National Design Awards.
Robert is an artist/coder living in San Francisco. His work ranges from simple 2D data visualizations to immersive 3D terrain simulations. His primary interests include theoretical physics, astronomy, particle engines, and audio visualizations. He works in Java, Processing, C++, Cinder, OpenGL, and GLSL. Recent work includes concert visuals for Peter Gabriel and Aphex Twin. He's also been experimenting and creating Kinect-based applications.
Jessica Rosenkrantz & Jesse Louis-Rosenberg founded their design studio in 2007 to work at the intersection of science, art, and technology. Drawing inspiration from natural phenomena, they write computer programs mimicking processes and patterns found in nature and use those programs to create unique and affordable art, jewelry, and housewares.
Jesse Louis-Rosenberg & Jessica Rosenkrantz founded their design studio in 2007 to work at the intersection of science, art, and technology. Drawing inspiration from natural phenomena, they write computer programs mimicking processes and patterns found in nature and use those programs to create unique and affordable art, jewelry, and housewares.
Andrew is from Texas, so he has a long history of punishing computers. As a co-author of Cinder, he's both proud and humbled to be helping makers all over the world produce amazing code-driven creative work. He has a degree in Computer Science from the University of Texas at Austin, and is a second generation programmer - thanks Dad.
Oblong Industries' technology transforms the way people work, create, and collaborate. The era of one human, one mouse, one screen, one machine is giving way to what's next: multiple participants, working in proximity and remotely, using a groundbreaking spatial interface to control applications and data spread across every display. This is what Oblong builds. It's why we're here.
Moritz works as a "truth and beauty operator" on the crossroads of data visualization, information aesthetics and user interface design. With a background in Cognitive Science and Interface Design, his work balances analytical and aesthetic aspects in mapping abstract and complex phenomena. He's especially interested in the visualization of large-scale human activity.
Casey lives and works in Los Angeles where he is a Professor at UCLA's Department of Design Media Arts. His software, prints, and installations have been featured in numerous solo and group exhibitions at museums and galleries in the United States, Europe, and Asia. Casey co-founded Processing, an open source programming language and environment, in 2001 while studying with John Maeda in MIT's Media Lab.
Ben is principal of Fathom, a design and software consultancy located in Boston. He received his PhD from the Aesthetics + Computation Group at the MIT Media Laboratory, where his research focused on combining fields such as computer science, statistics, graphic design, and data visualization as a means for understanding information. Ben co-founded Processing, an open source programming language and environment, with Casey Reas in 2001.
Kate is an artist, technologist, and educator whose work spans the fields of physical computing, wearable electronics, and conceptual art. She is the co-creator of Botanicalls, a system that lets thirsty plants place phone calls for human help, and the Lilypad XBee, a sewable radio transceiver that allows your clothing to communicate. She is the Assistant Professor of Wearable & Mobile Technology, the Director of the Social Body Lab at OCAD University in Toronto.
Martin is a computer scientist and artist. He is a co-leader, with Fernanda Viégas, of Google's "Big Picture" data visualization group. Viégas and Wattenberg are also known for their visualization-based artwork, which has been exhibited in venues such as the MoMA in New York, London Institute of Contemporary Arts and the Whitney Museum. His visualizations of the stock market and baby names are considered Internet classics.
Zach is one of the co-founders of openFrameworks, a C++ library for creative coding. His work uses technology in a playful way to break down the fragile boundary between the visible and the invisible. Recent work includes a music video for artist Bell featuring facial projection mapping/tracking. He is well known for the EyeWriter project, listed as one of the 50 best inventions in 2010 by Time Magazine.
Shantell has become one of the pioneers of a unique form of ambient, spontaneous, digital music-art interaction using light projection. Using live-painting and animation software, Martin projects on a surface, rapidly drawing and writing to music, and using drawing software to repeat patterns, zoom the canvas, and make the illustrations spin and "dance."
Nicholas is fascinated with data as a shorthand for the routines and milestones of our lives. He is the author of several Personal Annual Reports that weave numerous measurements into a tapestry of graphs, maps and statistics that reflect the year’s activities. He is the co-founder of Daytum.com, a website for collecting and communicating daily data, and now works on the timline team at Facebook.
Daniel works as an Assistant Arts Professor at the Interactive Telecommunications Program at NYU’s Tisch School of the Arts. He works on developing tutorials, examples, and libraries for Processing. He is the author of Learning Processing, and The Nature of Code (self-published via Kickstarter), an upcoming text and series of code examples about simulating natural phenomenon in Processing.
Ayah is an engineer and interactive artist who does not believe in boundaries set by disciplines or cultures. She is the creator of littleBits, an award winning kit of pre- assembled circuits that snap together with tiny magnets. Just recently, Bdeir was awarded the highly prestigious TED fellowship, as one of 25 innovators in 2012 from around the world.
As Co-founder of Area/Code in 2005, Kevin was a pioneer in rethinking game design and development around new technologies (like GPS) and new platforms (like Facebook). Area/Code worked to develop next-generation game experiences not only for major consumer product groups like Nokia, Nike and Puma but for media giants such as MTV, Discovery Channel, CBS and Disney. Slavin and his partner at Area/Code were named to Creativity Magazine’s Creativity 50.
Lauren and David do a range of things like camping with projectors, showering with phones, and using sensors while they walk, surf, smile, and touch people. They've attempted to analyze and creatively interpret everything from water to television closed captioning to the distance between people and what they desire, and made apps to bring people together to share in the most obscure of these desires.
Manuel Lima is the founder of VisualComplexity.com and a Senior UX Design Lead at Microsoft. He is a Fellow of the Royal Society of Arts and was nominated by Creativity magazine as "One of the 50 most creative and influential minds of 2009". He is the author of Visual Complexity: Mapping Patterns of Information (2011).
Emily is an artist and award-winning designer who specializes in merging technology and design to create rich immersive design experiences. Her unbound energy and affinity for telling stories lends to her playful approach to projects. She's a co-founder of Design I/O, a creative studio specializing in the design and development of cutting edge, immersive, interactive installations.
Kyle McDonald works with sounds and codes, exploring translation, contextualization, and similarity. With a background in philosophy and computer science, he strives to integrate intricate processes and structures with accessible, playful realizations that often have a do-it-yourself, open-source aesthetic. He is currently wrapping up his work from his Guest Researcher residency at the Yamaguchi Center for Arts and Media, Japan.
Fernanda is a computational designer whose work focuses on the social, collaborative, and artistic aspects of information visualization. She is known for her pioneering work on depicting chat histories and email. She's a co-leader, with Martin Wattenberg, of Google's "Big Picture" data visualization group in Cambridge, MA. Their visualization-based artwork, has been exhibited in venues such as the MoMA in New York, London Institute of Contemporary Arts and the Whitney Museum.
Jake is a machine learning and technology enthusiast who loves nothing more than seeing good values in data. He is the founder and executive director of DataKind, an organization that brings together leading data scientists with high impact social organizations to better collect, analyze, and visualize data in the service of humanity.
Kim is Head of Information Visualization at Periscopic, and is a prominent individual in the information visualization community. She has over sixteen years of experience in the interactive industry.
Scott's interactive art spurs people to participate socially, emotionally, and physically. His large-scale interactive projects have been incorporated into concert tours, Olympics, science museums, airports, and other major public spaces and events, and he has collaborated on interactive projects with musicians and filmmakers including Björk and James Cameron.
Vera is a co-founder of FIELD, a creative studio for digital art and generative design in London. In search of a new digital aesthetic, their dynamic and expressive artworks take shape in large scale installations, animation, print, and on mobile platforms. She's a designer and project manager with a background in cultural management and curatorial work.
Jonathan makes projects that re-imagine how humans relate to technology and to each other. Combining elements of computer science, anthropology, visual art and storytelling, his projects range from building the world’s largest time capsule (with Yahoo!) to documenting an Alaskan Eskimo whale hunt on the Arctic Ocean (with a warm hat). He is the co-creator of We Feel Fine, which continuously measures the emotional temperature of the human world through large-scale blog analysis.
The Google Data Arts Team is a small group of creative programmers from San Francisco who use open web technologies and Google tools to make creative projects for the web.
Jennifer is the founder and executive director of Code for America, a non-profit partially inspired by Teach for America that connects city governments and Web 2.0 talent. The program leverages the talent of young, tech-savvy Americans to create web-based solutions for city improvement.
Golan is an artist and engineer exploring new modes of reactive expression. Through performances, digital artifacts, and virtual environments, Golan applies creative twists to digital technologies that highlight our relationship with machines, make visible our ways of interacting with each other, and explore the intersection of non-verbal communication and interactivity.
Aaron is an artist specializing in data and digital technologies. His work takes real world and community-generated data and uses it to reflect on cultural trends and the changing relationship between humans and technology. His projects have been shown at international festivals including Ars Electronica, SIGGRAPH, OFFF, the Japan Media Arts Festival, and TED. In 2010 Aaron was the Abramowitz Artist in Residence at MIT and currently leads the Data Arts Team in Google's Creative Lab.
Mark is a Professor of Statistics at UCLA, a Primary Investigator at the Center for Embedded Network Sensing, and a former Bell Labs researcher. He won the Prix Ars Electronica Golden Nica for his collaboration with digital artist Ben Rubin on Listening Post, and most recently completed Movable Type, a spatial artwork commissioned for the lobby of the NY Times Building.
Tahir explores the vicinity between the profound and the profane, between art and science. His current project, The Hip-Hop Word Count is a searchable rap almanac. He's an award-winning creative director and multimedia artist working in the areas of interdisciplinary thought, collaboration and research.
Stefanie focuses on projects ranging from data visualization and information design to designing book covers (or anything in between) for publishers and creative agencies. Her personal projects have been exhibited internationally, and this work tends to focus mostly on language and literature with an interest in hand-analyzed or handmade data visualizations.
Nathalie explores the intersection of art and science by translating scientific data related to meteorology, ecology and oceanography into woven sculptures and musical scores/performances. Her main method of data translation is that of basket weaving, which functions as a simple, tactile grid through which to interpret data into 3D space. Central to this work is her desire to explore the role visual and musical aesthetics play in the translation and understanding of complex scientific systems, such as weather.