The Program

Monday, June 27th
• Monday / 9:00 — 9:50 / Presidents Club Lounge
Line up at 9am to pick up your badge for Eyeo! Just bring your ID to the registration area – the Presidents Club Lounge – and check in. Then grab a coffee and get ready for things to kick off at 10am.

10:10am – Eyeo Kickoff & Welcome
• Monday / 10:10 — 10:20 / Memorial Hall
Festival Organizer Dave Schroeder welcomes you to Eyeo.

10:20am – Session: Processing 2.0 – Ben Fry, Casey Reas
• Monday / 10:20 — 10:50 / Memorial Hall
Since 2001, Fry and Reas have developed Processing, an open source programming environment created for the visual arts. In this presentation, they will discuss the past, present, and future of the project as it nears the 2.0 release.

11:05am – Session: Truth and Beauty – Moritz Stefaner
• Monday / 11:05 — 11:55 / Memorial Hall
Moritz Stefaner keeps chasing the perfect form for information. In his talk, he will deconstruct some of his recent works, shedding some light on his work process and the rationale behind the design decisions. We will also learn about some of his experiences in how to make a living as a freelance information visualizer, and why a flower garden can be a perfectly fine data visualization of the latest OECD country ranking. Also, he has a lovely German accent.

11:55am – Lab: 3D Scanning & Printing – Kyle McDonald
• Monday / 11:55 — 2:15 / Ski-U-Mah Room
During the session breaks, Kyle will be working with the Kinect, answering questions,and brainstorming ideas surrounding 3d scanning and printing. He’ll also be scanning visitors, and demoing a simple application for capturing a 3d portrait that can be printed on the Makerbot. Stop by and check it out.

12:10pm – Session: Shaping Data for News (Lessons from Helicopters and Manatees) – Amanda Cox
• Monday / 12:10 — 1:00 / Memorial Hall
Data visualization should probably play a slightly different role in journalism than it does in other places. But the same can be said about technical drawings and illustrations, which have deeper histories in the news than some types of data visualization. What lessons should we steal from those disciplines?

12:10pm – Session: Design I/O – Playful Spaces and Generative Design – Emily Gobeille, Theo Watson
• Monday / 12:10 — 1:00 / Johnson Great Room
Theodore Watson and Emily Gobeille of Design I/O will showcase some of their recent projects, including the interactive ecosystem “Funky Forest” and “Rise & Fall” an interactive cover experience for Boards Magazine.  They will also take you behind the scenes to see how their projects are made and how their work both draws from and feeds back into the openFrameworks community. 

12:10pm – Panel: Auto/biography: Data, Identity and Narrative – Greg J. Smith, Janet Abrams, Jer Thorp, Nicholas Felton
• Monday / 12:10 — 1:00 / Maroon & Gold Room
Identity has long been intertwined with key fragments of information: social insurance and credit card numbers, a current address, a passport and driver’s license, etc. While diary keeping may seem quaint and antiquated, the computation that drives contemporary culture has engendered a new era of pervasive surveillance where almost every discrete act/transaction/waypoint is logged on a server somewhere. In this session we will don our optimist glasses and discuss how ubiquitous data is inspiring new approaches for articulating autobiography, personal trajectories and neighbourhood narratives. The federal government distills your essence down to a census form, and Citibank might think of you as a set of purchase patterns – how can we co-opt and critically engage these approaches through visualization and mapping? More importantly: what can we learn about ourselves?

1:15pm – Panel: WHY? – Golan Levin, Natalie Jeremijenko, Tali Krakowsky, Zach Lieberman
• Monday / 1:15 — 2:05 / Memorial Hall
WHY do we do what we do? WHY should our spaces be infused with the digital? WHY data? WHY code? WHY generative? WHY collaborative?  WHY interactive? WHY color? WHY sound? WHY touch? WHY do frameworks have to be open? WHY design? This is a panel that wonders. Moderated by Tali Krakowsky with panelists Golan Levin, Natalie Jeremijenko, Zach Lieberman.

1:15pm – Session: Beyond the Bar Graph (A Visual Narrative with Data) – Wes Grubbs
• Monday / 1:15 — 2:05 / Johnson Great Room
As the use of data visualization is growing exponentially across practically every profession today, we can see now that the way we understand complex relationships can’t always speak to us through an x- and y-axis. Sometimes we need more thought provoking depictions of data, just as we do with music and literature, to understand the world around us. Design theory is being applied to tell a story and give a visual narrative in diagrams more often than ever before. Is this a good thing or a wrongful manipulation of facts? Wes will demonstrate the importance of visual metaphors and their effectiveness, especially when drawing complex, multi-dimensional relationships.

1:15pm – Session: Growing Objects – Jesse Louis-Rosenberg, Jessica Rosenkrantz
• Monday / 1:15 — 2:05 / Maroon & Gold Room
We will discuss our obsession with the way patterns form in nature and our attempts to adapt those methods for design.  What can we learn from the way corals aggregate or leaf veins grow? And what happens when we use computer simulation to play with those mechanisms to make something unnatural?   We then translate these experiments into real products using digital fabrication (3D printing, laser and waterjet cutting, CNC routing, etc).  Combining these two methods, algorithmically generated objects and on-demand manufacturing techniques, we can create one of a kind mass customized designs.

1:15pm – Lab: Makerbots
• Monday / 1:15 — 5:00 / Gateway Room
Makerbots in action! See the latest in DIY 3D printing. Stop by to see what’s going on, going in and printing out. They will be up and running throughout the festival.

2:00pm – BREAK
• Monday / 2:00 — 3:00 /
Get out of here and get some lunch. There’s eateries all about. Most of which are along Washington Ave. Take a walk. Get refreshed.

3:00pm – Workshop: SparkFun presents the ProtoSnap – SparkFun
• Monday / 3:00 — 5:30 / Maroon & Gold Room
Curious about Arduino but not sure where to start? Attend the SparkFun Introduction to Arduino workshop! Instructors will introduce Arduino, walk you through some basic programming principles, and get you comfortable writing Arduino programs (called “sketches”) that allow you to play with inputs and outputs like LEDs, light sensors, buzzers, and more. You will be the first to play with the brand new SparkFun ProtoSnap panel – an Arduino-compatible development platform aimed at teaching the basics of Arduino programming as quickly and efficiently as possible. ProtoSnap does not require any assembly, wiring, or soldering, so you can jump right into programming Arduino. By the end of the workshop you will grasp basic Arduino programming and will be ready to prototype and play! All attendees have the option to take home the ProtoSnap panel for a donation of $20 (considerably less than retail, and the proceeds go to the Science Museum of Minnesota!) – all of the individual boards in the ProtoSnap panel (including a Pro Mini) can be ‘snapped’ apart and used in future projects!

If you’re interested in attending the workshop you will need to have a laptop with USB (netbooks will work but laptops are preferable) and the current version (0022) of Arduino software – it’s safe and it’s free! If you already have Arduino installed on your computer, please update to Arduino 0022.

3:00pm – Workshop: An Introduction to Computer Vision in Processing (Introductory Level) – Golan Levin, Kyle McDonald
• Monday / 3:00 — 5:30 / Ski-U-Mah Room
“Computer vision” refers to a broad collection of techniques that allow computers to make intelligent assertions about what’s going on in digital images and video. This workshop offers a practical introduction to using computer vision techniques to create interesting interactions in Processing, a popular Java-based toolkit for arts programming. In this hands-on session, you’ll learn about: direct pixel access and image manipulation; detecting and measuring motion; detecting the presence and location of people; and tracking objects and faces. Attendees should bring a laptop with a working webcam and Processing 1.5 installed.

3:00pm – Class: Data Viz 101 – Getting Started with Data Visualization – Jer Thorp, Wes Grubbs
• Monday / 3:00 — 5:30 / Johnson Great Room
Jer and Wes will discuss the process of visualizing data. How to collect data, analyze it, and ultimately work with it to create visualizations, are the key points of focus in this class. This class is geared for anyone new to data visualization or those with experience who’d like to brush up on their skills. While no previous programming experience is required, to fully participate in the class, you should have Processing 1.5 or later installed. Download it at

3:00pm – Lab: Making Hele-Shaw Cells – Jesse Louis-Rosenberg, Jessica Rosenkrantz
• Monday / 3:00 — 5:30 / Minnesota Room
Gallons of glycerin, lots of tubing, large panes of glass, solenoid valves, and an interactive simulation. Through simultaneous physical and digital experiments, we’ll explore Viscous Fingering, a fluidic phenomena where intricate branching structures form at the boundary of two fluids. An Arduino powered Hele-Shaw cell machine creates physical compositions of colored viscous fingering patterns, and an interactive phase-field simulation lets you play with process. Learn how to make your own Hele-Shaw cells and some of what is behind the computational model.

3:00pm – Tour: A Rock’n'Roll Print Shop Tour at Aesthetic Apparatus
• Monday / 3:00 — 5:00 / Aesthetic Apparatus Studio
Often considered Minneapolis’ best totally unknown design super team, Aesthetic Apparatus was founded around 1999 in Madison, Wisconsin by Dan Ibarra and Michael Byzewski as a fun side project from their “real” jobs. Over the years their limited edition, screen printed concert posters have secretly snuck into the hearts and minds of a small, rather silent group of socially awkward music and design nerds. Now, Aesthetic Apparatus is a full time, full-fledged, insanely unstoppable, and occasionally award winning design mega-studio. They will break your heart and drink your blood.

Gather in Memorial Hall at 3:00 and we’ll send you on your way to their lair.

Google Map: Aesthetic Apparatus

3:00pm – Tour: Interactive Visualization Lab at the University of Minnesota
• Monday / 3:00 — 5:00 / Keller Hall, Room 2-203
Tour the the iV (Interactive Visualization) Lab and see what the crew is doing with data viz & scientific data. The interactive stereo views of the heart and blood flow are awesome. If you dig science and data viz don’t miss this “open house” in the afternoons during Eyeo.
Wander 2 blocks west and one floor down into the iV Lab. Beware of doppelgangers!

Google Map: iV Lab – Room 2-203 Keller Hall

5:30pm – BREAK
• Monday / 5:30 — 7:00 /
This your time – enjoy it. Those emails can wait until this fall. See you at the Cedar Cultural Center at 7.

7:45pm – Session: On Indicators, Indications and Representing Irreducible Complexity – Natalie Jeremijenko
• Monday / 7:45 — 8:30 / Cedar Cultural Center
On Indicators, indications and representing irreducible complexity … presenting (for the first time) a suite of socio-economic and socio-ecological indicators developed for News Motions. 

This talk takes place at The Cedar Cultural Center. *Bring your Eyeo Festival badge to get in. Doors open at 7:00pm.

Google Map: Cedar Cultural Center

8:45pm – Session: Gestural Computing and Speculative Interactions – Golan Levin
• Monday / 8:45 — 9:15 / Cedar Cultural Center
I am interested in the “medium of response”, and in the conditions that enable people to experience creative feedback with reactive artworks. This presentation will discuss a wide range of my own projects, with a particular attention to how the use of gestural interfaces, visual abstraction, and information visualization can support new modes of interaction, play, and self-discovery.

This talk takes place at The Cedar Cultural Center. *Bring your Eyeo Festival badge to get in. Doors open at 7:00pm.

Google Map: Cedar Cultural Center

9:15pm – Party: Nomad World Pub
• Monday / 9:15 — late / The Nomad World Pub
Time to talk more, drink more, play some bocce ball and watch MAW mobile projections. Enjoy free drinks thanks to our great sponsor Seed Media Group.

*Bring your Eyeo Festival badge to get in.

Google Map: Nomad World Pub

Tuesday, June 28th
10:00am – Session: Read / Write / Speak Memory – Jake Barton
• Tuesday / 10:00 — 10:50 / Memorial Hall
Local Projects work centers on participation and collaborative storytelling. In this investigation of how we share today, individual memories, ideas and stories are gathered into larger sites for collective witness. By creating interactions that are actionable and meaningful, these collaborative storytelling systems have created a space for people to share their experiences with the world, creating a collective memory for hundreds of thousands of people in the present.

10:50am – Lab: 3D Scanning & Printing – Kyle McDonald
• Tuesday / 10:50 — 2:15 / Ski-U-Mah Room
During the session breaks, Kyle will be working with the Kinect, answering questions,and brainstorming ideas surrounding 3d scanning and printing. He’ll also be scanning visitors, and demoing a simple application for capturing a 3d portrait that can be printed on the Makerbot. Stop by and check it out.

11:05am – Session: Drawing, Movement, Magic – Zach Lieberman
• Tuesday / 11:05 — 11:55 / Memorial Hall
In this talk Zach will present his interactive works and collaborations, focusing on the artistic process as a form of research.  He will show works such as IQ Font, where a car was driven to draw a custom typeface, and EyeWriter, a tool he collaborated on building to aid a paralyzed graffiti artist in making art again.  He will also talk about openFrameworks, a C++ toolkit for creative coding which is being used by developers worldwide to make compelling interactive installations and performances.

12:10pm – Session: The MakerBot Frontier (Snakestas, Printable Clocks, Drabbits, and Other Artifacts of the Recently Possible) – Bre Pettis
• Tuesday / 12:10 — 1:00 / Memorial Hall
Bre Pettis, cofounder of MakerBot, NYCResistor and Thingiverse will show and demonstrate the latest in personal manufacturing technology and collaborative projects that are make-able on a MakerBot, a DIY 3D printer. He’ll share stories and anecdotes from the bleeding edge of open source hardware, collaborative physical mashups, and other wonderful developments in the DIY manufacturing space.

12:10pm – Session: Compendium++ – Casey Reas
• Tuesday / 12:10 — 1:00 / Johnson Great Room
Amid several digressions into the history of programming, software, and art, Reas will discuss his Process Compendium and Chronograph. The Process Compendium is a system of forms, behaviors, and instructions used to generate visual systems. Chronograph, created with Tal Rosner in 2011, is a large-scale architectural projection onto the Frank Gehry-designed New World Symphony campus in Miami.

12:10pm – Panel: Coding Spaces – Emily Gobeille, Jake Barton, Tali Krakowsky, Theo Watson
• Tuesday / 12:10 — 1:00 / Maroon & Gold Room
Peep behind walls made of bits and bytes to unravel and contemplate the art and science of imagining, coding and building interactive environments. The panel will search for some general process ideas, tips, warnings, recommendations and insights into the making of these fascinating spaces. Moderated by Tali Krakowsky with panelists Emily Gobeille, Theo Watson and Jake Barton.

1:15pm – Session: Random thoughts on Form and Code – Marius Watz
• Tuesday / 1:15 — 2:05 / Maroon & Gold Room
A brief survey of the state of computational aesthetics from early pioneers to the recent boom in creatives working with code. From infoporn to data sculpture and generative landscape painting, what new ideas are coming out of this new movement? And how do you deal with algorithmic clichés anyway?

1:15pm – Session: Forests of Data – Laura Kurgan
• Tuesday / 1:15 — 2:05 / Johnson Great Room
Although it seems that the amount of data being generated globally is growing at an alarming rate, there is nothing natural about the ways in which it happens. The ways in which data are seeded, collected, and stored, all have their own history and reasons. This lecture will present a number of projects which visualize large data sets, paying particular attention to spatial data and using them to ask some ethical and political questions about urban and global phenomena. Projects include a multi-year SIDL project on “million-dollar blocks” and the urban costs of the American incarceration experiment, a collaborative exhibition on global migration and climate change, a new research project on noise in New York, and some striking satellite images exploring different shades of green.

1:15pm – Panel: Visualizing Complex Issues – Adam Bly, Amanda Cox, Moritz Stefaner, Wes Grubbs
• Tuesday / 1:15 — 2:05 / Memorial Hall
How is data visualization changing how we investigate and understand complex issues — from cities to economies to human behavior. We’ll use recent work from the panelists along with other projects at various scales to explore what we can now know through big data and design.

Moderated by Adam Bly with panelists Amanda Cox, Moritz Stefaner and Wes Grubbs.

2:00pm – BREAK
• Tuesday / 2:00 — 3:00 /
You have one hour. Power up.

3:00pm – Demo: ModelBuilder and MakerBot – Bre Pettis, Marius Watz
• Tuesday / 3:00 — 5:30 / Maroon & Gold Room
A practical demo of parametric modeling for the MakerBot, using the ModelBuilder library for Processing. We’ll be looking at how to build polygon mesh models without all those pesky for-loops. Bring a laptop with Processing installed, we’ll have MakerBots and plastic. You probably need to know what vertices, quad strips and vectors are to get the best value for your time. But fret not, sample code will be provided

3:00pm – Workshop: Building Interactive Applications with the Kinect in OpenFrameworks (Intermediate/Advanced Level) – Golan Levin, Kyle McDonald
• Tuesday / 3:00 — 5:30 / Ski-U-Mah Room
The Microsoft Kinect — the first consumer depth-camera — has radically altered the landscape of possibilities for the use of machine vision in interactive art and computational design. This workshop introduces libraries and techniques for Kinect programming in OpenFrameworks, a popular arts-engineering toolkit for creative coding in C++. Attendees should bring a Kinect Sensor and a Mac laptop (running OSX 10.6+ and XCode 3.x), and should have some experience developing in OpenFrameworks and/or C++. You’ll learn how to access the depth buffer and export a 3D point cloud; how to obtain the “skeleton” approximation of a person with OpenNI; and you’ll pick up some helpful computation techniques for working with these expressive new data.

We’ll have a handful on Kinects on site, but if you have one, or have been thinking about getting one, this might be the time to buy one and bring it. It’s not required for the workshop but it will come in handy. And be sure to bring the power supply for the Kinect – you’ll need it.

3:00pm – Class: Data Viz 201 – Tips and Techniques in Visualizing Data – Jer Thorp, Moritz Stefaner, Wes Grubbs
• Tuesday / 3:00 — 5:30 / Johnson Great Room
Jer, Wes and Moritz will discuss the process in visualizing data. They’ll share some creative tips, techniques and tools they commonly use to visualize data. This workshop is for anyone interested in a more advanced creative and technical process of visualizing data. Any tools (i.e. Processing) or downloadable source content associated with the class will be posted here beforehand.

3:00pm – Lab: Conditional Drawing – Casey Reas
• Tuesday / 3:00 — 5:00 / Minnesota Room
Algorithms are the foundation of all programmed graphics, but of course algorithms exist outside of computer code. When applied to collaborative drawing, some algorithms are the basis for extraordinary interactions between people, pencils, and paper. Based on the Conditional Design Manifesto by Luna Maurer, Edo Paulus, Jonathan Puckey, and Roel Wouters, we’ll casually explore a range of drawing systems and instructions. Visit for more context.

3:00pm – Tour: Visit the Animation Studios of Puny Entertainment
• Tuesday / 3:00 — 5:00 / Puny Entertainment
Puny Entertainmnet is an interactive entertainment and convergence media studio focusing on design and story, best known for working on Yo Gabba Gabba! Puny’s playful blend of art and commerce begins in the office, where only the thinnest of corporate veneers is perceptible. There are no executives, no MBAs—no full-time suits, just illustrators, programmers, and other assorted computer geeks. Come by and see what they’re drawing, coding, writing or shooting.

Gather in Memorial Hall at 3:00 and we’ll send you on your way to where they make the fun.

Google Map: Puny Entertainment

5:30pm – BREAK
• Tuesday / 5:30 — 7:00 /
Time to take it easy for a spell. See you at the Varsity Theater at 7.

7:45pm – Session: Looking Forward to Infinity – Robert Hodgin
• Tuesday / 7:45 — 8:30 / The Varsity Theater
“Why would anybody need more than 256 colors.”  – Robert Hodgin (age 16)

I am embarrassed that I used to be this short-sighted. I have since fully embraced my addiction to wanting more. I want more colors. I want more resolution. I want more frames per second. I crave bigger numbers. During my talk, I will explore the bigness of numbers and I will show how my work from the last decade is hopefully just practice for what the future of computation will bring us.

This talk takes place at The Varsity Theater. *Bring your Eyeo Festival badge to get in. Doors open at 7:00pm.

Google Map: The Varsity Theater

8:45pm – Session: Why Prometheus loves Robots (How technology creators might be the next Greek Gods) – Heather Knight
• Tuesday / 8:45 — 9:30 / The Varsity Theater
Much of Greek mythology explores the control and mischievousness of the Gods trying to reign in or control their human creations. As technology designers and creatives, are humans becoming the next generation of fickle Gods? Prometheus was the half-man, half-god who famously stole fire, in other words, the wisdom of “Techné” and the knowledge of how to create. He paid a harsh price for educating his children, as Zeus punished Prometheus by chaining him to a stone on the top of a mountain where a griffon-vulture tore out his regenerating liver daily. What does it mean for us to make technology that has its own creative powers? As an Electrical Engineer by training and a Roboticist by profession, I will use this talk, drawing examples of my past work, to propose the use of mythological metaphors and storytelling to influence the positive evolution of charismatic technology creation.

This talk takes place at The Varsity Theater. *Bring your Eyeo Festival badge to get in. Doors open at 7:00pm.

Google Map: The Varsity Theater

9:30pm – Party: The Varsity Theater
• Tuesday / 9:30 — late / The Varsity Theater
After talks by Robert Hodgin and Heather Knight take place on stage, we’ll open up the bar and spend the rest of the evening in the loungy, relaxed atmosphere of the Varsity Theater.

*Bring your Eyeo Festival badge to get in.

Google Map: The Varsity Theater

Wednesday, June 29th
10:00am – Session: Numerical Narratives – Nicholas Felton
• Wednesday / 10:00 — 10:50 / Memorial Hall
How would a life look in charts and graphs? Nicholas Felton has been exploring this question for the last six years with his Feltron Annual Reports. In this presentation, he will discuss the tools and techniques of his data collection, curation and design, including the process behind the 2010 report on the life of his father.

10:50am – Lab: 3D Scanning & Printing – Kyle McDonald
• Wednesday / 10:50 — 3:00 / Ski-U-Mah Room
During the session breaks, Kyle will be working with the Kinect, answering questions,and brainstorming ideas surrounding 3d scanning and printing. He’ll also be scanning visitors, and demoing a simple application for capturing a 3d portrait that can be printed on the Makerbot. Stop by and check it out.

11:05am – Session: Mmmm…Data – Ben Fry
• Wednesday / 11:05 — 11:55 / Johnson Great Room
This talk will cover recent projects ranging from visualizing health survey data in Arabic to re-assembling fonts found in PDFs into a new edition of Mary Shelley’s Frankenstein. I’ll also discuss our recently formed studio, Fathom, where we work to grind big data into little images. And if all else fails, we’ll sort out the rest in the Q & A.

11:05am – Session: Models and Methodologies for Participatory Urban Projection Intervention – Ali Momeni
• Wednesday / 11:05 — 11:55 / Maroon & Gold Room
During the last three years, Momeni and his mobile projection collective MAW have performed over 400 “outings” throughout the country and abroad. By and large, these projection interventions have involved large scale outdoor projections, mobility, large scales, real-time media, gestural interactions and participatory theater.  During this lecture, Momeni will share a theoretical analysis of the means and the ends of participatory mobile projection, in order to investigate the political, theatrical, and poetic potentialities of this highly interdisciplinary practice.  

11:05am – Session: Recently – Mark Hansen
• Wednesday / 11:05 — 11:55 / Memorial Hall
Join Mark as he describes his work at the intersection of data and design. His recent work includes Project Cascade for the New York Times. Superficially, it’s a data visualization, but it’s actually a tool that could, ever so slightly, change the way we think about online engagement. Plus a collaboration with Ben Rubin and Elevator Repair Service to present Shuffle, a new performance installation where the script is generated in real time by computer algorithms that recombine phrases from classic works by Faulkner, Fitzgerald, and Hemingway.

12:10pm – Session: New York, New York – Jer Thorp
• Wednesday / 12:10 — 1:00 / Johnson Great Room
In this presentation, Jer will dive deep into two large-scale projects he has worked on over the last year in New York City. First, he’ll talk about Project Cascade, a real-time analytic tool built to examine how New York Times content is shared through Twitter. Second, he’ll discuss his work designing a name arrangement algorithm for the 9/11 Memorial in Manhattan. He’ll walk through collaborative processes, admit to a series of spectacular failures and ultimately show how custom software tools can be made to solve extraordinary problems.

12:10pm – Session: Using Digital Imagery to Generate Sounds and Music – John Keston
• Wednesday / 12:10 — 1:00 / Maroon & Gold Room
John Keston will be demonstrating how he produces generative sounds and music from still and moving images. After presenting some examples of his work, he will show how he uses GMS (Gestural Music Sequencer), Open Source software that he developed using the Processing language. Later in the evening at the Honey Lounge John will be performing in Ostracon with Graham O’Brien on drums utilizing the techniques demonstrated in his presentation.

12:10pm – Session: Time Will Tell – Lisa Strausfeld
• Wednesday / 12:10 — 1:00 / Memorial Hall
Lisa will talk about her projects and experiences over the past 10 years as a partner at Pentagram where she specialized in information-focused design. She’s recently left Pentagram to embark a new venture; Major League Politics, an online startup with the goal of making government activity as engaging and addictive as sports. Only time will tell how much there will be to tell about this new endeavor by the time Eyeo rolls around.

1:15pm – Session: Data Arts (Software for Storytelling and Exploration) – Aaron Koblin
• Wednesday / 1:15 — 1:45 / Memorial Hall
Aaron will talk about some of the experiments, libraries and software he and his team at Google have been involved with over the last couple of years. From the Wilderness Downtown with Arcade Fire, and ROME with Danger Mouse, to interactive geographic visualization platforms and reusable gui elements. It’s internet art after animated GIFs (but still using some animated GIFs). 

2:00pm – Panel: Data Viz & Social Justice – Laura Kurgan, Lisa Strausfeld, Mark Hansen, Michal Migurski
• Wednesday / 2:00 — 2:50 / Memorial Hall
This panel will look into the relationship between data (collection | sharing | analysis | visualization) and social justice. What can we reveal about the state of things by creating new views of the data? Can making the data more meaningful actually effect change in society?

2:50pm – THE WRAP UP
• Wednesday / 2:50 — 3:00 / Memorial Hall
A few closing thoughts before we sail off into the sunset.

3:30pm – Meetup: Eyeo to the Walker Open Field
• Wednesday / 3:30 — 7:00 / Walker Art Center
Everyone is invited to head over to the Walker Art Center to enjoy the Open Field and Sculpture Garden. Galleries will be open until 5pm. Eyeo people will take over the outside areas to play, talk and explore. You’re invited to start something. Set up a meet-up and talk about your favorite topic around a picnic table or as you walk through the sculptures. Play Croquet. Draw. Fly a kite. Grab a bite at the Garden Grill. Complimentary cold beverages will be provided thanks to our gracious friends at!

Google Map: Walker Art Center

8:30pm – Party: Nye’s Polonaise Room
• Wednesday / 8:30 — late / Nye’s Polonaise
The only place we could really wrap up this incredible festival. Esquire Magazine called Nye’s the “Best Bar in America” and one of the “Top Ten Bars you must experience before you die!” Don’t miss this magic!

*Bring your Eyeo Festival badge to get in.

Google Map: Nye’s

10:00pm – Party: Live Music at Honey – John Keston
• Wednesday / 10:00 — late / Honey Lounge
Catch a few sets by musicians who make the things they make music with. They’ll be at Honey, just across the street from Nye’s. Float back and forth for a change of atmosphere. Free entry and free drinks for Eyeo attendees with their badge. Featuring:

Low-Gain – Logan Erickson builds his own modulars.

Ostracon – John Keston on Gestural Music Sequencer and Graham O’Brien on drums.

Eskimo Spy – An amazing Ableton producer/performer.

*Bring your Eyeo Festival badge to get in. Music starts at 10.

Google Map: Honey